MYE said:What the fuck
i sure would like to know what is the controller which he uses to judge all those bad Ninntendo controllers....he cant possibly say Dual Shock can he???
MYE said:What the fuck
Quoting this because the CC Pro is so awesome.Nessus said:GameCube controller was the most comfortable controller until the 360's, which was the most comfortable until the Classic Controller Pro.
No it isn't. If you'd looked at that article, you'd see that ergonomics is about designing interfaces that 'fit' with the human body.PdotMichael said:
MYE said:What the fuck
Genesis controller was really comfyphosphor112 said:Look, though the NES was the first of it's kind, holding a box in the hand with buttons isn't comfortable.
Though the SNES had nice buttons, the Genesis was better formed ergonomically.
The GC had nice shoulder areas, but the rest of the controller was awkward to use. The X and Y were awkwardly placed, the right C stick sucked for pretty much everything.
And the DS is just as comfortable as the NES controller, if not worse, since it's heavier and more.
That's my reasoning. Look, I loves and hates for every controller, I love many things about the Nintendo controllers, but one thing I can never like is my history with the comfort of their controllers.
walking fiend said:Genesis controller was really comfy
some (a good portion of?) people have been attacking Nintendo in general and Wii U in particular so much relentlessly since day one, and it has been attacking, not genuine, let alone sincere, criticism. So, you should really make your point clear before saying something that broad and general AND negative as every nintendo controller sux. Or you may easily be label as one of those doom sayers.Exactly, that's what I recall, I don't see why people are jumping on my nuts for it. It's not like I'm saying the console themselves were bad. These people need to stop getting so offened.
How is it related to Wii U, how is it related to speculation?PounchEnvy said:So how much better is the resolution stuff with DS games? I haven't played a DS game in months on my 3DS and I'm planning on buying the new Kirby game but I don't want to have to shrink it down just to make it looks less blurry. Or should I just deal with it?
Like half a year late?bgassassin said:Modern Warfare 3 on Wii U What Would It Be Like?
ShockingAlberto said:Like half a year late?
PdotMichael said:if you have no ipad experience, you will don't understand it
bgassassin said:Modern Warfare 3 on Wii U What Would It Be Like?
http://wii.mmgn.com/Articles/Modern-Warfare-3-on-Wii-U-What-Would-It
First post :>bgassassin said:Modern Warfare 3 on Wii U What Would It Be Like?
http://wii.mmgn.com/Articles/Modern-Warfare-3-on-Wii-U-What-Would-It
Ryoku said:First post :>
They are somewhat unimaginative, really.
A better use of the controller would be to expand on actual teamwork. The possibilities are crazy-good (and fairly easy) when it comes to forcing (to an extent) people to work collaboratively in order to win. This is easily seen in Ghost Recon Online for Wii U.
Imagine.....
- An interactive map where you can place certain points that indicate you need backup (or in the case of Battlefield, a medic, for example). You'll also be able to swipe, creating an arrow that indicates where the enemy is shooting from. There are a bunch of things that can be implemented, such as placing a point on the controller to indicate a rendezvous point, or just simple points (which can be explained by the person via microphone).
Of course, there'd need to be a good way to counter spam, which I think would be that the points/arrows/etc would disappear after about three to five seconds.
Each marker would additionally make a small beeping noise to alert teammates, along with the player's name on top of it.
- The controller screen would change if you decide to use a certain kill-streak (AC-130, for example), or if you are using a sniper (the scope would appear on the controller when set to the ideal position, seen in the Wii U demo).
Figured as much. Oh well..... We'll see what they'll have in store for us. Hopefully we'll see more of this compelling teamwork expansion as seen in Ghost Recon Online, though as you said, I'm not putting my money on it.artwalknoon said:Or maybe they are giving 3rd party developers exactly as much credit as they deserve when it comes to creative uses of the wii u controller. I imagine we'll be seeing lots of maps and inventory menus on the screen and not much else, particularly for 3rd party multiplatform games. I'd be very surprised if multiplatform games made significant use of the new screen that actually brings something novel and compelling to the overall experience. Your ideas are interesting and creative but probably more so than 3rd parties will be.
artwalknoon said:Or maybe they are giving 3rd party developers exactly as much credit as they deserve when it comes to creative uses of the wii u controller. I imagine we'll be seeing lots of maps and inventory menus on the screen and not much else, particularly for 3rd party multiplatform games. I'd be very surprised if multiplatform games made significant use of the new screen that actually brings something novel and compelling to the overall experience. Your ideas are interesting and creative but probably more so than 3rd parties will be.
artwalknoon said:Or maybe they are giving 3rd party developers exactly as much credit as they deserve when it comes to creative uses of the wii u controller. I imagine we'll be seeing lots of maps and inventory menus on the screen and not much else, particularly for 3rd party multiplatform games. I'd be very surprised if multiplatform games made significant use of the new screen that actually brings something novel and compelling to the overall experience. Your ideas are interesting and creative but probably more so than 3rd parties will be.
bgassassin said:Modern Warfare 3 on Wii U What Would It Be Like?
http://wii.mmgn.com/Articles/Modern-Warfare-3-on-Wii-U-What-Would-It
It'd be interesting... Although MP would be fail, SP would be amazing and new
ShockingAlberto said:Aren't capacitative screens usually glass?
MrBelmontvedere said:they aren't on any of the DS machines, including the 3DS.
Red UFO said:DS uses resistive touch technology, not capacitive.
ShockingAlberto said:Like half a year late?
StreetsAhead said:Nintendo Software Planning & Development 1
Currently Working On: Unannounced (last game was Metroid: Other M, with Team Ninja, 2010)
This team worked with Intelligent Systems on WarioWare so they could be doing that. Or another Metroid game, that'd be good (not really).
YesMrBelmontvedere said:isn't the Wii U also resistive?
bgassassin said:Definitely don't want to go without acknowledging your post Street. Nice breakdown.
If the time between certain games' releases and the Wii U's release is reasonable, I can see them converted to be "special editions" for Wii U's launch.
Also I was doing reading about the Power7 and the customization of the Xenon and I started thinking back to wsippel's post. I wonder if the current dev kits are using a modified Xenon. The information passed to wsippel said that it had a tri-core CPU running at 3.5Ghz and lots of L2 cache. The Xenon is a tri-core that runs at 3.2Ghz and the die has a decent amount of area allocated to L2 cache already. I would assume that it could be increased beyond the 1MB that's already on it.
The only thing we know it'll have in common with POWER7 is eDRAM-based cache. That certainly is an integral part of what makes POWER7, and pretty much the only actually useful POWER7 feature for a console. Most other defining features are designed for very specific business use. Even though Watson is POWER7 based, the chip itself is primarily targeted at and optimized for banking and accounting.DaSorcerer7 said:Silly question..Does this mean that finalized hardware will not be running a Power7 as previously reported/rumored?
wsippel said:The only thing we know it'll have in common with POWER7 is eDRAM-based cache. That certainly is an integral part of what makes POWER7, and pretty much the only actually useful POWER7 feature for a console. Most other defining features are designed for very specific business use. Even though Watson is POWER7 based, the chip itself is primarily targeted at and optimized for banking and accounting.
DaSorcerer7 said:Ok cool
Why would they use a 6/7 year old CPU? They could chuck any recent PowerPC chip into there and it would destroy Xenon.bgassassin said:Definitely don't want to go without acknowledging your post Street. Nice breakdown.
If the time between certain games' releases and the Wii U's release is reasonable, I can see them converted to be "special editions" for Wii U's launch.
Also I was doing reading about the Power7 and the customization of the Xenon and I started thinking back to wsippel's post. I wonder if the current dev kits are using a modified Xenon. The information passed to wsippel said that it had a tri-core CPU running at 3.5Ghz and lots of L2 cache. The Xenon is a tri-core that runs at 3.2Ghz and the die has a decent amount of area allocated to L2 cache already. I would assume that it could be increased beyond the 1MB that's already on it.
If you're basing your opinion on the PS2 sticks then don't. The PS2 and PS3 sticks are awful relics/abominations from the a 90s era where ergonomics never entered the minds of the Sony engineers.daakusedo said:I remember clickable sticks from the ps2, that sound, that feeling, save me...
They actually couldn't. All recent PowerPC cores are very specific designs for niche applications like accounting, high precision floating point calculations and networking. They are incredibly fast - at what they were designed for. Which isn't general purpose computing, let alone game code.Mr_Brit said:Why would they use a 6/7 year old CPU? They could chuck any recent PowerPC chip into there and it would destroy Xenon.
How about Modern Warfare Trilogy then?ShockingAlberto said:Like half a year late?
lunchwithyuzo said:How about Modern Warfare Trilogy then?
"So you rack up 11 kills in a row and unlock the devastating Chopper Gunner. Instead of using an analog stick and trigger to fire, you simply move the Wii U controller around and shake it to fire."bgassassin said:Modern Warfare 3 on Wii U What Would It Be Like?
http://wii.mmgn.com/Articles/Modern-Warfare-3-on-Wii-U-What-Would-It
power7 has been IBM's highest-end general purpose architecture as of lately. Just because the original design has a decimal fp unit does not negate the rest of its gp computing power.wsippel said:They actually couldn't. All recent PowerPC cores are very specific designs for niche applications like accounting, high precision floating point calculations and networking. They are incredibly fast - at what they were designed for. Which isn't general purpose computing, let alone game code.
richiek said:Wow, people are still bitching about lack of mulittouch on the Wii U tablet?
The controller has buttons. It doesn't need multitouch.
Rolf NB said:"So you rack up 11 kills in a row and unlock the devastating Chopper Gunner. Instead of using an analog stick and trigger to fire, you simply move the Wii U controller around and shake it to fire."
Jaw dropped, head shaking, and I'm all out of words.
Sennorin said:But going back from 360´s and PS3´s multitouch to Wii U´s non-multitouch is a downgrade. This much is a fact, isn´t it.
you need a new shiny multitouch sarcasm detector.bgassassin said:They're talking about screens. Last time I checked PS360 doesn't have a screen on their controllers.
the poor soul probably has never played a wii game. just if s/he knew you could actually lean by tilting nunchuck (I was really surprised myself the first time I 'discovered' it in 007, to be honest)I've never played the series before and even still it did not sound good to me when I read it.
walking fiend said:you need a new shiny multitouch sarcasm detector.
ND Cube
Currently Working On: Unannounced (last game was Wii Party in 2010)
Is anyone really fussed what these guys are doing?
Nintendo Software Technology
Currently Working On: Unannounced (last game was Mario vs. Donkey Kong: Mini-Land Mayhem! for the DS in 2010)
These guys only in-house developed console release seems to be 1080 Avalanche for the Gamecube, BUT they were responsible for Project H.A.M.M.E.R. back in the day. They were apparently created to create more NA friendly games (being based there and all) seems a waste to have them just working on the handhelds.
Genius Sonority
Currently Working On: Unannounced (last game was Battle & Get! Pokémon Typing DS, for the DS, 2011)
These guys have been responsible for the last two Pokemon battle simulators for consoles (Colosseum and Revolution). I had heard that a new 5th Gen installment was due for the Wii this year, but a lack of announcement so far has me suspecting that it's jumped over to the Wii U, but it may still be a Wii game.
why did they left?Shiggy said:Probably Mario Party 9 for 2012.
Worked on Wii Crush, which resulted in many departures. Therefore no more console games from them.
They had a Wii RPG until 2009 in development, which was canned. Since then, their employee count went down from 80 to 30 - expect handheld games only.
walking fiend said:why did they left?
Shiggy said:They (Brownie Brown) had a Wii RPG until 2009 in development, which was canned. Since then, their employee count went down from 80 to 30 - expect handheld games only.
thx shiggy.Shiggy said:The NST guys? They worked on a real game, Project HAMMER, which was pretty far concepted. But then Nintendo went on the casual route and wanted Wii Crush, a casualised and cheap Project HAMMER knockoff. Thank goodness that game was never released, still, NST lost some really great folks (Colin Reed, Vivek Melwani, among many others).
radcliff said:Haven't they pretty much been regulated to making games for other companies on Nintendo platforms (i.e. Mother w/ Hal Labs, Seiken Densetsu games w/ Square-Enix, and currently Fantasy Life for Level 5)?
If you're including DD stuff, EAD3 has The Rolling Western and EAD Tokyo 2 has Flipnote Studio 3D.StreetsAhead said:EAD SDG 3
Currently working on: LoZ: Skyward Sword (2011)
My guess is there'll be a 3DS LoZ next. Hopefully they go right into Wii U Zelda too so we don't have to wait another 5 years (especially since SS seems essentially finished at this point).
EAD TDG 2
Currently working on: Super Mario 3DS (2001)
Again, Koizumi (who heads this team) basically confirmed work on a Wii U game had begun at its earliest stages.