TheMoon
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Developed & Published by: Ronimo Games
Platform: Wii U
Release Dates: May 21, 2015 (NA/EU)
Genre: Sidescrolling Real-Time Strategy & Action
Multiplayer: Local for 2 players with two-screen mp (each with their own screen, gamepad + TV)
Off-TV Play: Yes
Touch Controls: Yes, the whole game can be played with either touch or buttons
Supported controllers: Wii U GamePad, Wii U Pro Controller, Wii Remote+Nunchuk, Classic Controller (Pro)
eShop download file size: space required to download = 1038,9MB; file size after installing = 522MB
Swords & Soldiers II builds on the original WiiWare game with completely new factions and a new hand-drawn art style. The game is a 2D sidescrolling Action-RTS in which the player selects the build order for units who then march toward the enemy automatically. Since players take on a kind of god-role, they can intervene in the battle via special skills.
After the magnificent chili pepper was acquired and a heavenly barbecue was had at the end of the first game, an army of demons suddenly shows up. Redbeard and Blackbeard may have to put aside their differences to defeat this most annoying annoyance. Thankfully they have a special power. Mead.
Why should I care?
Swords & Soldiers was very well received on WiiWare. It's both hilarious and very fun to play these hectic battles where you can't pause and have to think on your feet and really optimize build orders as to not get overrun.
What's new in this one?Well, there are the two wholly new factions, demons and Persians, the new art style, the revamped multiplayer mode that is now spread across two separate screens for both players and a feature which allows you to pick from any of the units in the game and create your own roster for battles.
Is this one more balanced than the first game?Why not hear it straight from one of the devs themselves! 
(Joost here, one of the devs.) We spent a lot of time on making the balance in Swords & Soldiers II more interesting than in Swords & Soldiers 1. A change that makes a big difference is that unit cooldowns are much shorter now. This means that if you have a lot of gold, you can do a waive of of only one or two units, while in S&S1 you basically always used it for the exact same all-unit-waive. Hell, you can now even do a crazy kamikaze-only attack! So there are much more options for different tactics now. This may sound like a subtle change but it really makes a big difference. We also added super units, retrievable gold stacks and just more variation in unit and spell design in general. In total we think the balance allows for much more creativity and surprise, while also just being more balanced in general.
As a bonus option you can also create your own Custom Army from all the existing units and spells (including a bunch of neutral bonus units and spells). This is focussed less on balance and more on creativity and crazy fun.
Nintendo of Europe interviews Ronimo about S&S II
Official Site
Daily Duel series on Ronimo's YouTube account
Introduction Trailer
Launch Trailer
Screenshots:
http://www.destructoid.com/review-swords-and-soldiers-ii-292182.phtml
http://www.gamespot.com/reviews/swords-and-soldiers-2-review/1900-6416148/
http://www.examiner.com/review/swords-and-soliders-2-review-a-sequel-to-be-proud-of
http://www.nintendoworldreport.com/review/40277/swords-n-soldiers-ii-wii-u-review
*** OP will be updated with more stuff. if you have anything you'd like added, let me know! ***