blindrocket
Member
I moved my surround sound upstairs to my "game room" tonight and have it hooked up to my PS3 via optical cable. Hopefully the game has some good ambience.
GreekWolf said:Now PS3 owners (including myself) get to crow for a few days about owning the definitive edition of Oblivion.
If I can get my equipment set up in time, I'll try to take some shots of both versions, once the new shader hits the 360. That ought to be an interesting comparison.
Ploid 3.0 said:I want to see the new screens. Screens taken by users and not resized to website format (small and crap that usuall websites do).
kikonawa said:576 is by default 50hz
SpokkX said:shit this would suck, I hate 50hz.. probably better suited in this thread though:
http://www.neogaf.com/forum/showthread.php?p=5863732&posted=1#post5863732
painey said:excellent post Futurevoid.
painey said:It is a shame that you had to put more time and effort into comparing the two than any gaming website where people are paid to do stuff like this.
God yes. Another tidbit I forgot to mention. The contrast on the Playstation 3 version is definitely much nicer. You can actually see into shadows decently now and it doesn't require recalibration of your television settings to get a good picture out of.AgentOtaku said:Contrast is no longer overally broad as it was on the 360 version. Even in the darkest of dungeons, I didn't have to touch the brightness
Futurevoid said:God yes. Another tidbit I forgot to mention. The contrast on the Playstation 3 version is definitely much nicer. You can actually see into shadows decently now and it doesn't require recalibration of your television settings to get a good picture out of.
I definitely attribute some of this to the HDMI output of the PS3 as I've noticed HDMI is a bit "lighter" than component (just a personal observation). I suppose it would be an interesting test to get the PS3 hooked up via component and see if the contrast levels suffer any.
Nice. Texture resolution really is identicle for both versions though. It's a lack of AF makes them look muddied on 360.AgentOtaku said:So got to play for a bit. Basically reinforcing everything else that has been stated thus far
- Textures ridiculously crisp now and certainly higher res...
- it may very on TV to TV, but in my case (Sony Bravia 40S2000), HDMI trumps component
- Contrast is no longer overally broad as it was on the 360 version. Even in the darkest of dungeons, I didn't have to touch the brightness
- Loads time are excellent. Especially with the little things, like switching menus, animation transitions, AI kicking in, etc.
- Overall improved framerate over the 360 sku (barely).....exception being when using the torch with a bunch of shit going-on =p
- Dead zone is a bit worse than it was on the 360 version (which was too broad itself to begin with). Think Far Cry Instincts broad...but you can get used to it. As far as the rest of the controls, I think if feels tighter and more responsive on the Sixaxis (thumbing through menus, attacks, spell-casts, etc.) by just a hair...
- LoD Shaders FTW!!!
If you haven't picked it up Oblivion yet, I would say this is the sku to pick up. Exceptions being if you have a high end Comp or you won't Shivering Isles sooner than later
danwarb said:Nice. Texture resolution really is identicle for both versions though. It's a lack of AF makes them look muddied on 360.
Well, it is the case (I'm sure). Anyone with the PC version can confirm this by comparing 4xAF with tri-linear filtering on the default high-quality textures.teiresias said:This doesn't seem to be the case based on pics.
Yep. The "Loading" prompt still appears.teiresias said:Does the PS3 version bring up "loading" prompts as you run through the wilderness?
There are sensitivity options in the menu for both vertical and horizontal movement. However, that does not affect the "dead zone" that has been mentioned in the thread.Oni Jazar said:Sucks to hear about the aiming and movement. There isn't any way to change sensitivity in the options?
No differences there. The transitions are just the same.dark10x said:How about the music? Is it handled in the same fashion or have they improved it (transitions). Previously, it would very quickly cut to a battle song when an enemy was near only to just as quickly jump back to another song when it was finished rather than continuing the song that was playing prior to battle.
From my impressions on the last page:dark10x said:Anyone take a horse ride yet? The 360 version always went to hell the second you jumped on a horse (so much stuttering).
Futurevoid said:Thanks to 4+ gigs of data that the game requires of the Playstation 3 hard drive, the stuttering present on the Xbox 360 version of the game as it streams in content has been greatly reduced. Almost to the level of it being a non-issue in many cases. The Playstation 3 version of the game will still display some hitching when the "Loading Level" prompt appears but you would have to be blind to not see the difference between the two versions of the game (granted I plan to do more comparisons as I move through the game and into more "demanding" instances of content streaming)
During my travels to Bruma the Xbox 360 version paused for half a second and then stuttered for a few moments as I turned a bend in the road to reveal a large collection of trees with multi-colored leaves indicating fall has arrived in Tamriel. The geometry around my character on horseback was finally streamed into view after a few moments and the game returned to a decent pace. The Playstation 3 at the same exact point literally hitched for half a second as the trees and surrounding flora appeared smoothly in the backdrop. I was pleasantly surprised to say the least.
I continued similar tests throughout the entirety of the journey and was met with similar results the whole way through. The Playstation 3 version is noticeably smoother with regard to how content is streamed to the player in-game. You will also notice that the same sluggishness I noted above with regard to turning is still on display in the outdoor areas of the world as well.
GreekWolf said:Now PS3 owners (including myself) get to crow for a few days about owning the definitive edition of Oblivion.
If I can get my equipment set up in time, I'll try to take some shots of both versions, once the new shader hits the 360. That ought to be an interesting comparison.
Durante said:People complaining about not seeing anything at night / in dark dungeons: Have you ever entertained the thought that you're not ****ing supposed to without a torch/light/spell/night sight?
And people call me crazy if I fear PC games being dumbed down for a wider audience...
Shawn said:Hey, guys -- what firmware update do you think is on the disc?
Well, shouldn't there be?There's a firmware update on the disc?
Shawn said:Well, shouldn't there be?
The close-up textures wouldn't be affected by AF.danwarb said:Well, it is the case (I'm sure). Anyone with the PC version can confirm this by comparing 4xAF with tri-linear filtering on the default high-quality textures.
Heh, I haven't thought about that.Since you don't have a net connection, I'll guess you'll be one of the first to find out
I went and took some screens just to make sure.Marconelly said:The close-up textures wouldn't be affected by AF.
There's a difference on the ground yes, but earlier on someone was talking about difference on the texture on the walls and such, which I assumed would be vertical surfaces. I guess the only way to be sure is to point the viewpoint right towards some wall on both versions, as to make it not possible for AF to make any difference. Either way, you're right, AF always does help a lot.danwarb said:I went and took some screens just to make sure.
Old CVG comparison pics:
PS3 (still representative of the game?)
360
And from the very same spot with high-quality textures and no mods:
PC with AF
PC without AF
It looks like AF is the difference there; and a very nice one too.
That's like asking "if we disregard the fact that the PC version still looks a lot better, doesn't the PS3 version look best?"If we disregard the pc mods and just talk about vanilla Oblivion, it looks like the PS3 version also looks considerable better than PC version. Is this true?
Shompola said:If we disregard the pc mods and just talk about vanilla Oblivion, it looks like the PS3 version also looks considerable better than PC version. Is this true? Does the highest setting in the PC version fix the hideous mountain textures that are far away?
I continued similar tests throughout the entirety of the journey and was met with similar results the whole way through. The Playstation 3 version is noticeably smoother with regard to how content is streamed to the player in-game.
Durante said:That's like asking "if we disregard the fact that the PC version still looks a lot better, doesn't the PS3 version look best?"
But to answer your question: Without any modding (which, in this case, is extremely easy) the PC version does have the horrendous low-res distance textures of the 360 version, yes.