I'll happily eat crow when I see a game on the Neo with PS4 level graphics running native 3840*2160.
Depends on what you mean by "native" but onQ always mentioned uprendered. Which was again right when the PS4K papers leaked.
I'll happily eat crow when I see a game on the Neo with PS4 level graphics running native 3840*2160.
It was from the official slide, no less.The RX460 is only using 14 CUs but with 56 TMUs, the 48 number is just wrong.
Exactly what the word native means, render 3840*2160 pixels in each frame. So no upscaling, no checkerboard rendering, no reconstruction. I don't recognize the made-up term "uprender".Depends on what you mean by "native" but onQ always mentioned uprendered. Which was again right when the PS4K papers leaked.
New 3ds DOES have better graphics and performance in some games though.
Hyrule Warriors Legends, both MH4U and MHG.
I know and it is wrong.It was from the official slide, no less.
Exactly what the word native means, render 3840*2160 pixels in each frame. So no upscaling, no checkerboard rendering, no reconstruction. I don't recognize the made-up term "uprender".
I highly doubt that an upgraded PS4 will render games in 4K (not counting indies). Especially if Sony is going to sell it without a taking a loss on each unit. Reading your posts in this thread I can't shake the feeling that you're massively underestimating the power required to render games in 4K at playable framerates.
Your doubts don't change it from happening, which it will, it might not be brute force native 4K but the output will be 4K resolution not upscaled but rendered.
The single(only?) funniest running gag in that cartoon. Freddie wouldn't leave that dude alone for nothing.Guess I'm Red Herring now.
Exactly I said "render in 4K". Checkerboard rendering with a target resolution of 3840*2160 only renders at 2720*1530 (give or take) and uses reconstruction to create the final 3840*2160 image.How is checkerboard rendering not included when your words were
Checkerboard rendering is still rendering & I already said it might not be brute force native 4K but it will be 4K rendered
The single(only?) funniest running gag in that cartoon. Freddie wouldn't leave that dude alone for nothing.
Exactly I said "render in 4K". Checkerboard rendering with a target resolution of 3840*2160 only renders at 2720*1530 (give or take) and uses reconstruction to create the final 3840*2160 image.
"Little loophole", if that's what makes you happy big guy sure.Even ignoring this little loophole you tried to work your way though . Neo still has the power to render a game with PS4 visuals at 4K
How is checkerboard rendering not included when your words were
Checkerboard rendering is still rendering & I already said it might not be brute force native 4K but it will be 4K rendered
When people mention 4k they mean native 4k so 3840x2160 pixels being generated not
reconstructed. Because if so then the x1 is also doing 1080p queue up the Aaron Greenberg tweet.
"People" dont think Neo can achieve native 4K and they dont think Scorpio can get the same thing done with 6TF using AMD GPU.if 4tf ps4neo can achieve 4k why did people get suspicous when phil talked about 4k on 6tf ?
Even ignoring this little loophole you tried to work your way though . Neo still has the power to render a game with PS4 visuals at 4K
"People" dont think Neo can achieve native 4K and they dont think Scorpio can get the same thing done with 6TF using AMD GPU.
4KPR?
That's not real right?
It's just not the same. 4K doesn't have a "p" in it to attach to the "r," and 2160pr just doesn't have the same ring.
LOL. Funny shop.
That's not real right?
I guess anything is possible but actually I've been thinking that given neither Microsoft nor AMD have bragged about a new chip design or it being 14nm is damn odd. So odd for me that maybe it is 'just' a super refined 28nm current APU?
(ALMOST)4K OKEY DOKEY?
Although that is a bit of a mouthful
Even ignoring this little loophole you tried to work your way though . Neo still has the power to render a game with PS4 visuals at 4K
4Kinda
Exactly what the word native means, render 3840*2160 pixels in each frame. So no upscaling, no checkerboard rendering, no reconstruction. I don't recognize the made-up term "uprender".
Wait, I've followed the hardware assessments pretty closely. You're suggesting the Neo would be able to run standard PS4 games at...4K? I mean honestly, the base PS4 can't even run all titles at 1080p.
Wait, I've followed the hardware assessments pretty closely. You're suggesting the Neo would be able to run standard PS4 games at...4K? I mean honestly, the base PS4 can't even run all titles at 1080p.
Sony have a patent which mentions "up rendering" it's some kind of technique which is supposed to be capable of rendering multimedia content at higher resolutions, I'm not really sure if this will tie directly into gaming and the PS4 Neo though.
"METHOD AND SYSTEM FOR USE IN UPRENDERING MULTIMEDIA CONTENT"
Link - http://www.freepatentsonline.com/y2016/0005344.html
I'm suggesting that Neo could render a game like Madden or NBA2K that is 1080P 60fps on Xbox One & PS4 in 4K .
Am I the only one excited for the OS improvement. It seems with every update my X1 gets way more lag. Here's to the One S fixing this!
onQ the great
LOL. Tooting your own horn again. The rx 400 series is required for HDR and anything higher that the 460 would supposedly be directly competing with the neo for release timeframe, power, and price.
If you took the rumor and gears commentary at face value it was the only real choice of GPUs that will be in mass production by that timeframe. No need to post 10 pages of slides.
I'm suggesting that Neo could render a game like Madden or NBA2K that is 1080P 60fps on Xbox One & PS4 in 4K .
Check the date of my post it was before Xbox OneS was even announced
onQ123
Junior Member
(03-25-2016, 08:25 PM)
In this specific example, it's hard to know. Sports games are often the ones pushing the envelope the least, given that they often play across a range of platforms and generations, so it's at least possible that they may be able to use the extra power to get to 4k.
Other games, almost certainly not native 4k.
That said, I do think Sony's 4k upscaling technique does sound interesting, and isn't just a standard upscale (And something I look forward to seeing in practice). BUT, defining 4k as actual 4k rendering is important. There needs to be a standard when people say 4k.
Come on man... Here's a counterpoint - who cares? Why do you even care?
Check the date of my post it was before Xbox OneS was even announced
onQ123
Junior Member
(03-25-2016, 08:25 PM)
Remove "gears commentary" and the same thing applies. It would still be the cheapest 400 series card in production for the timeframe and matching rumors.
It's not upscaling
Yes it is. Sony even uses the term "scaling" in the Neo slides. It doesn't matter if you call it uprendering, reconstructing, or checkerboard rendering. It's not the native resolution, which is what many people go by when referring to a resolution. You are using a technique to scale a lower resolution to better match a higher resolution.
That's for the games that have a final buffer resolution lower than 3840 x 2160
At this point this GIF sums it up. Checker board rendering is using frame buffers lower than 4K to piece together a 4K image. That's a form of upscaling no matter how you slice it. Even if it's only certain components of the frame being reconstructed. I'm glad they aren't using straight pixel multipliers, but it's still the same concept.
Matching what rumors? when I made that post no information was out about what would be inside of Xbox OneS .
By three months, dude.
http://hardzone.es/2016/01/05/xbox-one-slim-no-saldra-hasta-que-amd-lance-polaris/
January 5, 2016
Nope. It's not going to be able to push 4x the pixels.I'm suggesting that Neo could render a game like Madden or NBA2K that is 1080P 60fps on Xbox One & PS4 in 4K .
By three months, dude.
http://hardzone.es/2016/01/05/xbox-one-slim-no-saldra-hasta-que-amd-lance-polaris/
January 5, 2016
Do you need all alpha effects and shadows to be done at native res too? and any screen space reflections?
What is *native* res these days really?