• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Iga weary of 3D Castlevania ('Wii not fit for Castlevania')

CO_Andy

Member
Interview with the director of Castlevania. Selected quotes taken from the latest issue of Play:
Play: We need a 2D Castlevania on next-gen console.

Iga: I've been thinking, trying to simulate various forms of Castlevania on next generation. I do understand that fans love 2D. I've worked on 3D platforms twice already, but i'm not really happy about my work. And as you know, i don't want to lose. I want to be challenged. But no matter what platform it is, i will tell you that i will always continue to work on 2D games.

Play: I can see why you haven't been that thrilled with the 3D games so far; they have been a lot more battlebased than platforming. And with Symphony and the earlier Bloodlines games, there was more platforming and swinging with the whip and stuff like that. Are those the types of things you might incorporate more into a next-gen 3D Castlevania?

Iga: Yeah, you're right. I've been facing a dilemma over 3D game platforming... obviously i've done two projects already and i know something is wrong. I have certain ideas in my head, but we're not up to the stage of expressing that in the game. That's something i'm not happy with and really want to meet the challenge.

Play: Has your team been experimenting with the Wii controller?

Iga: I actually have, and from that experience i've noticed that Castlevania might not fit the controller. Wii is targeting some short gameplay, whereas Castlevania is a longer game. Once you get into the game you've been playing for so many hours it doesn't really fit with Wii.

Iga broke my nanos :(
 
iga said:
I've been facing a dilemma over 3D game platforming... obviously i've done two projects already and i know something is wrong.

awesome! iga gets it! we're tired of 3d castlevania too!

I have certain ideas in my head, but we're not up to the stage of expressing that in the game. That's something i'm not happy with and really want to meet the challenge.

NOOOOOOOOOOO
 
He`s probably under pressure from SCE to make each of his home console titles 3d. He knows that he`s better at 2D, but he probably doesnt have the headway to do it.
 
Well good, as long as he acknowledges how completely shitty they were, fine. But it's time to change that. Dawn of Sorrow ****ed LoI and CoD's wives at the same time and then burned their house down and it took like 5 seconds.
 
Iga: I actually have, and from that experience i've noticed that Castlevania might not fit the controller. Wii is targeting some short gameplay, whereas Castlevania is a longer game. Once you get into the game you've been playing for so many hours it doesn't really fit with Wii.

Iga hates innovation.

He should probably needs to take classes or some shit from sony santa monica, because that is pretty much I how I pictured castlevania to be in 3d.
 
Play: Has your team been experimenting with the Wii controller?

Iga: I actually have, and from that experience i've noticed that Castlevania might not fit the controller. Wii is targeting some short gameplay, whereas Castlevania is a longer game. Once you get into the game you've been playing for so many hours it doesn't really fit with Wii.

Philno.GIF
 
At this point, it would be best if he used 3d models with a 2d perspective (as Konami has with Shattered Soldier and Gradius V) to make the penultimate PS2 Metroidvania.
 
TheTrin said:
He`s probably under pressure from SCE to make each of his home console titles 3d. He knows that he`s better at 2D, but he probably doesnt have the headway to do it.

i could believe that he's under pressure from konami to make 3d castlevanias, but only sony's american arm seems to have any objection to 2d games, and in any case i doubt they go around telling independent developers what to make.
 
drohne said:
i could believe that he's under pressure from konami to make 3d castlevanias, but only sony's american arm seems to have any objection to 2d games, and in any case i doubt they go around telling developers what to make.

Which is completely retarded and void of any logic, considering how acclaimed Symphony of the Night was.
 
_leech_ said:
Just stop with the 3D experiments and give us some 720p 2D lovin'. Please.

What blows my mind is how utterly insane a next-gen Castlevania, hell any next-gen 2D platformer could look after harnessing the newer tech... I mean Symphony of the Night was gorgeous, and still is... I can't even begin to fathom how detailed and huge and fluid a 2D world on PS3/360 would look.
 
Play: Has your team been experimenting with the Wii controller?

Iga: I actually have, and from that experience i've noticed that Castlevania might not fit the controller. Wii is targeting some short gameplay, whereas Castlevania is a longer game. Once you get into the game you've been playing for so many hours it doesn't really fit with Wii.
Translation: I suck at coming up with new, interesting ideas.
 
Balzac said:
At this point, it would be best if he used 3d models with a 2d perspective (as Konami has with Shattered Soldier and Gradius V) to make the penultimate PS2 Metroidvania.

That would be the smart and logical thing to do. The ease of 3D graphics development and the 2D gameplay that fans want. Yet it's not being done.
 
Balzac said:
At this point, it would be best if he used 3d models with a 2d perspective (as Konami has with Shattered Soldier and Gradius V) to make the penultimate PS2 Metroidvania.
Iga rejected the idea if i'm not mistaken.
 
Well, the only alternative is to make gorgeous high-res 2D art. They'd have to devise some method of rendering it more easily, of course; 2D art is very time consuming. Perhaps parading around "HD-2D" would get Sony off their backs?
 
I'd like a Rondo of Blood-esque, 480p-res 2D Castlevania on Wii. Wouldn't even need the retro controller, just the 3 face buttons, + and - on the wiimote. Add some waggle related functions if you have to (backdash, forward dash).
 
TheTrin said:
He`s probably under pressure from SCE to make each of his home console titles 3d. He knows that he`s better at 2D, but he probably doesnt have the headway to do it.


Then **** sony and move to the Wii, not every game has to take advantage of the Wiimote, he could use the basic controller fucntions of it to make an awesome 2D game

which we've heard from other developers that Nintendo is the only one that has no problem with 2D Games on their System

IGA needs to just say ok I suck at 3D Games, if sony wont let me make a 3D castlevania than instead of continuing to drag the series to hell on consoles its time to move to Nintendo and make a 2D console castlevania
 
3D castlevania would probably work fine if it took more of an action RPG direction rather than trying to tread Devil May Cry territory. and they probably should quit relegating the game to a damn castle. 3D is about vastness, yadda yadda

think CV2: Simon's Quest in 3D
 
davepoobond said:
more like Castlevania is not fit for IGA.

To be honest, there isn't much that's fit for IGA. I can't believe the dude actually thinks he's a game designer after making his entire career off of ripping Metroid off. :lol He was hoping lightning would strike twice by attempting to rip off Devil May Cry, but fission mailed not once...but twice.

The dude is a joke, and the faster he leaves the series the better.
 
I posted about this before but I'll say it again,

YOU DONT HAVE TO USE IT LIKE A ****IN WHIP!!

What it could give you is full control over WHERE you whip which would rock if implemented properly.

Damn, give this franchise back to KCET, they did a much better job on their second try than IGA could ever hope of doing.
 
regardless of what iga says ... if wii is a hit and has a considerable life span, i'd imagine a castlevania wii would show up at some time or another. its just how the franchise game works

i think iga's just saying he isn't exactly rushing out of the door to get castlevania on the console
 
Yes, you don't have to use Wiimote as a whip. Like in Zelda you just press the button for the sword attack. IGA don't know how to make a good 3D game. Someone should send him Devil May Cry asap!
 
gconsole said:
Yes, you don't have to use Wiimote as a whip. Like in Zelda you just press the button for the sword attack. IGA don't know how to make a good 3D game. Someone should send him Devil May Cry asap!

You know i think someone already sent him Devil May Cry, because that's where Castlevania: lament of innocence came from. :/
 
happyfunball said:
Damn, give this franchise back to KCET, they did a much better job on their second try than IGA could ever hope of doing.

This quote would be so real and in my face if IGA's Castlevania games weren't done by KCET! So in my face.

Let's be realistic here. A Castlevania game would be so completely obnoxious and unplayable on that Wii system. No matter how fit you are, repetitively flicking the remote to do basic attacks would be unbareable after a few rooms. It's too much strain on your wrist; no one can do that many repetitive motions without getting tired of it. If you've ever played Dragon Quest Kenshin, you'd understand; SHOCK: doing a bunch of repetitve motions, no matter how simple they are, eventually wears on your muscles! A Castlevania-type game, whether it be old-type or "metroidvania-type" would only be playable for 15 minutes at a time. True story.

Also, IGA gets way too much shit for the 3-D Castlevania games. Let's be reasonable. Castlevania:SOTN is one of the best 2-D games ever made. No 2-D Castlevania will ever come close to matching it (Aria of Sorrow and DS don't even come CLOSE to matching everything SOTN offered), how is a 3-D action game going to come close when the entire genre of 3-D action games can't match even simple 2-D games like Contra.

And, no, a hi-res 2-D game is completely impossible. Take, for example, Guilty Gear games, which run at 480p. Those games have a huge budget for a 2-D fighting game, and all of those games feature hi-res sprites that animate like poo. Expecting a 2-D action game with varied locales and 100+ enemies to look like that is totally ridiculous. It would require a budget so large that MS would balk at spending that kind of money on Halo 3.

Although, Konami is stupidly cheap with the GBA/DS Castlevania games for some reason. Each one sells way more then their individual profits indicate, no matter how low they look. I would guess Cool Girl/Cy Girls had probably 2-3x the budget of Castlevania: Lament of Innocence, likewise with Tao's Adventure and Lost in Blue compared to Dawn of Sorrow.
 
I can't believe that there are people who are hating on the man who brought us SoTN and the Gameboy Castlevania games... Castlevania doesn't need 3D.
 
the androgyne said:
Here's the game he should be looking to rip off this time.

ultimate-ghosts-n-goblins-20060510024525619.jpg

ultimate-ghosts-n-goblins-20060510024525150.jpg

ultimate-ghosts-n-goblins-20060510024522447.jpg


Better yet just give Capcom the license :)
Why, so Castlevania can only be used for remake fodder for the next 10 years? *ZING!*
 
Top Bottom