1. Red Dead Redemption - I literaly just got this game for Christmas, but i'm already confident that it is the best game released this year. I was a huge fan of Revolver, and while this is pretty different it still manages to scratch that Western itch just as effectively. "GTAIV with cowboys" is pretty much what it is, but that is no bad thing because the more realistic and serious formula of IV fits it so well - elements that may have been a disappointment in a GTA game find their perfect application here. As a result, the attention to detail, the quality of the gunplay, the digital acting, the soundtrack, and the sheer amount of stuff to do in this game is ludicrous.
2. Halo: Reach - I have always been a fan of Halo, so the fact that Bungie decided to give the series its last swan song before moving on to pastures new was greatly appreciated. What they delivered with Reach was a very solid package in all areas - single player, online, firefight, forge, saved films, stats/website integration - which I will be sure to continue playing for many years to come. I owe it to Bungie for getting me into Xbox in 2001, and I guess I owe it to them all over again for getting me into 360 and Live in 2010. Hats off, chums, I cannot wait for you to change the world all over again with Activision.
3. Assassin's Creed 2 - Sort of a wildcard as it was a 2009 game, but it's on the list of eligible games and I did only play it last month, so i'm going to include it. I absolutely hated the original but could recognise the enormous potential it had - AC2 completely fulfilled that potential, blowing me away with its depth and versatility. The setting was also one of the most meticulously recreated I have seen in a game, particularly the detail in its many cathedrals. Had it not been a rental, I could easily see myself spending 30+ hours with the game to get all the upgrades and achievements. The only let-downs were the mindfuck ending (really not a fan of the present day story) and the jarring way that it shimmied around the cut content on consoles.
4. Nier - The dark horse of the list. I bought this purely on GAF hype and the weirdness of the story, and at first I did feel like I had made a mistake. It felt pretentious and really B-grade to start with, but gradually I began to appreciate it more. I grew attached to the plight of the characters more-so than any other game this year, and was shocked at the quality of the writing in some sections. It all culminated in a superb conclusion and one of the best implementations of New Game+ ever. The way it reveals more of itself as you invest more time into it is a simple concept, but one which a lot of other games seem to be missing nowadays. And I should absolutely comment on the soundtrack - it is sheer brilliance, a hidden gem if ever there was one. It makes me said that it sold like crap and that Cavia are now gone, so the chances of a proper sequel are nil.
5. Metal Gear Solid: Peace Walker - While on holiday in the summer, I only had my PSP and this game to keep me company. I was burned by MGS4 so I was a little apprehensive at first, but thankfully Kojima blazed a brilliant new path with this game that was both fun and addictive. The story was decent (a lot better than 4), I loved listening to the interview tapes, and the gameplay felt more refined and actually purposful for a change. But most of all, it was all the extras like Co-Ops and Mother Base management which I invested a solid 50 hours in. I suppose I could say it's the best portable game I ever played, and I hope some of the advancements carry over to Snake Eater 3D and Rising.
6. Alan Wake - Looking at it retrospectively, it's a flawed game indeed. The story is still a little confusing to me, but I did appreciate what Remedy were trying to do - it's much more accomplished in its narrative style and
perfect pacing than its story. The Bright Falls setting was flawlessly realised - you could really get the feeling that your were in small town USA, and despite the game being completely linear, all the work that Remedy put into the old free-roaming iteration of the game didn't feel like it went to waste. The
scale of some of the environments made the game feel almost comparably huge to something like God of War 3. I can understand the complaints regarding repetitive gunplay, but I didn't really think it was a huge issue. Better games can feel just as repetitive, and you are mainly playing it for the narrative anyway. I have just bought the DLC for a meagre 200 points each and am crossing my fingers that Remedy are allowed to push on with 'season 2'.
7. Gran Turismo 5 - I'll just get it out of the way - this was disappointing and not at all worth worth the wait. The standard cars, patchy feature set and some outright shit gameplay decisions mar the experience. HOWEVER, who says you cannot still thoroughly enjoy a disappointing game? One month later I am still playing it religiously. The updated driving model and new physics system are sublime, visuals range from medicore to outright stunning, and while not all of the game is up to par it has thankfully retained the exquisite depth that the franchise is known for. Polyphony are also putting on a noble effort with their post-release updates and Christmas themed events.
8. StarCraft 2: Wings of Liberty - I'll start by saying "I've never been a fan of RTS", but that right there is the beauty of StarCraft games - they're simply a lot easier, and infinitely more fun for a noob like me to pick up and play than any other RTS; yet at the same time they are dangerously addictive and nigh-on impossible to master. While i'd say it's not worth the 12 year wait (similar in a lot of ways to GT5), the game still exudes quality in absolutely every area, from that magnificent Blizzard artwork and CGI to the rousing hick themed music. And I don't really need to tell the veterans that when you win online in StarCraft, few other games can fulfil that same sense of accomplishment - "fuck yeah" sums it up quite nicely. Roll on
Heart of the Swarm!
9. Mass Effect 2 - I enjoyed Mass Effect 2 for what it was, despite it not being nearly as good as the original. While it's evidently gimped in practically every area, it was still an absorbing game and should hopefully adequately bridge the gap to ME3. I was not too enamoured with the 'dark' vibe of the game and really hope that BioWare take it back to its presentational roots. This seems like some really negative things to say in a GOTY list, but it's all I really can say. Ultimately: great game, better than most, but took a few steps backwards. A centrepiece for the 'dumbing down vs. streamlining' argument if ever there was one.
10. Super Meat Boy - Easily the best downloadable game released this year - it's really only at the bottom of my list because I consider downloadable titles less important than disc titles. Very inventive character designs and scenario, tight controls, a broad feature set and a catchy soundtrack puts this ahead of the downloadable pack. I particularly love how it captures that 'just one more level' feeling that so may games seem to be lacking. Getting it super cheap in Steam's sale also significantly boosted its appeal.
Side note: i've noticed a pattern here - if your game has depth, I will probably enjoy it.