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Wii U Speculation Thread 2: Can't take anymore of this!!!

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R

Rösti

Unconfirmed Member
This is the next generation of gaf posters. Just in time for E3.

I predict Nintendo falling under the influx of Crytek and putting 2GB of ram in the Wii U, the Cryengine 3 will shine on it.

From IBM by E3 2011: http://www-03.ibm.com/press/us/en/photo/34681.wss

IBM's embedded dynamic random access memory (test chip shown here) will help deliver a thrilling new game experience to Nintendo fans. The new memory technology, a key element of the new Power microprocessor that IBM is building for the Nintendo Wii U console, can triple the amount of memory contained on a single chip, making for extreme game play.
With this put in context, what would 2GB equal? Also, would Crytek settle with "only" 2GB, they asked for 8GB. An amount like that is certainly not going to happen, the absolute maximum (for the whole next generation) is probably gonna be 3-4GB. Unless Nintendo or any of the actors decides to create something like the Expansion Pak for Nintendo 64 and add an additional 2GB (or more).
 

Deguello

Member
Regardless, 7 in a Zelda game is sort of a middling amount, in my opinion. Coming from Twilight Princess, it was a definite step down (in terms of count and design.)


I think not. That one dungeon (hell AREA) with the time-shifting stones is probably the best designed and most creative thing I've seen in a Zelda Game since the threat of world destruction by a really angry moon.
 
I think not. That one dungeon (hell AREA) with the time-shifting stones is probably the best designed and most creative thing I've seen in a Zelda Game since the threat of world destruction by a really angry moon.

Yes, the time stones were neat, but that can't carry the whole game. There were so many missed opportunities that it outweighs the good, imo.
 

wsippel

Banned
Xenoblade is one of the biggest games of this generation, content-wise. That's an internal Nintendo game.
It is internal, and neither the Disaster nor the Endless Frontier team was involved (one was helping out on Skyward Sword, the other vanished after Exceed), but a ton of outside companies helped out. Like, Nintendo contracted more than half a dozen companies just for cutscenes (Production IG, Graphinica, Animo Creative Works, Simo:gumi, Digitalscape, tuetue kombinato, EnumaElisch).
 
About Launch+ Launch Window, these are my guesses for games Nintendo will announce:

-Pikmin 3
-Retro Studios Game (No new IP, some Franchise like Star Fox or Metroid)
-New Mario Game (Galaxy 3 or Universe, basically new 3D platformer, Galaxy 2 came out 2 years ago and was mostly based on Galaxy 1)
-Monolith RPG

Plus
All VC games on Wii and new entries, showcasing the new Nintendo Network.
 

Dr.Hadji

Member
TP pre-dungeon content is very set piece (joust on the bridge, covered wagon escort mission) and mini-game based(wastlin, goat/goron catchin, bird flying, river rafting). Its a cool style. I can see how someone would like that better. Really haven't thought about it before but the 3d Zeldas each have their own pre-dungeon content styles. For Zelda WiiU all they have to do is combine them all to create the ultimate zone. The character and plot of Ikana Valley + Lanayru Dessert = best zone ever.

While I'm on MM. How does Skyrim's radiant AI compare to MM's prebaked character cycles? If its close enough how simple/complex is radiant AI. Is it simple enough to hope to see a watered down version in Zelda WiiU?

*edit* Thanks TheCongress for the previous reply.
 

Shion

Member
*Brofist*

You and I are a rare kind on this forum.

Wonderboy 1, 2 or 3? Master System or Mega-Drive?

Hmmm...that's a tough one:p

Monster Land was great, it also was my first game in the series so there's a bit of nostalgia involved here, but I think that both Dragon's Trap and Wonder Boy in Monster World moved forward and offered overall better games. Dragon's Trap was fantastic and the use of character transformations was absolutely awesome back then (especially Mouse-Man). Wonder Boy in Monster World offered a better overworld and if it had kept the key elements from Dragon’s Trap I'd probably regard it as the best in series.

1: Wonder Boy III: The Dragon's Trap
2: Wonder Boy in Monster World
3: Wonder Boy in Monster Land

I also LOVE Monster World IV, I played it for the first time about two years ago and enjoyed the hell out of it. Its linear approach was my only complaint.


Mega Drive > Master System
I love both though.
 

Anth0ny

Member
playing Dark Souls again recently I found myself imagining a Zelda game fashioned in this manner. Link traveling around a mysterious beautiful countryside. Temples can be seen well into the distance, but perhaps not obvious how they're accessed... Seamless, connected overworld.

Enemies have never been overly plentiful in Zelda, and SS seemed to want to make individual enemy encounters something you had to stop and handle, versus just mash a button and move on. Now I'm not saying to make it as difficult as Dark Souls (never gonna happen) but why not have these relatively sparse enemies be an actual obstacle to overcome, an actual threat, than just some minor annoyance on your way to your next objective?

I don't want to take the Dark Souls comparison too far - I realize they're very different games and going for different things. But man, Dark Souls exploration was so incredibly rewarding for me when discovering new areas, new enemies, new items. I want that sense of discovery and satisfaction in Zelda!

Dark Souls has so many things I wish the Zelda devs would take note from.

When I finish the game, I plan to write a fucking essay about it. Expect a thread. I can't go 10 minutes with this game without thinking "DAMN that would be awesome if it was in Zelda".

Really, I gave my character pink hair and I pretend the Ganon has dominion over the world. It works. The minimalistic story is like an NES game. You might even say... Zelda 1!

My bet is on an HD Twilight Princess at or very near launch. Nintendo will have at least a handful of remakes in the launch window (every system since the GBA has) and Twilight Princess makes the most sense:

-N64 games would have to be completely remade, so they're out

Not at all. If they could do this to Kid Icarus:

GWbVr.jpg


They could touch up the HUD. Look no further than Banjo Kazooie XBLA.


I'd like to see a HD Twilight Princess, but nowhere near as much as I'd like to see Wind Waker in glorious 1080p. It would show off the new graphical potential much better than Twilight Princess.
 
About Launch+ Launch Window, these are my guesses for games Nintendo will announce:

-Pikmin 3
-Retro Studios Game (No new IP, some Franchise like Star Fox or Metroid)
-New Mario Game (Galaxy 3 or Universe, basically new 3D platformer, Galaxy 2 came out 2 years ago and was mostly based on Galaxy 1)
-Monolith RPG

Plus
All VC games on Wii and new entries, showcasing the new Nintendo Network.

At first I thought that the Wii U would release with NSMB Mii, but knowing now that a "2D Mario" is being made for 3DS I can imagine that Nintendo is very possibly hard at work on the first 3D Mario at launch scenario since Mario 64.
 
Dark Souls has so many things I wish the Zelda devs would take note from.

When I finish the game, I plan to write a fucking essay about it. Expect a thread. I can't go 10 minutes with this game without thinking "DAMN that would be awesome if it was in Zelda".

Really, I gave my character pink hair and I pretend the Ganon has dominion over the world. It works. The minimalistic story is like an NES game. You might even say... Zelda 1!

I've never gotten the chance to play it. From what you said, I guess I need to go out and buy it.


I'd like to see a HD Twilight Princess, but nowhere near as much as I'd like to see Wind Waker in glorious 1080p. It would show off the new graphical potential much better than Twilight Princess.

Either way, a straight HD port isn't going to be very impressive. If they could up the geometry and lighting, then I'd say either one would be fantastic.
 
At first I thought that the Wii U would release with NSMB Mii, but knowing now that a "2D Mario" is being made for 3DS I can imagine that Nintendo is very possibly hard at work on the first 3D Mario at launch scenario since Mario 64.

That makes sense, I do not see them releasing two 2D Mario games on different hardware, that would actually limit the sales of each game... They would need to differentiate both games, and they truly NEED Mario platformer at launch a la N64, like you mentioned.
 

Shion

Member
As much as I love Galaxy, I'd like to see the next 3D Mario being a mix between SM64 & Galaxy. Free roaming stages with heavy, SMG quality, platforming.
 
As much as I love Galaxy, I'd like to see the next 3D Mario being a mix between SM64 & Galaxy. Free roaming stages with heavy, SMG quality, platforming.

Id like stages where you do have that space feeling of Galaxy, but I also love those huge closed worlds of SM64/SMS....

Not everyone might agree, but Mario Sunshine was a beautiful game, the atmosphere, the level changes as you progressed with each star, I want that back...
 

Anth0ny

Member
The announcement of a 2D 3DS Mario definitely throws a curveball into my Wii U launch predictions. Will NSMB Mii be scrapped? Maybe released as the 3DS game? Released as a 2D Mario game next year? Maybe they will drop two 2D Marios this year?

I find it hard to believe a new 3D Mario will be released on Wii U at launch. But that would blow my fucking mind. Super Mario 64 style please!
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
NSMB Mii was always just a tech demo, though I'm sure a side scrolling console Mario will absolutely appear on the Wii U. NSMB makes way, way too much money for Nintendo to suddenly axe it. We'll get NSMB Wii U, but when is another matter.

I do think with NSMB 3D scheduled for this year we won't see a Wii U iteration, unless Nintendo has connectivity between the two games planned.
 

royalan

Member
NSMB Mii was always just a tech demo, though I'm sure a side scrolling console Mario will absolutely appear on the Wii U. NSMB makes way, way too much money for Nintendo to suddenly axe it. We'll get NSMB Wii U, but when is another matter.

I do think with NSMB 3D scheduled for this year we won't see a Wii U iteration, unless Nintendo has connectivity between the two games planned.

I think NSMB U would be the perfect mid-gen game, similar to NSMB Wii.

--It's not the most demanding of resources when it comes to Nintendo IP, so it's the perfect game to plug any gaps between big Nintendo titles.

--There will be plenty of Wii U's on the market to sell it to.

--It would be a killer title to bundle with mid-gen Wii U units.
 

Effect

Member
About Launch+ Launch Window, these are my guesses for games Nintendo will announce:

-Pikmin 3
-Retro Studios Game (No new IP, some Franchise like Star Fox or Metroid)
-New Mario Game (Galaxy 3 or Universe, basically new 3D platformer, Galaxy 2 came out 2 years ago and was mostly based on Galaxy 1)
-Monolith RPG

Plus
All VC games on Wii and new entries, showcasing the new Nintendo Network.

I both wish and don't wish that to be the case. Only because if anything like that happens I know it's going to be very hard to resist buying all four potential games even if they don't all come out at the same time. Most likely leaving no room for a third party game until the start of 2013. Perhaps I can push that on a family member as a possible Christmas gift if they ask if I'd like something.
 

AntMurda

Member
NSMB Mii was always just a tech demo, though I'm sure a side scrolling console Mario will absolutely appear on the Wii U. NSMB makes way, way too much money for Nintendo to suddenly axe it. We'll get NSMB Wii U, but when is another matter.

NSMB Mii was a prototype not a tech demo. It is absolutely a work-in-progress game. Nintendo does not develop arbitrary playable demos. It might have been switched to the 3DS for next year. But NSMB Mii was a very real project.

About Launch+ Launch Window, these are my guesses for games Nintendo will announce:

-Pikmin 3
-Retro Studios Game (No new IP, some Franchise like Star Fox or Metroid)
-New Mario Game (Galaxy 3 or Universe, basically new 3D platformer, Galaxy 2 came out 2 years ago and was mostly based on Galaxy 1)
-Monolith RPG

Monolith RPG? New Retro Studios? and Galaxy 3? At launch? Simultaneously. Those are pretty unfulfillable expectations. I would bet money on neither of those 3 appearing for launch.

It is internal, and neither the Disaster nor the Endless Frontier team was involved (one was helping out on Skyward Sword, the other vanished after Exceed), but a ton of outside companies helped out. Like, Nintendo contracted more than half a dozen companies just for cutscenes (Production IG, Graphinica, Animo Creative Works, Simo:gumi, Digitalscape, tuetue kombinato, EnumaElisch).

Digitalscape is an animation company and they supposedly worked on some of the real-time animations.
 
NSMB Mii was a prototype not a tech demo. It is absolutely a work-in-progress game. Nintendo does not develop arbitrary playable demos. It might have been switched to the 3DS for next year. But NSMB Mii was a very real project.

They confirmed all were tech demos and not necessarily meant the final game was in development. I dont doubt they will create a new NSMB with the Mii idea though. Pretty much like the Zelda Wii U demo.
 

AntMurda

Member
They confirmed all were tech demos and not necessarily meant the final game was in development. I dont doubt they will create a new NSMB with the Mii idea though. Pretty much like the Zelda Wii U demo.

That is a disclaimer. No Wii U software has been announced. The Zelda Wii U demo was a technical demonstration. NSMB Mii, Shield Pose, Battle Mii and Chase Mii were prototypes. Big difference.
 

effzee

Member
About Launch+ Launch Window, these are my guesses for games Nintendo will announce:

-Pikmin 3
-Retro Studios Game (No new IP, some Franchise like Star Fox or Metroid)
-New Mario Game (Galaxy 3 or Universe, basically new 3D platformer, Galaxy 2 came out 2 years ago and was mostly based on Galaxy 1)
.

Oh man oh man if this were too happen it would be amazing. Mostly for new 3D Mario. I just played through Galaxy 2 for the first time and can't get over how awesome that game was.
 

The Boat

Member
NSMB Mii was a prototype not a tech demo. It is absolutely a work-in-progress game. Nintendo does not develop arbitrary playable demos. It might have been switched to the 3DS for next year. But NSMB Mii was a very real project.

There were plenty of DS and Wii playable demos that never made into games and Nintendo explicitly said that the demo only existed for the sake of showing what could be done with the controller. Obviously they're working on the concept to make it into a real game, so to that extent it might be a prototype yeah.
 
R

Rösti

Unconfirmed Member
3411.jpg


This demonstration was only featured at E3, right? I know the Chase Mii demo and the demo that demonstrated the Wii U remote in a city landscape were available at CES, but I didn't see anything about New Super Mario Bros. Wii U there.

Larger image: http://www.gamereactor.se/media/gg/34/3421.jpg

I suppose the title could work as a full game, though I'd suggest something new to differentiate it from the earlier entries in the series. I can't think of any clever ways to use the Wii U remote here though, else than having the HUD on the controller's screen. But maybe some levels could work like in The Legend of Zelda: Four Swords Adventures, where you needed a Game Boy Advance to see the interior of some houses if I remember correctly. The controller's screen could display a subterranean level while the TV screen would display a normal ground view from where you could see enemies burrowing through the ground to attack you, and you would have to watch two separate scenarios at once.

Otherwise, just add some anti-aliasing and I'm set.
 

Xun

Member
Instead of condescension, go ahead and correct me.
Haha, you're accusing me of acting superior now? Your comments earlier were said with such confidence when you're just assuming.

Developers are far more talented than you actually think. After speaking to a lot of people who work in the games industry, most of them feel extremely limited. Not in their ability, but because of the hardware they're developing for. A lot of assets are created at a far higher poly count than you may assume, and then later dumbed down to work on the hardware.

In reality many of my friends who are modellers (I'm an animator myself) find it easier to make higher poly models than lower poly models. Sounds crazy, eh? This is because software is getting not only better, but also easier to use. Software like ZBrush (and to a lesser extent Mudbox) are extensively used in the different CGI industries, and of course the games industry.

For example the character assets along with certain other assets for Gears and Uncharted were created at an extremely high poly count in ZBrush. This would've later have been lowered down for optimisation, but it also meant a lot of the work could again be reused on better hardware. I really can't express how easy it is to model high poly models on Zbrush/Mudbox and it takes no longer than it used to.

Games will cost more money to make, but if my novice friends can produce extremely detailed work in no time at all, the developers at Nintendo wont have a problem.
 

BDGAME

Member
About Launch+ Launch Window, these are my guesses for games Nintendo will announce:

-Pikmin 3
-Retro Studios Game (No new IP, some Franchise like Star Fox or Metroid)
-New Mario Game (Galaxy 3 or Universe, basically new 3D platformer, Galaxy 2 came out 2 years ago and was mostly based on Galaxy 1)
-Monolith RPG

Plus
All VC games on Wii and new entries, showcasing the new Nintendo Network.

+ Dragon Quest X
+ No more Heroes 3
+ Monster Hunter IV

Wii U will be the next big thing in Japan.
 

RedSwirl

Junior Member
Rösti;34813890 said:


Otherwise, just add some anti-aliasing and I'm set.[/QUOTE]

Was just about to say this... and is the hardware really forced to display that in 720p? I know Nintendo probably puts priority on 60fps with [I]Mario[/I] games but still. I understand that the [I]Super Mario[/I] art style has probably reached its logical conclusion and can't really look much better than [I]Galaxy 2[/I], but I would at least like some improved IQ if that's the case.

[quote="BDGAME, post: 34814924"]+ Dragon Quest X
+ No more Heroes 3
+ Monster Hunter IV

Wii U will be the next big thing in Japan.[/QUOTE]

I'm thinking he means in terms of internal games. I personally wouldn't be surprised if Capcom announced a Wii-U version of RE6. You think they'd put out a Monster Hunter 4G this soon though? It'd be nice to finally see it on an HD console, maybe with some online.
 
Haha, you're accusing me of acting superior now? Your comments earlier were said with such confidence when you're just assuming.

Developers are far more talented than you actually think. After speaking to a lot of people who work in the games industry, most of them feel extremely limited. Not in their ability, but because of the hardware they're developing for. A lot of assets are created at a far higher poly count than you may assume, and then later dumbed down to work on the hardware.

In reality many of my friends who are modellers (I'm an animator myself) find it easier to make higher poly models than lower poly models. Sounds crazy, eh? This is because software is getting not only better, but also easier to use. Software like ZBrush (and to a lesser extent Mudbox) are extensively used in the different CGI industries, and of course the games industry.

For example the character assets along with certain other assets for Gears and Uncharted were created at an extremely high poly count in ZBrush. This would've later have been lowered down for optimisation, but it also meant a lot of the work could again be reused on better hardware. I really can't express how easy it is to model high poly models on Zbrush/Mudbox and it takes no longer than it used to.

Games will cost more money to make, but if my novice friends can produce extremely detailed work in no time at all, the developers at Nintendo wont have a problem.

Even today it's not an issue with the hardware. Well it is, but mainly on the software side. The hardware itself has no issues pushing the amount of polygons a ZBrush model can have. The problem comes in on the software side when rendering subpixel polygons or polygons smaller than the pixel on the display.

Until that software side issue is fixed it won't matter that you can, just that it will end up looking inferior to the hacked way we do it.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
How were there too few dungeons in a game where essentially every single area was built like a dungeon? Not to mention Nintendo's desire to blur the lines between "overworld" and "dungeon" even further...

+ Dragon Quest X
+ No more Heroes 3
+ Monster Hunter IV

Wii U will be the next big thing in Japan.

MH4 is already announced for 3DS. It'd be funny if Wii U got a G version, completely switching things up.
 

Hiltz

Member
No More Heroes 3 seems unlikely to come out even by early next year. Grasshopper Manufacture's still working on numerous projects (some of which are co-developed) including Lollipop Chainsaw for 360 & PS3 , Diabolical Pitch for Kinect, Sine Mora for XBL, Black Knight Sword for XBL & PSN, and the recently announced Guild 01 for 3DS.
 

Log4Girlz

Member
How were there too few dungeons in a game where essentially every single area was built like a dungeon? Not to mention Nintendo's desire to blur the lines between "overworld" and "dungeon" even further...

In the next game Link will awaken mysteriously in a dungeon...all the other dungeons in the game are simply sub-dungeons within this one master dungeon. No overworld. You will have a merchant by the front entrance and that's that.
 
Was just about to say this... and is the hardware really forced to display that in 720p? I know Nintendo probably puts priority on 60fps with Mario games but still. I understand that the Super Mario art style has probably reached its logical conclusion and can't really look much better than Galaxy 2, but I would at least like some improved IQ if that's the case.

Galaxy/3DLand's Art style still has a lot of room for improvement. IMO, it has only reached its conclusion when it looks exactly as it does here:

http://www.nintendolife.com/wallpapers/super_mario_3d_land_wallpaper_1/2560x1600.jpg

Note the very smooth models and very sharp, clean lighting in that picture. This'd be tough to pull off even on PS3/360, and downright impossible if we're including enough anti-aliasing to make it as jaggy-free as it is on that concept-rendition.
 

StevieP

Banned
Haha, you're accusing me of acting superior now? Your comments earlier were said with such confidence when you're just assuming.

Developers are far more talented than you actually think. After speaking to a lot of people who work in the games industry, most of them feel extremely limited. Not in their ability, but because of the hardware they're developing for. A lot of assets are created at a far higher poly count than you may assume, and then later dumbed down to work on the hardware.

In reality many of my friends who are modellers (I'm an animator myself) find it easier to make higher poly models than lower poly models. Sounds crazy, eh? This is because software is getting not only better, but also easier to use. Software like ZBrush (and to a lesser extent Mudbox) are extensively used in the different CGI industries, and of course the games industry.

For example the character assets along with certain other assets for Gears and Uncharted were created at an extremely high poly count in ZBrush. This would've later have been lowered down for optimisation, but it also meant a lot of the work could again be reused on better hardware. I really can't express how easy it is to model high poly models on Zbrush/Mudbox and it takes no longer than it used to.

Games will cost more money to make, but if my novice friends can produce extremely detailed work in no time at all, the developers at Nintendo wont have a problem.

I never said the people over at Nintendo will have a hard time producing content. I'm not sure why it came across that way. On the contrary - they have a lot of talented artists, both at their Japanese studios and outside of them.

What I was implying was that the move to asset creation on a larger scale (i.e. much higher resolution textures on the buildings, for instance) will result in the need for either more artists, or more time.

There were very few "Xenoblades" this generation, for instance, whereas there were lots of "Xenoblades" on the PS2.
 

Jocchan

Ὁ μεμβερος -ου
No More Heroes 3 seems unlikely to come out even by early next year. Grasshopper Manufacture's still working on numerous projects (some of which are co-developed) including Lollipop Chainsaw for 360 & PS3 , Diabolical Pitch for Kinect, Sine Mora for XBL, Black Knight Sword for XBL & PSN, and the recently announced Guild 01 for 3DS.
NMH3 outsourced to Platinum Games confirmed?
 
In the next game Link will awaken mysteriously in a dungeon...all the other dungeons in the game are simply sub-dungeons within this one master dungeon. No overworld. You will have a merchant by the front entrance and that's that.

Sounds kind of like Super Mario 64. But I will add that there was a thread where people were talking about Zelda and art styles, and I was going to say that I'd like to see something where each dungeon takes on it's own art style. They'd be like alternate dimensions. The main setting would be TP-like, but then when he goes into one dungeon the style would become like WW. Another dungeon would become a 2D overhead sprite style. And so forth.
 
I think NSMB U would be the perfect mid-gen game, similar to NSMB Wii.

--It's not the most demanding of resources when it comes to Nintendo IP, so it's the perfect game to plug any gaps between big Nintendo titles.

--There will be plenty of Wii U's on the market to sell it to.

--It would be a killer title to bundle with mid-gen Wii U units.
I think it could be a great downloadable game something to kick start the Nintendo network on the system.
 

Boogybro

Member
Hmmm...that's a tough one:p

Monster Land was great, it also was my first game in the series so there's a bit of nostalgia involved here, but I think that both Dragon's Trap and Wonder Boy in Monster World moved forward and offered overall better games. Dragon's Trap was fantastic and the use of character transformations was absolutely awesome back then (especially Mouse-Man). Wonder Boy in Monster World offered a better overworld and if it had kept the key elements from Dragon’s Trap I'd probably regard it as the best in series.

1: Wonder Boy III: The Dragon's Trap
2: Wonder Boy in Monster World
3: Wonder Boy in Monster Land

I also LOVE Monster World IV, I played it for the first time about two years ago and enjoyed the hell out of it. Its linear approach was my only complaint.


Mega Drive > Master System
I love both though.

I thought as much, going by your avatar. :p

Monster Land and Dragons Trap are my top two, order changing depending on my mood. To be honest with you I've never really played much of the Mega-drive games, only 5 briefly. What I gathered from my time with it was, it's basically a remake/remaster of Monster Land, no? My brothers by it so might give it a go some day.

Guess what game needs to be brought back on the WiiU. :(
 

Hiltz

Member
NMH3 outsourced to Platinum Games confirmed?

That wouldn't be such a bad idea as long as Platinum Games isn't in charge of handling the script cause its storytelling just isn't very good from what I have seen. Compared to the first game, NMH 2's gameplay was better but the story was worse. However, I think Suda 51 served a different role in the sequel's development.

I still wonder how Suda 51 is even going to convince publishers to greenlight a third NMH title when the sequel sold much less than the first game. Suda 51 should find a western publisher willing to actually promote its game since Ubisoft failed to do it with both NMH titles and EA with Shadows of the Damned.
 

Glass Joe

Member
I think it could be a great downloadable game something to kick start the Nintendo network on the system.

I agree, but I don't think they'll actually do that due to NSMB far outselling each Galaxy at full price (with surely a fraction of the production cost). It couldn't be that hard to whip out a sequel for launch, unlike complex, graphic heavy games where they can't be sure if they'll actually be ready in time. They won't give inferior status to something that prints money for them.

But the confusing matter is the announcement of a similar 3DS version of 2D Mario. Two 2D Marios in a year is definitely too much and the games would likely compete against each other. Unless they attempt some gimmick where they connect to try to make it so people want both (I don't think that would work). My guess is they'll delay the 3DS version and focus on DLC for 3D Land so the U has some kind of Mario game @ launch.

I do get the feeling (uneducated reading) that initially, Nintendo planned on having the Wii U out this June with little software and were just gonna rely on the newness to get it through till actual AAA games were out for the holidays. But then they got stung with launching the 3DS before it was ready. So hopefully when it does come out this Fall/Holiday, it will be supported by a great game at launch. But I don't think NSMB is gonna satisfy the hardcore demographic that want to see great graphics.
 
I still wonder how Suda 51 is even going to convince publishers to greenlight a third NMH title when the sequel sold much less than the first game. Suda 51 should find a western publisher willing to actually promote its game since Ubisoft failed to do it with both NMH titles and EA with Shadows of the Damned.

Same gen sequels tend to do worse, correct? Simply moving to a new generation of hardware might be enough of a boost to sales. Push comes to shove, Nintendo might even publish it.
 

royalan

Member
I do get the feeling (uneducated reading) that initially, Nintendo planned on having the Wii U out this June with little software and were just gonna rely on the newness to get it through till actual AAA games were out for the holidays. But then they got stung with launching the 3DS before it was ready. So hopefully when it does come out this Fall/Holiday, it will be supported by a great game at launch. But I don't think NSMB is gonna satisfy the hardcore demographic that want to see great graphics.

I'm still not completely convinced that that wouldn't be a good idea...
 
R

Rösti

Unconfirmed Member
I agree with you, Glass Joe. If Nintendo wants to demonstrate the raw power of Wii U, its inauguration won't be helped by an experience like New Super Mario Bros. If we are to review what has actually been shown for or at least in connection with the system, there are a few games that has the potential to look great.

From the software reel at E3: http://media.nintendo.com/e3/_ui/videos/HW_sizzle.mp4

  • Darksiders II
  • Dirt
  • Aliens: Colonial Marines
  • Tom Clancy's Ghost Recon Online
  • Metro: Last Light
  • Tekken
  • Ninja Gaiden 3: Razor's Edge
The bolded titles reflect those who should be readily available for Wii U's launch at least if it is in the autumn of 2012. More titles are somewhat confirmed, such as Project C.A.R.S. by Slightly Mad Studios (though that banner image with the Wii U logo was removed). And what is synonymous amongst these titles is that they all look good, and what we saw at E3 was as confirmed not representative of Wii U's capabilities, so the visuals should look even better when Wii U launches.

Three titles will certainly not make a launch though, so I think we can expect pretty much at E3. It's going to be interesting to see how Nintendo will handle the ratio between first party titles and third party titles at launch. The usual Ubisoft offering(s) is probably a given, but what else?
 
I highly doubt the system will launch with a Mario game.
That would piss of third parties and it would blow a good chance at gaining sales in the middle of the Summer.
 
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