Chuck Norris
Banned
Naughty Dog are being incredibly smart with their AI design and it kind of makes you realise how bad AI has been (if they pull it off). It's kind of like when Halo came out, we were all blown away by the AI back in the day, not because they could flank or jump away from grenades, but instead because of how the AI responded. They would scream "he's behind us", or yell out to dodge grenades, rather than just turning and shooting. It was simple stuff, but it humanises the AI and made it very impressive.Just finished watching. I am speechless.
There were so many parts where I just cant believe what I am seeing/hearing.
-When Joel shoots the dude behind the bed - the spray of blood isn't an instant splat against the wall. Instead there is a small splat and it seems to grow with spurting blood.
-The dialogue is almost too hard to believe. The bad guys after Joel shoots the one dude yell "How many of them?"
"I dont know, I just saw the one!"
"There he is! He's right by the door!"
How on earth... seriously. They adjust their speech based on your location? If they saw Elly too would he say he saw 2 of us? Unreal.
And when you lose sight of the guy running away and then spot him Joel says "There you are..."
This just...i dont even know.
-When you run out of ammo a guy sneaks up on you and grabs your gun and slams your head down and puts you in a choke hold.
This interaction between characters, and their dialogue is so beyond anything I have ever seen. Like how is this not 100% scripted?
Truly one of the most impressive things I have ever seen in a video game.
This seems to be that concept to AI really taken to an all new level. What impresses me is that the AI seems to respond to everything happening and make realistic actions based on it. Every sound and movement you make is analyzed in the context of the environment and given an appropriate response, not just in gameplay terms but in visual and aural terms too.
I don't know how difficult it would be, as im not a programmer, but it would seem to me that adding some voices that say "he's over there" or whatever is needed based on the context wold be a rather simple thing to execute