More_Badass
Member
You can follow its development here:
http://forums.tigsource.com/index.php?topic=45642.0
http://hopooo.tumblr.com
Free alpha is available to download here:
http://hopoo.itch.io/deadbolt
Grim reapers are commonly displayed as a hooded figure in a scythe, sending people to the afterlife. This was good back in the old days, but today, with the invention of doors with locks and guns, the grim reaper is having a hard time reaping lives. That is where you come in, as the modern day grim reaper, with modern day equipment, ready to kill modern day undead.
Deadbolt is a side-view action shooter made by the same developers of Risk of Rain. The best comparison that I have heard is a mix between Hotline Miami's twitch shooting and over-the-top gore along with Gunpoint's tactical traversing. You just run around and shoot things
The plan is that the more you play, the better arsenal of weapons you have. While you start with a fully loaded gun, the bullets are never enough to clear the whole building; therefore, you have to scavenge the weapons of other enemies, resulting in an almost puzzle-like gameplay of bouncing between different enemies to get ammo to kill the next.
http://forums.tigsource.com/index.php?topic=45642.0
http://hopooo.tumblr.com
Free alpha is available to download here:
http://hopoo.itch.io/deadbolt
Grim reapers are commonly displayed as a hooded figure in a scythe, sending people to the afterlife. This was good back in the old days, but today, with the invention of doors with locks and guns, the grim reaper is having a hard time reaping lives. That is where you come in, as the modern day grim reaper, with modern day equipment, ready to kill modern day undead.
Deadbolt is a side-view action shooter made by the same developers of Risk of Rain. The best comparison that I have heard is a mix between Hotline Miami's twitch shooting and over-the-top gore along with Gunpoint's tactical traversing. You just run around and shoot things
The plan is that the more you play, the better arsenal of weapons you have. While you start with a fully loaded gun, the bullets are never enough to clear the whole building; therefore, you have to scavenge the weapons of other enemies, resulting in an almost puzzle-like gameplay of bouncing between different enemies to get ammo to kill the next.