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AC:Revelations SPOILER thread of The One That Came Before Official Release

Since a lot of people have already finished the game due to streetdate breaking this thread can be used for those eager to discuss the ending and general story bits.

There is also place for AC: Embers discussion since that short animation deals with events post-game.

Assassin%E2%80%99s_Creed_Embers.jpg


Discuss.


And remember, this is a SPOILER thread.

Everything is true, nothing is censored!
 
Nice.
So for those who finished the game (otherwise, what are you doing here?), what did you think of the sequence where Ezio finds Altaïr's skeleton, sitting there with his assassin's garb, in the library and the way it goes from flashback to present in the end? I thought it was quite powerful and very fitting for Altaïr.
 
OK let me start this off.


Dat ending.

- The appearance of Jupiter was expected, him being a part of the holy trinity. The fact that they showed a CG cutscene of the Great Catastrophe was insightful. But WTF at the location of the ancient temple being in Canada/North America(?). I didn't get that really. Desmond dad is explained in the Encyclopedia and the Desmond sequences (also the conversations between sequences). Not really sure if Subject 16 is truly dead or not.

- Also, the final scene between Ezio and Altair was really powerful. It only felt weird that the entire game was a fetch quest and Ezio just says "Fuck it" when he reached his end goal. I guess Blimblim felt the same about how good that scene was

Blimblim said:
Nice.
So for those who finished the game (otherwise, what are you doing here?), what did you think of the sequence where Ezio finds Altaïr's skeleton, sitting there with his assassin's garb, in the library and the way it goes from flashback to present in the end? I thought it was quite powerful and very fitting for Altaïr.

- The Altair sequences were a bit hit and miss. The ones where you play 90 year old Altair were the best because the game conveyed the limited controls really well.

- A big lol to Suleiman being 17 years old.

On AC Embers

If they don't go with this Chinese Assassin style in a next game they truly miss out. I could see myself wandering around an ancient Chinese city and those foot-blades on Shao-Jun were amazing, could be an interesting form of combat and traversal method as well.

Also, who was that guy sitting next to Ezio when he died? He looked really ominous.

All in all they set up AC3 really well but I really wonder where the (historical) stuff is gonna take place. I don't wanna play the entire game in a cave in Canada ! :-D
 
Well they mention that the place in North America was the main temple (or whatever), with temples all around the world too (I think we got a map of these in AC2 maybe?). So my guess would be that the main temple would be the hub of the game where Desmond would work, and maybe we'd get to visit the other places through the animus?
Visiting multiple places in very different time frames would be great (and I guess an easy way to stretch the game to many yearly episodes)
 
Blimblim said:
Well they mention that the place in North America was the main temple (or whatever), with temples all around the world too (I think we got a map of these in AC2 maybe?). So my guess would be that the main temple would be the hub of the game where Desmond would work, and maybe we'd get to visit the other places through the animus?
Visiting multiple places in very different time frames would be great (and I guess an easy way to stretch the game to many yearly episodes)

I hope so yes. I am really hoping it will be China, but it probably won't. The fact that Ezio gave something to Shao Jun right before he died made me hope they tried to link the story that way to an Asian setting.


And I have to mention that fucking badass mission where YOU are playing the annoying bard. The lyrics Ezio sings were bringing a big smile to my face, something I would never expect in an AC game.
 
StevePharma said:
And I have to mention that fucking badass mission where YOU are playing the annoying bard. The lyrics Ezio sings were bringing a big smile to my face, something I would never expect in an AC game.
Yeah I liked that a lot. Still, remember that "It'a-me, Mario!" line too ;)
What did you think of the parachute behind the chariot sequence at the end? I thought it was quite nicely done and looked really nice and smooth, much better than the first chariot sequence at least.
 
Embers was very sad. I wasn't expecting Ezio to die in there at all. From what I've heard, the guy that talks with Ezio in the end is just a figment of Ezio's imagination. It's supposed to represent death and that Ezio should accept that his time has come. I think that Ezio really has a way with words. Embers was very interesting. As much as I hate the non-numerical AC games, they really fleshed out Ezio as a chracter. Seeing him from being a hasty teenager to a young adult who makes mistakes. Watching him take the mantle of the Brotherhood while struggling to find his place in the world and his final conclusion in Revelations and Embers really makes me believe in storytelling of video games.
 
firehawk12 said:
Can someone lay out the basics of the story of this game?

This, please. I have no intention of playing the game, but would like to see just how crazy they went with the story after they jumped off the deep end with 2012, aliens and everybody-important-in-history being a templar in AC2.
 
Ok so I'll try to sum up the story for each characters in Revelations:

Altaïr:
In ACR we get 6 Altaïr flashbacks, one before the end of AC1, all the others afterwards. It shows Altaïr being betrayed by one of his fellow Assassins and banished from Masyaf (and one of his sons killed too), then him coming back when he's 73 (IIRC), killing that betrayer and becoming the grand master of the Assassins. The last memory shows him being voluntarily trapped inside the Masyaf (the fortress is being evacuated because it's under an assault and losing) library to protect the Apple that's hidden there, and dying on a seat there. Very well done scene too.

Ezio:
Ezio want to go inside the Masyaf library, because it was his father's lifetime's goal. To do so he has to find 5 keys, which are scattered around Constantinople. There he meets Sofia, a scolar who will help him find the keys, and later become his wife, and a young guy named Suleiman who happens to be the Sultan's grandson. Lots of stuff happens with the Sofia/Keys and the Suleiman/Constantinople politics story threads being two separate story threads, both of course rejoining at the end.
At the end of the game Ezio enters the Masyaf library alone (Sofia waits for him in the fortress) and finds Altaïr skeleton, still sitting there in full Assassin's garb and gets the last key (each key contains one of the Altaïr flashback) which shows the death of Altaïr describe above. It's a very well done scene for both characters. Ezio decides to leave the apple alone, and tells Desmond (he still remembers that Juno talked to Desmond directly through in AC2) he wants to live his life in peace with Sofia.
This is basically the end of his story in ACR, but in Embers you get to see his death.

Desmond:
At the end of ACB Desmond is in a comatose state and has to be put inside the Animus so that he stays sane. He wakes up inside the Animus test level (an island) with Subject 16 trapped there with him. Since 16 is basically just a memory now with his body long dead, he can help him sporadically. He tells him that if he wants to ever wake up in real life he has to complete the memories of his ancestors.
So he dives back into Ezio's life. There he finds scattered around the city some Animus Data Fragments, and every 5 found unlocks a special level he can access from the island, where he gets to remember a bit more of his own past life. At the end of the last level, he finally admits to himself that he's an Assassin. Then at the end of the game when he's done with Ezio's memories the animus island collapses and he's saved by 16 who sacrifices what's left of himself to do so.
He's then visited by (forgot the name, one of the men from the first civilization) who reveals exactly what happened before and what's going to happen again. There was a very advanced human civilization a long time ago on earth, but all but 10000 of them were killed by a catastrophic event (a solar flare or something like that). This same event is going to happen again, unless Desmond manages to do something that his predecessors a long time ago didn't manage to do (the Assassins are the results of the sixth (IIRC) experiment by the First Civilization to find a solution to this). He shows Desmond where the main temple of that long gone civilization is, and he wakes up in a van (with Rebecca, Shawn and surprise... his father) just a few hundred meters from the underground entrance of that long lost temple. The end.

Sorry it's a bit messy, I'm not good at summing up stuff.

Btw, for those who played the game, you certainly have notice that the 2 broken portals in the Animus Island are fixed when the island is regenerated during the credits. I expect we can do something with these, but even with 100 data fragments they don't activate. Did I miss something there?
 
Next Assassin's Creed game is clearly Desmond's story as he locates the great temple and stop templers/doomsday once and for all. But don't forget that "female" Juno talked about. I think part of next game will be for Desmond to locate that person and once located, she will go into Animus and relive Shao Jun's memories and locate final/more pieces of Eden.

All in all, it is very likely that in next game, we will be playing as Desmond (main) and Shao Jun as the ancestor of the person Desmond will locate.

can.not.wait!!
 
snake9677 said:
Next Assassin's Creed game is clearly Desmond's story as he locates the great temple and stop templers/doomsday once and for all. But don't forget that "female" Juno talked about. I think part of next game will be for Desmond to locate that person and once located, she will go into Animus and relive Shao Jun's memories and locate final/more pieces of Eden.

All in all, it is very likely that in next game, we will be playing as Desmond (main) and Shao Jun as the ancestor of the person Desmond will locate.

can.not.wait!!
Keep in mind that they specifically mention multiple locations around the world, with that one in north America being the main one. I wouldn't be surprised if each of these locations had to be visited through the Animus and then in real life.
 
I LOVED Altair's entire arc. Seeing him go from young buck to old wise man was kinda emotional to me. I just thought his story was so tragic and how his character changed was really well executed. I was a big fan of AC1 so playing as him when he couldn't even run well was kinda sad. And the way they ended him dying in the library was beautiful. Whoever wrote and directed those segments did a fantastic job.

But I wasnt a fan of the CG cutscene showing the end of the first civilization. That was a lil too on the nose and sorta ruined the more mysterious aspects of those people. It looked like it came from a different bad sci-fi game. Kinda wish it was done better.

But I loved how they ended Ezio's story. What a great character. Judging from the ending, I guess AC3 will be in the modern age finally. Looking forward to Desmond finally kicking ass and ending it once and for all.
 
It feels like there weren't many answers when it comes to the whole Desmond storyline though... hopefully the next game is the end of that stuff anyway.
 
firehawk12 said:
It feels like there weren't many answers when it comes to the whole Desmond storyline though... hopefully the next game is the end of that stuff anyway.

You should check out the encyclopedia. There's a lot of stuff in it about Desmond's youth and his father.

Have you also played all of the Desmond sequences?

LiK said:
But I wasnt a fan of the CG cutscene showing the end of the first civilization. That was a lil too on the nose and sorta ruined the more mysterious aspects of those people. It looked like it came from a different bad sci-fi game. Kinda wish it was done better.

That bad sci-fi could already be spotted in the ACII Truth video.

Maybe we'll get to play as one of Desmond's ancestors during the time when The Ones Wo Came Before were still around in that futuristic looking city way back in time. I could see Ubi do something like that combining it with a historic setting for added contrast.
 
StevePharma said:
That bad sci-fi could already be spotted in the ACII Truth video.

Maybe we'll get to play as one of Desmond's ancestors during the time when The Ones Wo Came Before were still around in that futuristic looking city way back in time. I could see Ubi do something like that combining it with a historic setting for added contrast.

i liked the way ACII did it. It was much harder to see what was going on. The Revelations cutscene was straight up in your face and super clear.

Btw, I miss Lucy....
 
Just finished the story. Expected a 'WAT?' moment and the game did not fail to deliver. I thought the Altair stuff was great and the ending with him in the library was really well done, very touching.


LiK said:
i liked the way ACII did it. It was much harder to see what was going on. The Revelations cutscene was straight up in your face and super clear.

Btw, I miss Lucy....

I miss Lucy too.
 
LiK said:
i liked the way ACII did it. It was much harder to see what was going on. The Revelations cutscene was straight up in your face and super clear.

Btw, I miss Lucy....

Yeah I think this should have been all very subjective, leave it to our imagination, should have remained mysterious. All we really needed to know was that civilization was destroyed, and we knew that already. And the CG cinematic was shit.

edit: I hope after the Desmond story, they'll start fresh and will go for a much less in-your-face story. I prefer subtly than a big overarching plot. Each AC game should really have its own story.
 
Wow, i did NOT believe the game would end that damn good!

I mean, the story was dragging on FOREVER with a bunch of useless missions, but I think that ending (or sequence of endings(beginnings?)) made up for EVERYTHING tenfold.

I'm impressed by each ending sequence Ubisoft puts together with each iteration. And this one really did it for me. Altair is just a real OG. Seriously, I'm so glad they paid close attention to his sequences.
 
StevePharma said:
You should check out the encyclopedia. There's a lot of stuff in it about Desmond's youth and his father.

Have you also played all of the Desmond sequences?
I don't have the game yet - I was just reacting to the spoilers. :lol

I figure they're going to save all the conspiracy stuff for 3 though.
 
kayos90 said:
Embers was very sad. I wasn't expecting Ezio to die in there at all. From what I've heard, the guy that talks with Ezio in the end is just a figment of Ezio's imagination. It's supposed to represent death and that Ezio should accept that his time has come. I think that Ezio really has a way with words. Embers was very interesting. As much as I hate the non-numerical AC games, they really fleshed out Ezio as a chracter. Seeing him from being a hasty teenager to a young adult who makes mistakes. Watching him take the mantle of the Brotherhood while struggling to find his place in the world and his final conclusion in Revelations and Embers really makes me believe in storytelling of video games.
Agree, ezio is practically assassins creed at this point. Its been great seeing him grow from game to game, embers was really ominous though and I suspected the outcome. I wish they could have went with real actors like the AC 2 shorts, would have had more impact imo.
 
Blimblim said:
Nice.
So for those who finished the game (otherwise, what are you doing here?), what did you think of the sequence where Ezio finds Altaïr's skeleton, sitting there with his assassin's garb, in the library and the way it goes from flashback to present in the end? I thought it was quite powerful and very fitting for Altaïr.
Yeah, the skeleton part was very nice and I even felt a bit emotional (dat soundtrack always helping of course). I didn't have any emotional attachment to Altair's character before Revelations but the game made a good job with making me care for him and by having a great send off, even with his sequences being short.
 
Ending was amazing. I liked the cutscene showing what happened to the First Civilization, despite its cheesiness. Would've preferred something more high quality like the one at the beginning of the game, but I can't complain.

Agreed with everyone with how the last scene was done with Alair and Ezio in the library. Very emotional stuff. Really liked that Ezio dropped everything in front of Altair's Apple of Eden and basically said "fuck this, I'm done."

Altair's sequences were awesome, and I wish they were longer. Guess that's where I start playing AC1 again (and finish it this time).

Definitely looking forward to Assassin's Creed III.

For a moment, I expected Yusuf to be a traitor since he seemed a bit too eager and whatnot. Glad he wasn't since he was cool. Sucks that he died without much fanfare.

And Sofia...damn girl.
 
Wow, what an ending. Ubi did a great job with the Altair bits. Plus, the final scenes with Ezio and Altair were superb. Salim as the grand villain was a bit disappointing, but at least he wasn't as over-the-top as CESARE BORGIA!!!!!!!!!!!

I thought Desmond's ending was a bit to abrupt... but I am super-curious as to what Ezio whispered to him at the end. Also, 16 and Lucy... I do hope they both return. I'm holding out hope that Lucy survived and someone shoved her into an Animus to keep her alive or some shit. As for 16... they didn't do a ton for him, but I liked his weird last few lines and I hope he makes a return... somehow. It was interesting him talking about getting a body back... maybe he can pull it off.

The Desmond flashbacks were neat. Good to see him fleshed out a little.
 
NotTheGuyYouKill said:
I'm holding out hope that Lucy survived and someone shoved her into an Animus to keep her alive or some shit.

Either Shaun or Rebecca mentions seeing her funeral/burial during the bits of audio you can listen to between memory segments.
 
Pennybags said:
Either Shaun or Rebecca mentions seeing her funeral/burial during the bits of audio you can listen to between memory segments.

No, I know. I remember those bits.

I'm just saying... I love Kristen Bell, and she must return.
 
-ImaginaryInsider said:
Why exactly was Lucy killed in the first place? Was that ever explained?
Juno made him do it because she wasn't 'eve'. BTW, the encyclopedia in the animus edition is really great. I really like the modern version of the hidden blade they showed-was only a picture but was still great.
 
Like I said in the official thread, Ezio just had the best ending for any videogame character in a blockbuster franchise ever, so did Altair for that matter. Having Altair stay in the vault, protecting the artifact with a disc ready for the future did the character more justice than I thought possible. And having Ezio finally meet him and having him as the one to finally lay him to rest is very powerful like Blimblim said. Ezio's speech was fantastic and him taking off his Assassin get up and hanging it up was very sad yet made me happy cause he finally gets to live a peaceful life.

There's a lot of finally's there I know, but man it did so much right it boggles the mind. The connection between the 3, Ezio and Altair knew their work wouldn't end with them so the triple passing of the baton was an amazing moment.

Overall I'm more than satisfied, I didn't feel like I wasted my time like so many books/videogames/movie trilogies/etc. before.

Also the twist that the world ended before was bananas, I can't wait for ACIII!!
 
Everything you said plus the Desmond parts where you learn where he came from and how he felt through his up-bringing right to the point where he gets kidnapped is really well done and explained.

No retcon, no weird second-guessing, just a beautiful, coherent saga.
 
So I rented the game yesterday and finished it today. Here are some of my impressions

I really thought that story was bad.

I felt like a lot of the characters didn't matter and didn't really have a solid foundation to stand on. Not only this but some of the characters that I liked didn't get enough screentime or didn't get developed enough. Yusuf is a great example of this. He was so awesome when you first met him but you only see him a few times throughout the game. I understand why you see him so few times, and it's due to your missions not really coinciding with Yusuf's, but I felt like Ubisoft could've developed on it more. I was also disappointed with Subject 16 in the same way. I really wanted to know more about 16 and have more cutscenes with him but it didn't end up that way. Suleiman is an awesome character and I wished there was more interaction between him and Ezio. He's sort of like the Leonardo of this game and that was very refreshing. Also, his dad is a douche.

The actual narrative was interesting at parts but for the most part wasn't really all that interesting. While in ACII and ACB, the narrative focuse on Ezio's goals for the most part, in this game it focuses mostly on filler stuff, which was trying to stabilize Constantinople. I understand that if the game focused just solely on retrieving the keys then it would be short but still.... meh. Anyway, the parts of the narrative that was really good was the Altair segments, the Sofia Segments, every interaction with Suleiman, and the ending. The ending was really phenomenal and Ubisoft really crafted Ezio and Altair to be something very real. I feel like in a lot of video games, these characters are really flat because it's only a small segment of their lives, but with Ezio you get to see how his story pans out from his youth until old age and that's quite a feat.

Gameplay was very bland. I loved ACB because it felt something of a refreshing take on ACII since it was a large town with various things to do and more quests than normal. Plus the town felt really coherent compared to ACII and as a result the world felt more connected and your affiliation with the Assassin's and other Factions felt more connected. However, in this game, there isn't much of a departure from ACB and as a result it feels not as fresh. The hookblade was a nice addition but other than traveling around the city and platforming, it isn't very substantial. Also, traveling by hooklines suck since you hardly use them. Sometimes traveling on ground is just easier and faster than using hooklines. Bombs, completely useless if you're just going through the game. I can see how it's needed for 100% syncro but not needed. Honestly, I thought the bomb system wasn't even that well developed and it was very boring piece of arsenal.

My favorite parts of the game were all Key retrieval missions and the entire last segment of the game. The parachute segment was nice and felt very refreshing after you've been doing the same thing for the past 2 memory segments. The key retrieval missions were great because some were really great setpiece moments, some of the best I've seen in the industry. I'm not talking about the escape from the harbor. The mission when chasing the boat, I think key number 3 or 4, was just amazing. Platforming was very fun.

Training Assassins and then doing Templar hunting missions were bad. In the ACI and ACII, I felt something when I killed my Assassination targets. Not only this but the assassination targets weren't nobodies. They were people that had something very interesting to say with deep motives and such. With Brotherhood, they sort of eliminated that. This, they went even further. In fact, I feel nothing when I assassinate the targets in this game because I feel like they are just lacking so much in character development. In ACI, there was no development but at least they had a long speech after each major assassination, here it's bad, like real bad. Training assassins are meh in this game just like ACB, and they didn't really do anything with it here other than den masters which is just lame.

Den protection. I thought this was just a hassle sometimes. I want to do extra missions or story missions but when a notice saying your den is being attacked I'm liked "Ugh". It's sort of refreshing because it's a different type of gameplay but it's super cheap. It can be super easy until the stupid battering ram, cannon, or fire thing comes up and it's super dumb to destroy. It destroyed the fun in my opinion.

I had a pretty good time with the game but that was because of the main narrative portions and the development of the characters. The series is definitely getting stale for me and while I felt that ACB was pretty substantial in comparison to ACII, I feel like the transition from ACB to ACR isn't as good since it's just like a reskin of ACB except in Constantinople. Gameplay elements are getting bland and the method they're using to make it refreshing isn't really working. Graphics are sort of all over. Horrible sound syncing makes certain scenes awkward and the shading is really awkward. The shadow/shading looks almost grainy making Ezio with his hood on look really pixelated. Other than that, the new facial animation/detail of Ezio and other other characters are nice.

EDIT: I also forgot to add, Jesper Kyd. Oh my goodness. This game has such good music and it's amazing. Credits song was absolutely phenomenal.
 
kind of wondering what justification they have for going back into the animus and living another one of Desmond's ancestors in AC3.

Dude seems like he has learned most of the assassin skills which was why they did it in 2 and they found the apple in Brotherhood.

Maybe he is actually a descendant of one of the people who came before and you go all they way back to then to discover the secret code to enter the secret underground whatever.

Maybe ezios great great grandson who from the 1700's ish was a Templar and we play as them for a cool twist?


are there any hints in Revelations other then somewhere in New York will probably be Desmond's Hub?
 
I watched it HERE, but it may be taken down. Get it while its still there.

The animation was not as bad as I expected (Like Dead Space 2 CG quality bad), pretty good in some spots. Too bad it was a DVD and not a Blu-Ray that came with the Animus Edition.

Although isn't this considered piracy/infringement? I'm still not sure how things like this fly on GAF and game piracy/magazine scans are banned instantly. Same with all the leaked stuff in the summer like the Deus Ex beta.
 
I don't like that animation or the chinese chick's voice acting, nice ending sure but I rather have it like how Revelations left it, you know?

Also tell me I'm not the only one who got pissed that Yusuf died? That dude was cool :(
 
The game has its issues but I really liked how the series followed Altair and Ezio especially from a young age to old age. The ending interaction between Altair and Ezio was great and probably my favorite part.

For ACIII they'll definitely need to change the game a lot. I feel that the current formula is getting too stale.

On Embers I thought it was good and hinted towards a possible protagonist for ACIII. I'm still wondering who that guy Ezio was sitting with on the bench. For a bit I thought he poisoned him but Ezio was coughing for a while and his death was already foreshadowed earlier so I figured that wasn't the case.
 
The game has its issues but I really liked how the series followed Altair and Ezio especially from a young age to old age. The ending interaction between Altair and Ezio was great and probably my favorite part.

For ACIII they'll definitely need to change the game a lot. I feel that the current formula is getting too stale.

On Embers I thought it was good and hinted towards a possible protagonist for ACIII. I'm still wondering who that guy Ezio was sitting with on the bench. For a bit I thought he poisoned him but Ezio was coughing for a while and his death was already foreshadowed earlier so I figured that wasn't the case.
I think it's been speculated that it's just a representation of death that Ezio sees.
 
Just finished, still credits...

I am followong AC from the beginning and how they showed us the lives of Altair, Ezio and next to be Desmonds is great to follow and since they were/are/will be awesome.
I loved the sequences of Altairs and Desmonds past. I am not talking Ezio since he was our main from start to finish.

Am I the only one or was that last scene where Desmond woke up somewhat different...
..engine wise?
 
Just finished.

Loved seeing Constantinople, particularly the Hagia Sophia (that level was gorgeous), but the story felt a bit blah for me. The only thing I'm glad about is that they kept Lucy dead. A "fake" death would have been massively stupid and annoying. Bombs were a nice addition, but I don't think there was enough incentive to use different varieties. I hardly ever used tripwire/sticky/gold/lamb's blood, since the datura bomb and caltrops basically did everything I needed.

Altair's antagonist came out of the blue for me - I don't remember him at all from the first game. Also, if the Apple corrupted Al Mualim, why didn't it corrupt Altair?

Re the length of the game: it felt like the shortest game in the series to me, which was a disappointment. Also, saddened by the lack of horses. Was there supposed to be an extra secret dungeon besides Hagia Sofia? There's another point of light in that DNA segment, so I'm wondering if that's DLC that was included in one of the ultra editions.

When all is said and done, the game felt like a bit of an unnecessary coda to me. Also, I'm bummed that the location of the big MacGuffin is in North America. Hopefully the "other locations" will be more interesting.

8/10, just because AC does historical recreation pretty well and I really do appreciate that.
 
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