Manos: The Hans of Fate
Banned
Mr Sandman said:I loved the tone of WaW and it was even brought well over into the multiplayer. Tons of Saving Private Ryan moments. Like seeing a guy run up to a tank with a satchel charge and not getting clear of the blast range exploding himself to bits, or a bazooka rocket nailing a guy up in a church tower and just seeing a red blood cloud and limbs. Really grotesque and gritty stuff that made you go "oooo" as opposed to MW2's Halo ragdoll stuff which was more on the funny side. I have faith Treyarch will bring this tone back.
theignoramus said:Yeah WaW is a cool game, replaying the campaign right now and it's kind of surprising how savage everything in it is. I like that the combat in WaW is brutal enough to make you feel like you're a participant in in something utterly hideous. I like that this message wasnt communicated in the ham fisted manner of,say, No Russian.
This, I just felt the game allowed you to make an emotional connection more. It was cool that two incidents actually changed the story progression (and if you got trophies). I mean Treyarch introduced the concept of non-linear story into a COD game, I wish people gave them credit for trying something IW was never up to doing.
I also loved the very unconventional type of score Sean Murray provided for the game. The mix of electronic and traditional orchestra was great. Blackcats was so epic at the end of the mission. The use of heavy drums to sound like bullets was a great idea.