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Mass Effect 3 Extended Cut is coming next week [Up: Out now, my sweet]

So is the new rending really that lackluster?

Bioware can't please anyone, haha.
 
Just watched all the endings, and they're still pretty much the same. Too little, too late. I disliked greatly how Refusal seemed like a mockery towards the fans who complained about the endings, which just goes to show how out of touch they're nowadays with their fanbase, or ex-fanbase more precisely.

Now I'm going to play the game tomorrow and choose Refusal, just because they're probably going to look into what the players chose, and from my part I want to show Bioware that was the ending I and many others wanted; to show a middle finger to your beloved "star child" and tell him to go f**k himself.

I think it's wrong to judge these endings by watching YouTube videos. There's a difference between seeing someone else play Mass Effect and seeing the endings play out with you decisions and characters. Small things like seeing Miranda or the different memorials made a huge difference for me.

I dont get how the "refusal" option makes a mockery out of anyone. It's a legitimate choice and with the female Aldrin dialogue it even felt like a happy end.
 
I can't believe how much stuff they addressed, beyond the actual retcon.

They even justify why the
Citadel ends up at Earth in the first place
.

I only started after the beginning of Operation Hammer. Was there any new stuff previous to that? I really didn't want to do the Cerberus crap all over again.
 
I think it's wrong to judge these endings by watching YouTube videos. There's a difference between seeing someone else play Mass Effect and seeing the endings play out with you decisions and characters. Small things like seeing Miranda or the different memorials made a huge difference for me.

I dont get how the "refusal" option makes a mockery out of anyone. It's a legitimate choice and with the female Aldrin dialogue it even felt like a happy end.

Same, wasn't int kind of obvious that the currenct cycle couldn't win on brute force alone?
 
I thought that, at the least, it provided decent enough closure, which was a major complaint to begin with. The narration at the end of each ending does help to differentiate between each ending, and they help to explain the consequences of your decision much better than the original "everything blew up."

Yes, there's still some plot holes and SpaceKidGod still feels way out of canon, but it's gone from being a bad ending to a decent ending at best.
 
Feel pretty meh about the whole thing. I originally picked control before the EC, but the ending just sounds creepy. The speech given in the synthesis ending sounds nice. The one thing I really wanted to see was a baby bump from a love interest but oh well. I mean, we got to see what happen with the galxey, not really much else to ask for given that they were going to keep the endings.


Either way, whatever. I don't even care anymore. They handled the whole situation pretty poorly from the start. I'd definitely rent whatever future games they release instead of buying them though.
 
I think it's wrong to judge these endings by watching YouTube videos. There's a difference between seeing someone else play Mass Effect and seeing the endings play out with you decisions and characters. Small things like seeing Miranda or the different memorials made a huge difference for me.

I dont get how the "refusal" option makes a mockery out of anyone. It's a legitimate choice and with the female Aldrin dialogue it even felt like a happy end.

Well, reading the thread, I got the impression the major "personal" extra scene is the one with your love interest, which doesn't change the endings in any way.

The way the Refusal ending was played, seemed like they wanted to give the complainers as bad ending as possible. Which is an ultimate disservice to the series' fans. Kinda like showing them the finger.
 
In ME1 Shepard thought they were just big scary robots. Shepard did not know they were the living tombstones for thousands of civilizations.

*Refuse would be the best ending if Zaeed woke up in that bunker.

Pretty sure I told Sovereign I was going to skullfuck him with the Normandy once I found his skull while I was standing around on Virmire. I may have shouted this at the screen though, not an actual dialog option IIRC. If only I'd had Kinect then.
 
I...I can't bring myself to do it.

Maybe I'll go play Cryostasis instead.
 
Which was?
I only watched the endings on Youtube instead of playing, so I must have missed it.
The Citadel became another Collector base. They were basically going to harvest human beings in it and use it to make more Reapers.

I...I can't bring myself to do it.

Maybe I'll go play Cryostasis instead.
I turned the game on Narrative after hitting the stupid "defend the missiles" section.
 
Isn't the Refusal ending the best? FUCK YOU STARCHILD! Yeah, current civilization loses, but Stargazer says they used our information to defeat the Reapers. Win-Win.
 
Well, reading the thread, I got the impression the major "personal" extra scene is the one with your love interest, which doesn't change the endings in any way.

The way the Refusal ending was played, seemed like they wanted to give the complainers as bad ending as possible. Which is an ultimate disservice to the series' fans. Kinda like showing them the finger.

The Refusal thing felt more like an easteregg than an actual ending (or bad ending). More over it's really difficult to judge this endings without experiencing them in the context of the story. I mean back in March we got the original ending after playing the game for 20 to 30 hours and being heavily emotionally invested in the characters and story. I'd bet that most players would've been satisfied with the extended cut endings back then, now on the other hand most of us have already moved on to other things and judge these ending solely as a stand alone "addon", without even playing the (a part of the) game again.
 
Isn't the Refusal ending the best? FUCK YOU STARCHILD! Yeah, current civilization loses, but Stargazer says they used our information to defeat the Reapers. Win-Win.


Apparently people here think the refusal ending is a "fuck you" to the complainers. I don't get that at all.

The refusal ending feels to me like someone at Bioware finally had a moment of clarity and managed to sneak that ending in before it could get focus grouped out.
 
The Refusal thing felt more like an easteregg than an actual ending (or bad ending). More over it's really difficult to judge this endings without experiencing them in the context of the story. I mean back in March we got the original ending after playing the game for 20 to 30 hours and being heavily emotionally invested in the characters and story. I'd bet that most players would've been satisfied with the extended cut endings back then, now on the other hand most of us have already moved on to other things and judge these ending solely as a stand alone "addon", without even playing the (a part of the) game again.
A lot of the stupidity of the ending(s) was contained within those last few moments though (things which weren't addressed and never will be). It is still very present in my mind, anyway, even though I don't remember it down to the last detail.

The Citadel became another Collector base. They were basically going to harvest human beings in it and use it to make more Reapers.
Pretty sure we knew that already. I thought we finally found out why they couldn't kneecap the galaxy in this way before, since they just goi ahead and somehow do it at the end.
 
Wait, has the EC been released for PC yet? I selected the extended cut in the DLC options, but it doesn't show up along with Resurgence and From Ashes in the DLC list.
 
To redeem the Mass Effect series, Mass Effect 4(or reboot) would have to take choices and decisions that your Shepard made, albeit choices like choosing the geth/quarians, curing the genophage, ect., and then depending on those choices, the galaxy and mythos would be drastically different depending on those big decisions you made.

Basically like in The Witcher 2 where there is 2 completely different campaigns and storylines depending on the player's choice. With Mass Effect 4 the galaxy generated for the player would be a product of the big choices you made and the ending you chose.

If someone doesn't have Mass Effect 3 data, there would be the already existing system of choosing what happened during character creation. Instead of choosing a background story though, you would choose which creation tale happened. Also, each creation tale would charactertize who and what type of person Shepard was.

It would work like this:

The Shepard of man and machine: The Shepard lead the galaxy to the peak of evolution when he decided for all of us to merge organics and synthetics into one.

The Tale you choose would also decide which decisions Shepard made, in the example above, there would be backstory about Shepard stopping Quarian and Geth conflict.
 
Eh, I guess if everyone wants green eyes and Reaper bros.

Becoming omnipotent cyber-Shepard with control seems like it preserves the most, at least in my opinion.

Destruction is probably the best for the galaxy as a whole, with the sad fact the Geth get wiped out; but no more Reapers to worry about.

Rejection is basically the Reapers winning the cycle.

Symthesis and Control remind me of the ending of the first Ghost in the Shell movie.
 
Pretty sure we knew that already. I thought we finally found out why they couldn't kneecap the galaxy in this way before, since they just goi ahead and somehow do it at the end.
Did they actually explain why they bothered to move it to Earth in the original game? I remember that making absolutely no sense, given that the whole idea is that they need the Citadel to activate the crucible and it would make more sense to hide it instead of putting it somewhere where everyone will see it.
 
To redeem the Mass Effect series, Mass Effect 4(or reboot) would have to take choices and decisions that your Shepard made, albeit choices like choosing the geth/quarians, curing the genophage, ect., and then depending on those choices, the galaxy and mythos would be drastically different depending on those big decisions you made.

Why doesn't anyone seem to know what reboot means?

It's not slang for "a new game set in the same exact story".

Basically like in The Witcher 2 where there is 2 completely different campaigns and storylines depending on the player's choice. With Mass Effect 4 the galaxy generated for the player would be a product of the big choices you made and the ending you chose.

TW2's story structure and a procedurally-generated game are two entirely different ideas. And, really, the story in TW2 stayed the exact same. The plot is what changed.
 
Did they actually explain why they bothered to move it to Earth in the original game? I remember that making absolutely no sense, given that the whole idea is that they need the Citadel to activate the crucible and it would make more sense to hide it instead of putting it somewhere where everyone will see it.

Yes all of the dialogue was in the original.
 
Wasn't suprised with the Extended DLC, other than the rejection option(s). Shooting the star kid... OMG.

Those who watched the stream way way early in the morning on twitch.tv/bv_carn that was me :)
 
Well said. Completely nailed my ambivalence about branching narratives.

Despite this, I'm not enough of a pretentious critic to pretend like some of it wasn't well written. The dialogue in many cases is certainly well written enough and I don't expect or really need for videogame "authors" to write something as compelling or refined as a New York Times best-seller, so the only thing I really hold a videogame story to is to simply satisfy me. Give me memorable characters, events, twists, and a good ending. Mass Effect gave me some of these things but certainly not all of them, and it could very well have had it not been so bogged down in ambition.

Some people love narrative choices and that's fine, but it's really not for me as I, again, would rather a story be confident enough to play out how the writers personally feel that it should. It also didn't help that a lot of it was so on the nose, especially how ridiculous it was that you get to the Crucible and it's like the starkid had it constructed with this ending in mind:

"One day someone will get here and I will build them three options, they can either blow that thing over there up, or they can jump into the Lazarus Pit there in the middle, or they can grab that thing over there and disintegrate and each are rigged to explode in a certain color." Absolutely horrifying.
 
Did they actually explain why they bothered to move it to Earth in the original game? I remember that making absolutely no sense, given that the whole idea is that they need the Citadel to activate the crucible and it would make more sense to hide it instead of putting it somewhere where everyone will see it.

Yeah it was in the original game. It seems someone has stockolm syndrome...
 
Did they actually explain why they bothered to move it to Earth in the original game? I remember that making absolutely no sense, given that the whole idea is that they need the Citadel to activate the crucible and it would make more sense to hide it instead of putting it somewhere where everyone will see it.
Yes, to harvest (and to give our heroes a chance/writer's convenience). Anderson tells you what the beam is for and where its going. And if I'm totally remembering this wrong you find out once you arrive there.
 
Isn't the Refusal ending the best? FUCK YOU STARCHILD! Yeah, current civilization loses, but Stargazer says they used our information to defeat the Reapers. Win-Win.

Hah! I missed the Stargazer part in the YouTube video. Seems like they didn't think it through, as Reapers were supposed to be invincible, and by refusing to choose the cycle was supposed to continue.
 
Why doesn't anyone seem to know what reboot means?

It's not slang for "a new game set in the same exact story".



TW2's story structure and a procedurally-generated game are two entirely different ideas. And, really, the story in TW2 stayed the exact same. The plot is what changed.



Ehh, let me clarify. It wouldn't be procedurally-generated, it would simply have different content for each campaign. So essentially there would be 4 different campaigns to go through.

And that reboot comment is sorta odd and mean spirited, so let me clarify again. If the next Mass Effect was a reboot with completely new characters, planets, ect., that content would be based on what ending you chose in Mass Effect 3. Shepard and all other storylines or characters wouldn't be mentioned or important besides the creation tale system I described.

I guess it would still be tied to the original trilogy, but very very loosely.
 
Hah! I missed the Stargazer part in the YouTube video. Seems like they didn't think it through, as Reapers were supposed to be invincible, and by refusing to choose the cycle was supposed to continue.

It does continue. Presumably this is the cycle AFTER ours using our info to win.
 
Hah! I missed the Stargazer part in the YouTube video. Seems like they didn't think it through, as Reapers were supposed to be invincible, and by refusing to choose the cycle was supposed to continue.
Shep dies next to Anderson. Crucible does nothing. Stargazer's people find Liara's beacon and finally make the Crucible work after the misfire in Shep's cycle.

Hm. Appealing.
 
No, games are not art. They contain art (graphics, music, thematics) but that isn't art itself. A bunch of dudes programing art together is not art or an art.

You do know that films aren't made by one director, his cast of actors, and a camera, right?

Films are just as huge and collaborative as games, even some of the smaller ones.

Just because video games present their offering in interactive form doesn't make it any less art than a passive movie going experience.

The same emotions can be elicited from games as from watching a film.

The human emotional spectrum is huge. Films, games, books, music, etc, have all managed to touch the vast majority of that spectrum.

To dismiss the efforts of, literally, hundreds of thousands of people that create the games we play and enjoy is, to be honest, really, really insulting. As someone who works in the game industry, and is proud of it, I'm a bit insulted.
 
Shep dies next to Anderson. Crucible does nothing. Stargazer's people find Liara's beacon and finally make the Crucible work after the misfire in Shep's cycle.

Hm. Appealing.

Yea the Reapers are just gonna chill and let the next cycle tinker around with the Crucible.
 
Just started playing and man is Starchild vauge, I was created by...someone. The reapers are forms of past synthetics, can't tell you though.....Who designed it? Oh I have no time to tell you that.
 
Well I did end the war between geth and quarians, claming they all have the right to live. I convinced joker to get it on with EDI so destroying her would be a dick move.
Besides, with destroy, even the catalyst warns you the cycle won't stop. Why would I have sacrificed all those lives just to delay the cycle once?
Hey guys, thanks for all your ships and people and planets going down the shitter, but I won't choose the option that ends this war for good.

The whole game tries to convince me nothing good can come from controling the reapers.

So synthesis makes sense. Shepard believes in equality. Make everyone equal, everyone understand eachother. The cycle actualy ENDS and the galaxy is a better place. It doesn't bother me that it sounds like space magic. So many things in that game sound like space magic. Mind control, biotic powers...

Synthesis is my babeh

I ultimately figured: "Fuck it, I'm talking to a machine. It believes what it wants to believe, but I didn't come this far to be proven wrong. I'm destroying these motherfuckers."

I'm a stubborn bastard.

EDIT: That Leviathan of Dis-thing could be cool... But didn't ME3 already establish that it was what made the batarians so weak when the Reapers attacked?
 
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