I played the DR3 on xb1 and don't really remember it being a technical disaster at all. The frame rate was fixed with the first patch and was pretty consistent through the majority of the game. Granted its been a while since I played it. As for Ryse. I don't understand why you are so down on it if you don't own an XB1. Have you played it? While it was repetitive, the game was beautiful and the story was pretty decent. I found that I enjoyed it more the second time I played it, understanding the movement better. I have a feeling it will be awesome at 60fps.
Yup, my friend has an XBO. I played a few of its most major releases to get a feel for it. Ryse I played for hours, as a big action game fan. It was an atrocious action combat game. I'm extremely critical of games in this genre since it's one of my favorites. Ryse was more shallow that God of War and Batman, for example, and those games are really low on the quality combat list. Ryse was shallow, lacked compelling enemy variety, extremely low flexibility of design, and endless showstopper 'finishers' which just serve to bring all the proceedings to a pace-killing crawl.
Dead Rising 3, it's possible they fixed the framerate a bit in the patch, I don't know how much it improved... since the framerate dips occurred even after (unless there has been a new patch released since February that fixes this too). But there's all sorts of technical issues - extreme texture pop-in, glitchy zombies, and of course, depending on how you score it, the abysmal 720p resolution.
Since I was unable to evaluate the game pre vs. post patch, I can only go by what was released about the infamous patch ->
The Eurogamer analysis had this to say:
So, just what kind of improvement - if any - does the mammoth 13GB patch bring to the table? Initial observations during our two gameplay sessions yield few signs of any game-changing differences: we still see performance being similarly impacted in heated gameplay moments, or in locations packed with detail as we speed through zombie-filled city locations in fast cars. Our pre- and post-patch analysis video shows low frame-rates of around 22fps when alpha effects and a large number of enemies come into play both before and after we updated the game.
In some scenes we actually see the pre-patched game put out slightly higher metrics, but this simply reflects variances in gameplay between our two test runs. Overall, it's hard to see where exactly the improvements in performance have been made, suggesting that the optimisations are rather more subtle than we were hoping for. In the first two to three levels at least, there are no obviously noticeable signs of the smoother experience promised by Capcom Vancouver, and a close look at the game's real-time cinematics reveals almost completely identical frame-rates in exact like-for-like scenes, where the rendering load is very closely duplicated on repeat playthroughs. Clearly, cinematics alone won't be engaging many of the game's sub-systems, but it does suggest that the core rendering engine hasn't seen any fundamental upgrades, as sudden drops in frame-rate occur at exactly the same moments.
This syncs with my experience of Dead Rising 3. Many, many framerate hiccups, frequently dipping below 30fps. It's not like it's hard to recognize either ... it can get quite severe at times.
So, I'd certainly suggest waiting. And like I said, it's not about us. It's about him. He has a PC, and he wants the factually superior version. Why tell him to jump on an inferior version when a better one is around the corner?
We'll get 1080p, our 60fps. We'll get a reduction on the horrendous texture pop-in, and hopefully some of the glitchiness in the game will be reduced (although probably not, given it's Capcom. But all the other benefits are worth it). Let the gamer enjoy the best version.
BruiserBear said:
Peggle 2 hasn't been announced for any other platforms yet.
Doesn't need to be. We're on NeoGAF, we're not Microsoft's advertisement arm. Our duty is to inform fellow GAFers of the truth. Peggle 2 is not exclusive, period, so there's no reason to try to mislead him that it is in a feeble attempt to pad out XBO's exclusives.