Karak
Member
http://salvationprophecy.com/
Did a search and didn't find.
Anyone checking this out? I am buying it. 19.99 no DRM, indie game using a ton of indie assets and freelance art work that the devs defined and collected to make the races. This allowed them to shorttrack some of the bits of the game and let them work on other stuff to put one major kick ass game together.
Space combat
Planet exploration and resourcing
FPS invasions on planets,
Ships to upgrade/space trading
Tons of content.
Interviews
http://www.indiegamemag.com/i-got-c...ng-in-to-salvation-prophecy-with-its-creator/
http://www.rockpapershotgun.com/2012/04/24/interstellar-spacebiff-salvation-prophecy/
What is it?
Quote
The world in general
Video of the first bits
http://www.youtube.com/watch?feature=player_embedded&v=jU-9Ipi7ias
Space Ship Sections
Planet Battles and exploration including mechs
RTS Sections
The video shows a bit of funky animation for the race but for an indie game to shoot this high and bring in indie texture artists is a damn good idea.
Did a search and didn't find.
Anyone checking this out? I am buying it. 19.99 no DRM, indie game using a ton of indie assets and freelance art work that the devs defined and collected to make the races. This allowed them to shorttrack some of the bits of the game and let them work on other stuff to put one major kick ass game together.
Space combat
Planet exploration and resourcing
FPS invasions on planets,
Ships to upgrade/space trading
Tons of content.
Interviews
http://www.indiegamemag.com/i-got-c...ng-in-to-salvation-prophecy-with-its-creator/
http://www.rockpapershotgun.com/2012/04/24/interstellar-spacebiff-salvation-prophecy/
What is it?
Quote
So here’s the big picture on Salvation Prophecy. It’s a single player space epic, with a focus on action and big battles. You spend much of your time in frantic space and planet combat, with some exploration and a touch of strategy mixed in at the higher ranks.
The factions play very differently in planet battles. Take the Salvation character – they’re really finesse. They can die fast, but move quickly and can reflect bullets and drain energy from their enemies. On the other end of the spectrum are the Drone Unity, big hulking killer robots with a shoulder mounted rocket launcher and a big metal “shred claw” that can eviscerate anything that comes too close.
Space battles are mostly the same for all factions. I spent my time there on just making space combat fun and intense.
The game has some dialog, which is different for each faction. I had a lot of fun writing from the perspective of radically different characters – the fanatical Salvation, the angry, cold logic of the Drone Unity, the wacky insanity of the Wyr, and the rugged humour of the Free Nations marines.
The world in general
SL: It’s an open world, so you can go anywhere at any time. But the game is mission driven, so you probably won’t spend much time aimlessly roaming around. The backdrop is a galaxy at war, and your presence in battle is essential to the victory (or defeat) of your faction.
I went for an open world approach because it makes the game world a live, chaotic, and dangerous place. Battles are raging across the galaxy at all times, even if you’re not part of them. You might fly into an enemy fleet on it’s way to attack a target. You might observe a battle between two AI-controlled enemy fleets. You can be docked in a station when it suddenly comes under attack. The battle plans are dynamically generated, based on what planets the factions control, and how they want to expand. You can lose the game if your faction is destroyed, so the danger is real.
On planets, you will be invading enemy colonies, and exploring in search of ancient runes. In the late game, you also need to defend your own colonies from attack, when a new menace bursts onto the scene.
Video of the first bits
http://www.youtube.com/watch?feature=player_embedded&v=jU-9Ipi7ias
Space Ship Sections
Planet Battles and exploration including mechs
RTS Sections
The video shows a bit of funky animation for the race but for an indie game to shoot this high and bring in indie texture artists is a damn good idea.