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Is Wii U tablet resolution too low?

budpikmin

Member
I don't recall Nintendo ever mentioning anything about being able to play Wii games streamed to the Wii U's touchscreen. Besides, how would one play games on it that only use the Wii remote/nunchuck ?

I just assumed that you could because of the sensor bar along the top. I'm hoping that there will be some sort of dock that comes with the u-pad for easy charging and also to prop it on a surface while using the wii remote
 

Fredrik

Member
Let me answer this question with another question, do yo want to pay a lot of money for one controller? The damn controller has a tablet on it, that already makes it anywhere from $60 - $80. You want it to cost more? You want to pay more for the WiiU for just one feature? I sure don't.
Me? Hardware costs is usually low for me compared to the total software costs for a whole generation, paying $100 or $150 for a Wii U hires controller that can compete with iPad games when it comes to smaller eshop games would be no problem at all for me.
 

fernoca

Member
It should also be noted that your Cut the Rope example in the main post, is a DSiWare game; not an eShop game.

DSiWare on the 3DS (like Plants vs Zombies) look worse when stretched on the 3DS; but quite sharp scaled down on the 3DS or at the native-res on the DSlite/i/XL screen.

Not "as sharp" as iDevices/Androids/etc. but not horrible or even bad. Heck, many still prefer playing the DS/DSiWare games on the respective handhelds because of that.

Me? Hardware costs is usually low for me compared to the total software costs for a whole generation, paying $100 or $150 for a Wii U hires controller that can compete with iPad games when it comes to smaller eshop games would be no problem at all for me.
Keep in mind that the controller is not just a screen. Even Sony is losing money with the $250 Vita; so is not like the Wii U controller with everything it has and a higher-res screen will make it on the $100/$150. Even more when accessories are also marked up in prices for the sake of profits.

And so far, from what it is known all games have to be done at whatever resolution they want it on Wii U (up to 1080p); and that's what will be scaled down on the 640x480; which will still make for a nice image.

It is also known that when making games that use heavily the controller, it takes resources from the hardware.
 

FLAguy954

Junior Member
1080p at 60": 37 (not meant to be viewed up close obviously!)
DSi XL: 76
Game Boy: 83
DSi: 98
1080p at 21.5": 102 (my monitor)
DS & DS lite: 107
3DS bottom screen: 128
PSP: 128
3DS top screen: 236 (because of the insane horizontal pixel density)
iPad 2: 132
PSP Go: 145
Wii U controller: 158 (assuming it's 854x480 at 6.2")
iPhone: 163
Vita: 221
iPhone 4: 326

Oh... this is about the Wii-U... Well I'm an advocate of resistive touch screens. Super accurate 1:1 control scheme which emulates mouse controls very well.
 
I guarentee at nintendo there are lots of different prototype wiiu controllers including some with multitouch screens, its quite possible though they really couldnt work out any useful and actually fun uses for the feature

So just kill the feature before the console even releases? The DS had absolutely awful touchscreen implementations when it launched, but as time went on developers got comfortable and eventually started using it in amazing ways.

To say with 100% certainty that multitouch in no way can ever be a worthwhile addition to the tablet controller is laughably baseless. It's no different than the people insisting that the entire console is shit without it.
 

Cipherr

Member
To say with 100% certainty that multitouch in no way can ever be a worthwhile addition to the tablet controller is laughably baseless.

Who the fuck is saying THAT? Look, if you want to discuss the capacitive versus resistive, go ahead and do it. In fact many of us have laid out all the pros and cons of both technologies, and asked some really good questions.

None of you seem to want to address them directly, and you ALL keep popping in this thread and dropping pinch to zoom based statements and bailing out. Either contribute, or just troll and be on your way. Stop making up shit and effectively arguing with yourself.

It's not being used for much--which is why I said this would be a great opportunity for Nintendo to show some innovation. They could come up with completely novel uses for multi-touch that no one has attempted before.


Oh so your problem isnt the resistive versus capacitive, but that you don't feel the controller is innovative enough? Thats interesting, will be nice to hear from you after E3, in terms of what you think of the other consoles.
 

Brera

Banned
I don't think Nintendo understand that touchscreens/LCD tech has moved.

The Touch screen and the screens in general on the 3DS seem like 5 year old tech (in terms of brightness/resolution/touch). Such a let down and I've been used to the iPhone 4 for so long.

I similar experience with the WiiU is going to be a let down. Really really needs multi touch at the very least.

Hopefully as the WiiU went back to the drawing board, Nintendo we're smart...
 

fernoca

Member
Who the fuck is saying THAT? Look, if you want to discuss the capacitive versus resistive, go ahead and do it. In fact many of us have laid out all the pros and cons of both technologies, and asked some really good questions.

None of you seem to want to address them directly, and you ALL keep popping in this thread and dropping pinch to zoom based statements and bailing out. Either contribute, or just troll and be on your way.
Something similar happened at a recent thread discussing resistive vs. capactive.

Aside chubigans, and even giving examples on how to implement it on games (and a few other posters) nearly evey other post was basically:
Resistive: *List of reasons and examples*
Capacitive: The future (and pinch to zoom) *no reasons or examples*
 
Who the fuck is saying THAT? Look, if you want to discuss the capacitive versus resistive, go ahead and do it. In fact many of us have laid out all the pros and cons of both technologies, and asked some really good questions.

None of you seem to want to address them directly, and you ALL keep popping in this thread and dropping pinch to zoom based statements and bailing out. Either contribute, or just troll and be on your way.

Who the fuck is saying THAT? I never once said anything about pinch to zoom based statements or any kind of pro-multitouch stance. I'm merely pointing out that the silly, baseless conclusions as to what is and isn't "necessary" by complete arbitrary measures is highly evident on both sides. Hell, we even got people posting shitty off-screen, poorly-lit pictures of the Wii U controller as if it were some kind of proof regarding the image quality of the screen itself. There's plenty of stupidity on both sides of the argument, I'm afraid. There's really no point in trying to paint any one side as unreasonable.
 

Fredrik

Member
I don't think Nintendo understand that touchscreens/LCD tech has moved.

The Touch screen and the screens in general on the 3DS seem like 5 year old tech (in terms of brightness/resolution/touch). Such a let down and I've been used to the iPhone 4 for so long.

I similar experience with the WiiU is going to be a let down. Really really needs multi touch at the very least.

Hopefully as the WiiU went back to the drawing board, Nintendo we're smart...
That last thing is my wish too. There has to be some reason for the complete silence. I'm hoping for a specs bump as the e3 bomb. Still want a resistive screen though just for the pen precision.
 

Linkup

Member
Wii U in a nutshell:

Best looking console + worst looking controller

1.jpg


2b.jpg


It's actually a really slick design, love all the stuff packed into the controller yet seems more simple than a 360/PS3 controller.
 

Cipherr

Member
Something similar happened at a recent thread discussing resistive vs. capactive.

Aside chubigans, and even giving examples on how to implement it on games (and a few other posters) nearly evey other post was basically:
Resistive: *List of reasons and examples*
Capacitive: The future (and pinch to zoom) *no reasons or examples*



Incredible..... especially at the bolded. I knew I had seen this before. I even posted in that thread. And Ill agree with myself. It depends on the device and what it is used for.

For gaming? I want the possibility of Styli based input, and most importantly I want accuracy. It matters a LOT for gaming. And it outweighs multi-touch capacitive screens benefits which can be designed around. But if you go capacitive and sacrifice that accuracy, you can't get it back, its just gone unless you price the controllers out of reach by including a Wacom digitizer.

For tablet PC's and Phones, capacitive all the way, theres no slight pressure needed, and these devices have no other forms of input increasing the value of multitouch exponentially.
 

Goron2000

best junior ever
I'm not really a Nintendo advocate and i have no interest in buying the Wii U but some people in this thread are forgetting something very important. IT'S A CONTROLLER! I don't know about you guys but i don't want to pay $300+ on a controller and with the amount of technology some of you are asking for you'd think you were discussing a dedicated tablet. It's a controller that comes with a console.

Thinking about it, maybe Nintendo could make a premium model.
 

Kunan

Member
Do some of you guys own stock in resistive-screen companies or something? I can't believe I am reading that anyone out there tolerates -- let alone prefers -- that technology over capacitance. It's like clinging to snail mail over e-mail because you like the smell of paper.
The vast majority of the defenders here wouldn't be upset if it switched. They are debating the idea that being resistive and single-touch is going to be a huge issue. It's not. It's much more important on iDevices because it is their only form of input, vs. a supplementary input to a large array of other controls.
 

SRTtoZ

Member
Its clear Nintendo didn't include all the bells and whistles on the tablet so they could be somewhat affordable for a table/controller. I'm not sure it would do well if it cost upwards of $200-300 per controller.
 

Brera

Banned
I'm not really a Nintendo advocate and i have no interest in buying the Wii U but some people in this thread are forgetting something very important. IT'S A CONTROLLER! I don't know about you guys but i don't want to pay $300+ on a controller and with the amount of technology some of you are asking for you'd think you were discussing a dedicated tablet. It's a controller that comes with a console.

Thinking about it, maybe Nintendo could make a premium model.

I would actually prefer the controller to be much smaller and have a 3.5" screen instead.
 

KillGore

Member
I'm fine with the controller. I just wished Nintendo wouldn't have gone with the analog "nub". It works great for my 3DS but I actually prefer joysticks. I took me a while to get used to the Vita joysticks but after two weeks, it feels very good. Before it would feel weird because it couldn't give more movement but then you get used to it and works just as good as a gamepad joystick. Personally though, I've never really liked Nintendo's choice for joysticks, with theN64 being the exception. My current favorite is the 360 one.
 

Portugeezer

Gold Member
Ugh, light bleed around the edges screams "This display was recycled from a museum kiosk circa 2002."

IMO the controller is more about the functionality than the clarity of the screen. You can't expect too good, it's a controller for a console after all.
 
It's 16:9 SD resolution, which is ideal for many reasons (bandwidth, BC, etc). It's a good display for their purpose. Just be glad they didn't do a shitty TN panel.
 

guek

Banned
So just kill the feature before the console even releases? The DS had absolutely awful touchscreen implementations when it launched, but as time went on developers got comfortable and eventually started using it in amazing ways.

To say with 100% certainty that multitouch in no way can ever be a worthwhile addition to the tablet controller is laughably baseless. It's no different than the people insisting that the entire console is shit without it.

I'll more or less agree with this. While I'm on the side that doesn't feel multi-touch adds too much to the experience when buttons are available, I'd agree that it's silly to make any blanket statements about its future functionality.

That said, I think the whole resistive vs capacitive debate has very little to do with game design. Nintendo went with resistive because the elderly can have a tougher time with capacitive. That's totally a nintendo way of thinking about it.
 

udivision

Member
These questions about sensor bars, whether or not the uPad has R2/L2 triggers, or even SD card ports... why bother releasing new info when people are still catching up to last E3? :p
 
Im with the majority on this one. It wont be an issue. For the longest time, i thought the 3DS's resolution was too low, but then i played Revelations and realized it didnt really matter. It still looks good, and from a technical perspective, i realize why they went they way they did.
 

lenovox1

Member
Did Nintendo confirm no multi-touch? You can do multi-touch with resistive. There were couple of UMPCs that had it IIRC.

Katsuya Eguchi confirmed it in Spiegel

Spiegel Online said:
SPIEGEL ONLINE: Wir zählen ein paar Technologien auf, die die Wii u nicht nutzt, und Sie sagen uns, warum. . . Multitouch.

Eguchi: Der Bildschirm wird vor allem als Spielcontroller dienen. Deshalb muss er sehr präzise und sehr reaktionsschnell sein. Multitouch-Displays sind da nicht auf dem Niveau, das wir brauchen. Außerdem sind Nintendo-Spieler zwischen neun und 95 Jahre alt. Das ist unsere Zielgruppe. Wir haben festgestellt, dass Multitouch-Bildschirme die Haut alter Spieler nicht so gut erkennen.

Google Translated said:
SPIEGEL ONLINE: We count on a few technologies that the Wii does not use u, and let us tell you why. . . [M]ultitouch.

Eguchi: The screen will serve primarily as a game controller. Therefore he must be very precise and very responsive. Multitouch displays are not as to the level that we need. In addition, Nintendo players between nine and 95 years old. That is our target group. We have found that multi-touch screens do not recognize the skin of old players as well.

The spec sheet on the Wii U website also calls it a "touch" screen, and Nintendo is usually pretty good about wording things clearly. If the E3 model had multitouch, the spec sheet would have reflected that. It seems like Nintendo's "Ambassadors" at E3 weren't allowed to talk about details like that.
 
It is supposed to be held and used unsupervised by young kids, so you wouldn't want something with higher resolution as it'd just mean an increased cost if the tablet was dropped and broke.

Most people don't just give random tablets to their kids, so you can't really compare the two.
 

AzaK

Member
Yes the resolution is too low. by the time the Wii u drops, we will be adjusted to retina display style pixel densities. Will it matter for the games ? No, but it will make the Wii U look like cheap old hardware.

Jesus, that light blooming in the edges doesn't help either.

Will we? How many of us will own an iPad 3/iPhone 4 or similar by then cause that's the only thing that will give you that sort of density. Our TV's won't. Our monitors won't. Unlikely our laptops will until Apple retina-fy them.

Unless you're a pixel peeper, you probably won't even notice. I know people who upgraded from an iPhone 3GS to iPhone 4 and I asked them how nice it was to have that extra resolution and they said "Didn't really notice it".
 

CamHostage

Member
I'm more concerned with image quality, viewing angles and latency of touch tracking. Resolution tends to be overly glorified, a measure of quantifying "power" when so many other factors are more immediately noticeable to the human eye.
 
854x480 is fine for video and would even be preferable if it can display games from previous generations; it's also been pointed out that the pixel density isn't too shabby compared to many other devices. There is an unfortunate compromise if people aspire to use the pad as a web browser or as a tablet substitute but keeping in mind the primary intended usage and the fact that it's a streaming device that shares resources with the console, I don't think Nintendo can go meaningfully higher. I'll be saving my complaints for the quality of the screen.
 

Chuckpebble

Member
I know this is kind of lame on my part, but the main draw for me is backwards compatibility making my Wii library into handheld games. So yeah, that's pretty much native resolution for Wii games, so I'm cool with it.
 

SmokyDave

Member
Yes the resolution is too low. by the time the Wii u drops, we will be adjusted to retina display style pixel densities. Will it matter for the games ? No, but it will make the Wii U look like cheap old hardware.

I already am, and that's why I think the panel is too low res. Same with 3DS. I'm sure the screens look fine if you're staring at old monitors or 480x320 phones all day but when you're used to modern displays, they look cheap and low-tech. Not good for a new console.
 
I already am, and that's why I think the panel is too low res. Same with 3DS. I'm sure the screens look fine if you're staring at old monitors or 480x320 phones all day but when you're used to modern displays, they look cheap and low-tech. Not good for a new console.

Do you people's eyes explode or something then you see an old SD TV?
Geeze...
 

SmokyDave

Member
Do you people's eyes explode or something then you see an old SD TV?
Geeze...

I wouldn't know, I don't own one. Nor do I own any VHS tapes.

Also, I'd have different expectations of a device that I bought 10 years ago compared to a device that hasn't even been released yet.
 
It's fine, looks good in pictures and should only look better in person I would think.

I don't want the system costing 500$ and the controllers costing over 100$.
 

Nessus

Member
Nintendo's cheap, we all know this.

I'd be concerned if the people who tried it at E3 said that the resolution was too low, but most said that it worked perfectly fine.
 
I wouldn't know, I don't own one. Nor do I own any VHS tapes.

Also, I'd have different expectations of a device that I bought 10 years ago compared to a device that hasn't even been released yet.

You should also have different expectations for a $400+ device versus a controller...
 

Takuya

Banned
It's cheap so that they can offer the system at a relatively low price to consumers, don't expect great quality from it.
 
Wii U in a nutshell:

Best looking console + worst looking controller

I bet you ten people will all go from "Damn it's ugly" to "Damn it's ugly but absolutely comfortable" "It's not that ugly" "Best controller eva" when they try it out themselves, besides those jocks who claim they wait for a redesign for everything
 
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