If only you could initiate it before Star Kid even opens its mouth.and yet that feels like the best ending to me.
Just watched all the endings, and they're still pretty much the same. Too little, too late. I disliked greatly how Refusal seemed like a mockery towards the fans who complained about the endings, which just goes to show how out of touch they're nowadays with their fanbase, or ex-fanbase more precisely.
Now I'm going to play the game tomorrow and choose Refusal, just because they're probably going to look into what the players chose, and from my part I want to show Bioware that was the ending I and many others wanted; to show a middle finger to your beloved "star child" and tell him to go f**k himself.
I think it's wrong to judge these endings by watching YouTube videos. There's a difference between seeing someone else play Mass Effect and seeing the endings play out with you decisions and characters. Small things like seeing Miranda or the different memorials made a huge difference for me.
I dont get how the "refusal" option makes a mockery out of anyone. It's a legitimate choice and with the female Aldrin dialogue it even felt like a happy end.
If only you could initiate it before Star Kid even opens its mouth.
I think it's wrong to judge these endings by watching YouTube videos. There's a difference between seeing someone else play Mass Effect and seeing the endings play out with you decisions and characters. Small things like seeing Miranda or the different memorials made a huge difference for me.
I dont get how the "refusal" option makes a mockery out of anyone. It's a legitimate choice and with the female Aldrin dialogue it even felt like a happy end.
Same, wasn't int kind of obvious that the currenct cycle couldn't win on brute force alone?
Aren't you in cut-scenes/dialogue from the moment the confrontation with TIM ends to when you get to pick an ending? I'm pretty sure you only regain control after the conversation, but I don't remember any more.You can can't you? You can shoot the fucker.
I can't believe how much stuff they addressed, beyond the actual retcon.
They even justify why the.Citadel ends up at Earth in the first place
changes begin on the run down to the beam...didnt notice anything different prior.
In ME1 Shepard thought they were just big scary robots. Shepard did not know they were the living tombstones for thousands of civilizations.
*Refuse would be the best ending if Zaeed woke up in that bunker.
Which was?
I only watched the endings on Youtube instead of playing, so I must have missed it.
I turned the game on Narrative after hitting the stupid "defend the missiles" section.I...I can't bring myself to do it.
Maybe I'll go play Cryostasis instead.
Well, reading the thread, I got the impression the major "personal" extra scene is the one with your love interest, which doesn't change the endings in any way.
The way the Refusal ending was played, seemed like they wanted to give the complainers as bad ending as possible. Which is an ultimate disservice to the series' fans. Kinda like showing them the finger.
Isn't the Refusal ending the best? FUCK YOU STARCHILD! Yeah, current civilization loses, but Stargazer says they used our information to defeat the Reapers. Win-Win.
A lot of the stupidity of the ending(s) was contained within those last few moments though (things which weren't addressed and never will be). It is still very present in my mind, anyway, even though I don't remember it down to the last detail.The Refusal thing felt more like an easteregg than an actual ending (or bad ending). More over it's really difficult to judge this endings without experiencing them in the context of the story. I mean back in March we got the original ending after playing the game for 20 to 30 hours and being heavily emotionally invested in the characters and story. I'd bet that most players would've been satisfied with the extended cut endings back then, now on the other hand most of us have already moved on to other things and judge these ending solely as a stand alone "addon", without even playing the (a part of the) game again.
Pretty sure we knew that already. I thought we finally found out why they couldn't kneecap the galaxy in this way before, since they just goi ahead and somehow do it at the end.The Citadel became another Collector base. They were basically going to harvest human beings in it and use it to make more Reapers.
Wait, has the EC been released for PC yet? I selected the extended cut in the DLC options, but it doesn't show up along with Resurgence and From Ashes in the DLC list.
Eh, I guess if everyone wants green eyes and Reaper bros.
Becoming omnipotent cyber-Shepard with control seems like it preserves the most, at least in my opinion.
Destruction is probably the best for the galaxy as a whole, with the sad fact the Geth get wiped out; but no more Reapers to worry about.
Rejection is basically the Reapers winning the cycle.
Pretty sure we knew that already. I thought we finally found out why they couldn't kneecap the galaxy in this way before, since they just goi ahead and somehow do it at the end.
To redeem the Mass Effect series, Mass Effect 4(or reboot) would have to take choices and decisions that your Shepard made, albeit choices like choosing the geth/quarians, curing the genophage, ect., and then depending on those choices, the galaxy and mythos would be drastically different depending on those big decisions you made.
Basically like in The Witcher 2 where there is 2 completely different campaigns and storylines depending on the player's choice. With Mass Effect 4 the galaxy generated for the player would be a product of the big choices you made and the ending you chose.
Try changing the Origin language to "English (US)".
Did they actually explain why they bothered to move it to Earth in the original game? I remember that making absolutely no sense, given that the whole idea is that they need the Citadel to activate the crucible and it would make more sense to hide it instead of putting it somewhere where everyone will see it.
Well said. Completely nailed my ambivalence about branching narratives.
Did they actually explain why they bothered to move it to Earth in the original game? I remember that making absolutely no sense, given that the whole idea is that they need the Citadel to activate the crucible and it would make more sense to hide it instead of putting it somewhere where everyone will see it.
Yes, to harvest (and to give our heroes a chance/writer's convenience). Anderson tells you what the beam is for and where its going. And if I'm totally remembering this wrong you find out once you arrive there.Did they actually explain why they bothered to move it to Earth in the original game? I remember that making absolutely no sense, given that the whole idea is that they need the Citadel to activate the crucible and it would make more sense to hide it instead of putting it somewhere where everyone will see it.
Isn't the Refusal ending the best? FUCK YOU STARCHILD! Yeah, current civilization loses, but Stargazer says they used our information to defeat the Reapers. Win-Win.
Why doesn't anyone seem to know what reboot means?
It's not slang for "a new game set in the same exact story".
TW2's story structure and a procedurally-generated game are two entirely different ideas. And, really, the story in TW2 stayed the exact same. The plot is what changed.
Hah! I missed the Stargazer part in the YouTube video. Seems like they didn't think it through, as Reapers were supposed to be invincible, and by refusing to choose the cycle was supposed to continue.
Yes, to harvest (and to give our heroes a chance/writer's convenience). Anderson tells you what the beam is for and where its going. And if I'm totally remembering this wrong you find out once you arrive there.
Yeah it was in the original game. It seems someone has stockolm syndrome...
Shep dies next to Anderson. Crucible does nothing. Stargazer's people find Liara's beacon and finally make the Crucible work after the misfire in Shep's cycle.Hah! I missed the Stargazer part in the YouTube video. Seems like they didn't think it through, as Reapers were supposed to be invincible, and by refusing to choose the cycle was supposed to continue.
Shep dies next to Anderson. Crucible does nothing. Stargazer's people find Liara's beacon and finally make the Crucible work after the misfire in Shep's cycle.
Hm. Appealing.
No, games are not art. They contain art (graphics, music, thematics) but that isn't art itself. A bunch of dudes programing art together is not art or an art.
Shep dies next to Anderson. Crucible does nothing. Stargazer's people find Liara's beacon and finally make the Crucible work after the misfire in Shep's cycle.
Hm. Appealing.
A rogue reaper with a heart of gold that joins the galactic allies...Leviathan of Dis DLC info leaked with the EC. Apparantly its about a rogue reaper.
http://social.bioware.com/forum/1/topic/355/index/12777408/1
They'd build their own, of course. I don't mean that anyone actually uses the one Shepard's cycle built.Yea the Reapers are just gonna chill and let the next cycle tinker around with the Crucible.
Well I did end the war between geth and quarians, claming they all have the right to live. I convinced joker to get it on with EDI so destroying her would be a dick move.
Besides, with destroy, even the catalyst warns you the cycle won't stop. Why would I have sacrificed all those lives just to delay the cycle once?
Hey guys, thanks for all your ships and people and planets going down the shitter, but I won't choose the option that ends this war for good.
The whole game tries to convince me nothing good can come from controling the reapers.
So synthesis makes sense. Shepard believes in equality. Make everyone equal, everyone understand eachother. The cycle actualy ENDS and the galaxy is a better place. It doesn't bother me that it sounds like space magic. So many things in that game sound like space magic. Mind control, biotic powers...
Synthesis is my babeh
Leviathan of Dis DLC info leaked with the EC. Apparantly its about a rogue reaper.
http://social.bioware.com/forum/1/topic/355/index/12777408/1