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Ratchet & Clank Future: Tools of Destruction Official Thread

SpokkX said:
um.. the cutscenes are CG and not realtime right?!

They're created from the game engine, but recorded, turned into a mpeg (or whatever), and have some post processing done.

So they're not real time in the sense it's not being rendered while you're watching it. You're watching a recording of it running real time.

JS said it was to speed things up (as far as I know).

OT: Uncharted is supposed to have real time cut scenes. No recordings or anything.
 
M3Freak said:
They're created from the game engine, but recorded, turned into a mpeg (or whatever), and have some post processing done.

So they're not real time in the sense it's not being rendered while you're watching it. You're watching a recording of it running real time.

JS said it was to speed things up (as far as I know).

OT: Uncharted is supposed to have real time cut scenes. No recordings or anything.

So Ratchet is a bit like Heavenly Sword.
 
LaneDS said:
Could you explain what you mean here? I played through the Gamestop demo but haven't hooked up my PS3 since I moved. Does Clank comment on Ratchet's actions or something?
Yeah, there's some additional clank commentary (and 1 or 2 more lines from Ratchet himself) but you also hear voiceovers from the invading mercernary force reporting on Ratchet's activities.
 
Did anyone else try the US demo on a Japanese PS3? Because the cutscenes don't play, and after the end boss fight it just cuts abruptly to a screen with an URL.
 
TTP said:
Good.

I think devs should add some kind of "offscreen camera shot" post-processing effect to their games. Like an option or something with contrast all the way up, brightness half-way down and colors oversatured. They look so much better :lol
Great idea - and I think Uncharted has this! They call it the "next-gen filter". It's apparently one of the unlockables in the game. You can also set the TV settings to be like that. I really doubt anyone could play the game like that though. Eyes would start bleeding minutes after staring at a screen like that.
 
Thank god I asked my wife to start the download early yesterday afternoon, because it didn't finish until 9pm. Took like 6 hours, like usual. I've never had a download interrupt but I'll be damned if that isn't a hellishly long time to have to wait to play something you know everyone else is already playing. Ordinarily, I just download everything overnight, and then play it the next day, but for Tools of Destruction, I had no patience, I had to play it now.

So, back on topic, I sat down to play the first level last night around 9PM. I was pleased with the overall quality of the demo, everything just felt finely tuned. Visuals were sharp and detailed, animations were well done, and the sound was superb.

Gameplay was standard Ratchet & Clank fare, if you've played the PS2 iterations, you'll feel like a pro right from the get-go. There's a few tweaks here and there, with a new shoulder-mounted camera angle as is the latest trend in action gaming, and some fun new weapons on display, most of which have been talked about already in this thread.

Personally, I found the grenades to be the most useful weapon available, as they are incredibly effective at taking out hordes of baddies in a single swoop. But the real joy of R&C is the combining of weapons, resulting in hilarity and utter effectiveness.

Toss a Transmorpher onto a horde, turn them all into hapless penguins, then hit them with the Groovitron, and watch them dance like the puppets they are. Then toss a nade into the chorus line, and watch in glee as seemingly hundreds of glorious metal bolts scatter about in a display of particles never before possible. It's quite satisfying to say the least.

The first level does a decent job at giving you a different look at various forms of gameplay, from standard hack and slash, to long range shooting, jumping from skyscraper to skyscraper, grinding along rails with monorail trains coming at you fast and furious. Enemies shower you and the environment around you with laser blasts and missle attacks, buildings tumble as you soar past them, and it all comes together to make it feel like a living, breathing world under attack, and you're just a little insignifigant speck amongst it all.

Of course, your mission, is to make yourself not so insignifigant. :D

Basically, this is the same Ratchet & Clank we all know and loved. not much has changed, at least not in this level, and that's both good and bad simultaneously. On the good side, it means you are playing a finely tuned machine, an engine that knows what it can do and therefore offers up as smooth as an experience as you're likely to experience anytime soon. It runs fast, throws everything at you without seemingly ever breaking a sweat, and allows you to completely and totally enjoy the adventure without stopping to be bothered by the technical issues that hamper so many other games this generation.

But on the flipside, if in the past Ratchet & Clank failed to capture your imagination and thus, your gaming dollars, Tools of Destruction isn't likely to change that fact. It's a showpiece for the system to be sure, but no moreso than the PS2 versions were for that console. Fact is, you either love Ratchet & Clank, or you don't.

Persoanlly, I don't think there's better game of this type on any console. Not that I've seen/played anyway.
 
I actually consider myself lucky that I only played first R&C to completion, a bit of R&C2 (used cheat to visit levels) and a bit of multiplayer beta of R&C3. While I could see some of the R&C fans being saturated with the franchise, I'm still pretty much completely fresh to it, and while I wasn't completely enamored with previous entries (I preferred J&D games) this demo makes me more interested in R&C than ever. It just feels like a whole new game to me due to being so long since I last played any of them, and because of production qualities and the way graphics look now.
 
Just played the demo...loved it. Great mix of different gameplay styles, I was on my toes throughout..by the end I was LITERALLY wondering what was about to come next, so the demo did a good job in that respect :)

The traffic bit was a neat surprise..I hadn't seen that before. And the sixaxis was actually really good there, unlike many uses I've seen so far.

Loved it loved it loved it!!
 
Oh, well. Just tried the demo... and... I'm really disappointed :/






Nah... it's awesome :D

It looks fucking good, gameplay is polished (like I had any doubt, heh), framerate is excellent (seen it dropped like once, and like ~50. Awesome considering the awesome geometry and stuff moving all around)

Feels like the good old Ratchet, but with a 10x wow factor. Feels frsutrating tho, I really want to try new weapons and customization :o

The free fall part is better than expected actually. Really good demo, awesome game. Thanks Insomniac, can't wait for the full game.



Small question tho. Can someone explain me why most of the US demos (including Ratchet) are translated already ? What's the excuse behind delays for EU store then ?
 
The traffic bit was a neat surprise..I hadn't seen that before. And the sixaxis was actually really good there, unlike many uses I've seen so far.

Actually, funny you should mention that. That is by far the best I've ever felt the SixAxis implementation feel. When I was falling, I felt in complete control, I didn't feel like I was fighting it at all. That's never happened before. It just felt... refined.
 
steve said:
Actually, funny you should mention that. That is by far the best I've ever felt the SixAxis implementation feel. When I was falling, I felt in complete control, I didn't feel like I was fighting it at all. That's never happened before. It just felt... refined.

Agreed. Usually with the Sixaxis I have to think about what I'm doing. In the R&C demo, the motion controls are so natural and precise that you don't even need to be told how to use them.
 
Sho Nuff said:
Did anyone else try the US demo on a Japanese PS3? Because the cutscenes don't play, and after the end boss fight it just cuts abruptly to a screen with an URL.

Since this demo wasn't intended for the Japanese store, the Japanese movies with J-Rachet weren't incuded for space reasons given that it is meant for download.. The demo looks for those movies if you are playing on a Japanese machine and cant find them. The demo on the Japanese store will include movies.
 
steve said:
Actually, funny you should mention that. That is by far the best I've ever felt the SixAxis implementation feel. When I was falling, I felt in complete control, I didn't feel like I was fighting it at all. That's never happened before. It just felt... refined.

Yeah, exactly. It felt great.

And wait..I was missing stuff? I'm playing on a Japanese PS3. I was wondering why I was getting this Japanese text :) But there's a boss fight? Is that thing that chases you on the rails at the end the boss? Cos my demo ended just after I jumped off those rails.
 
Got around to playing it just now. HOLY CRAP! So awesome. Gameplay is tight, graphics are crazy, and the level was so varied in what the player gets to do. My friend came by during one of the cutscenes and asked what movie I was watching. :lol

I guess when you're asked that while playing a game, you've done a bang up job.

Day 1 Purchase.
 
Insomniac you sneaky bastards!!! Why do you upgrade my weapon when I basically cant play around with it anymore?!?! =c
 
awesome awesome awesome. damn. this is my first time playing ratchet and i cant believe i missed out on the past ones. it looks phenomenal on my bravia as well.
insomniac : bow
 
I have to second the sixaxis love. The only other game(?) where I didn't find motion controls to be a tiresome chore was flow (shaking the pad in Resistance doesn't really count). Usually I hate the sixaxis, I was ready to wash my hands of it after Warhawk and HS but in this it felt natural and pretty damn tight, I like it.
 
I can't believe so many people are in here raving about this and claiming that they never played the originals. Where have you people been hiding? These are AAA games, how could you have not played any of them? Going Commando is probably one of the best games I've ever played.
 
Yeah it works really well. But it feels like it's not a 1:1 thing, is it ?

I mean, when you tilt left, you move left, but just like if you pressed a button, and not necessarily according to the speed or degree you used. Or is it just me ?
 
I guess someone at sony should fix the BC for the old ratchet games now. (Ratchet and Clank III runs but with 20 fps (EU PS3)).

To Insomniac: Great demo, short but very nice. It got it all, humor, action, (sex... just stand still and watch that fifth element city, Luc Besson play this game!).

The only thing I wanted to do that I couldnt, was that when you got Ratchet zoomed (L1 pressed) I couldnt fight without having the camera to go out and in.

Many have said it before, its close to playing a damn pixar movie! Iam eager to see what you guys will produce in your third iteration on the PS3 hardware.
 
I'm not sure how wise it is to relay a thought that occurred when playing the game while being extremely tired, but that little scooter ship they are flying in the beginning of the demo... is that supposed to look like an industrial dong?
 
rc213 said:
Insomniac you sneaky bastards!!! Why do you upgrade my weapon when I basically cant play around with it anymore?!?! =c

If you want to fool around with upgrading weapons and just messing around in the demo to practice for the full game (learning to utilize the resident evil over shoulder cam, the strafing, finding which fire button gives you more freedom, etc), just die and start again from last checkpoint. You're given the groovatrons, and transmorpher ammo again and you get to start killing to skill up your weapons for upgrades until they cap. Although I think you have to visit a vendor to apply the upgrade which, like Jstevenson said, is not in the demo. I only made it to the second upgrade on both weapons. Well, the game is out in 18 days.

I had a lot of fun messing around and exploring this invasion level which is pretty straight forward. I got in the little waterfall canal to look at the pretty colors. Those globes at the start with the neon tubes in the center really look like a actual neon tube. The glass protecting it has a hexagon bee hive glossy pattern (Still clear as glass) that's in nice detail. Every thing in this game seem to have a nice micro detail to it. This thing is nuts.

So yea, R&C, Orange box, and Uncharted... and maybe UT3 if it makes it. Crap these games are going to kill some part of me. Might have to sacrifice some until later, but not R&C and Uncharted. I like FPS but I played too many of them. Will get Orange box before UT3.
 
I like when Clank asked Ratched how do he suppose they get down. Ratched replied with, "Iono, I'm just winging it." in a laid back tone. Made me think of Code Monkies or something. Can't wait to play through this game. So much funny to be had. Also I noticed the Insomniac Globe when grinding out of a tunnel. This game is going to be packed with goodies I bet.
 
I know it's already been said multiple times, but I just had to throw my two cents in. This is by far the best looking game I've ever had the pleasure to lay eyes on... and that includes PC as well. The sheer amount of geometry Insomniac is throwing on the screen at the same time is borderline mind-blowing. The level of AA being applied here gives everything a sort of dreamy quality about it, creating an impeccable image. Looking around and watching an intergalactic battle take place all around you really does give the impression that you're the star of your own Pixar film. As far as gameplay is concerned, these normally aren't the sort of platformers I'm interested in, but the production values are so incredible, I can't help but to fall in love with the damn thing.

Looks like the PS3 is finally starting to flex that muscle we all knew was hiding away under the hood. Really, really impressive stuff.
 
Heh, between this and the UT3 demo on PC, I feel like I'm suddenly swimming in "next-gen". :D

theBishop said:
What exactly makes a dong "industrial"?

I'm not quite sure. I'd crack a joke about industrial strength dongs, but that'd just make everyone cringe. In any event, I suppose industrial dongs would look something like that scooter ship. Or something.
 
GreekWolf said:
Looks like the PS3 is finally starting to flex that muscle we all knew was hiding away under the hood. Really, really impressive stuff.

There were already plenty of signs of that power in Resistance, only people were too simple to notice it.
 
AltogetherAndrews said:
Heh, between this and the UT3 demo on PC, I feel like I'm suddenly swimming in "next-gen". :D



I'm not quite sure. I'd crack a joke about industrial strength dongs, but that'd just make everyone cringe. In any event, I suppose industrial dongs would look something like that scooter ship. Or something.

Stop explaining your joke! You've been in Yankland too long...
 
steve said:
Well, technically, Resistance was 1st gen, so ToD should be classified as 2nd.

Indeed lol

PS. you can shoot at the vehicles and blow them up lol. Cruel I know.

I like flatenning the fish heads.

Plus how do I kill that big beast after the fist jump? I stop him with the disco ball...but can't seem to work out how to kill him!
 
Will this game has a world wide release?

3133Kitty-Posters.jpg


Confirmed buy anyways. :D
 
Amazing demo even though I'd seen it being played 100 times. Rock solid framerate(THANK YOU) and high contrast colors that drop kick you in the face literally. :D

Day 1 purchase w/out a doubt. 2nd Gen PS3 games fucking rock.
Congrats Insomniac for delivering once again. What would my PS3 do w/out you guys...
 
deepbrown said:
Indeed lol

PS. you can shoot at the vehicles and blow them up lol. Cruel I know.

I like flatenning the fish heads.

Plus how do I kill that big beast after the fist jump? I stop him with the disco ball...but can't seem to work out how to kill him!

The B2-Brawler looking thing with the long legs? I thought they were sent out to defend the city since they didn't directly attack you. But one appear in the cut scene where they surround Ratchet and Clank.
 
deepbrown said:
Indeed lol

PS. you can shoot at the vehicles and blow them up lol. Cruel I know.

I like flatenning the fish heads.

Plus how do I kill that big beast after the fist jump? I stop him with the disco ball...but can't seem to work out how to kill him!
Hehe, I tried to as well.
Can't figure out how.

Has anyone mentioned the little helicopter thing he has if you hold down jump?
It works better if you hold crouch, then jump.
 
The graphics blew me away. The game-play isn't something I fell in love with right away. I'm thinking this will be a great rental for me.
 
Amazing demo. Technically unbelievable and very enjoyable to play. Color me impressed.

My only grip is that there is not X axis inversion available. I know Y axis inversion will be available on the final game, but I still have doubt that X axis inversion will.
 
deepbrown said:
Indeed lol

PS. you can shoot at the vehicles and blow them up lol. Cruel I know.

I like flatenning the fish heads.

Plus how do I kill that big beast after the fist jump? I stop him with the disco ball...but can't seem to work out how to kill him!

Please...how do you kill him!?
 
tanod said:
Viral marketing troll confirmed. This is the second time you've posted this and only this. What exactly are you trying to accomplish here?

EDIT: Yeah, checking the post history, you've definitely trolled Ratchet before. Pre-order my ass.

No, I assure you I'm being 100% honest. Snah will back me up on this. I preordered the game and then canceled it after playing the demo.
 
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