Stop calling enhanced ports - aka remasters - 'HD remakes'! Stop calling remakes or re-imaginings 'HD remasters'.
(edit: I mean reimaginings in title)
I've seen a lot of people mixing up these terms, I've even seen quite a lot of people on this forum calling the upcoming Ratchet & Clank PS4 reimagining an 'HD remaster' (which is of course doing a complete disservice to the game, since it has been re-built from scratch with art assets built from the ground up)
I'm just going to quote one of my older posts: (principle of minimal effort, right)
So don't dare to denigrate Ratchet & Clank on PS4 by calling it an "HD remaster". Don't call Tomb Raider (2013) an "HD remaster". Don't call Star Wars: Battlefront an "HD remaster".
And vice versa, don't call 'The Last of Us Remastered' an "HD remake" (doesn't even make sense because the original release was already in 'HD ready' - resolution [1280 x 720p])
(edit: I mean reimaginings in title)
I've seen a lot of people mixing up these terms, I've even seen quite a lot of people on this forum calling the upcoming Ratchet & Clank PS4 reimagining an 'HD remaster' (which is of course doing a complete disservice to the game, since it has been re-built from scratch with art assets built from the ground up)
I'm just going to quote one of my older posts: (principle of minimal effort, right)
Remaster = enhanced port. Same game, same assets and everything, but with a few visual/performance-related improvements (e.g. Shadow of the Colossus HD (PS3), The Last of Us (PS4))
Remake = New assets recreated from scratch with modern game technology; modern game engine. Generally faithful to original level design and atmosphere, same story arch, but completely overhauled graphics. (e.g. MGS: The Twin Snakes, Oddworld New 'n' Tasty)
Reboot/re-imagining = Game completely built up from scratch. Everything completely overhauled in terms of gameplay, graphics, setting, story. Characters and trademark gameplay elements usually remain intact, but the gameplay is otherwise completely updated and re-imagined. In a franchise reboot, franchise continuity gets discarded. (e.g. Tomb Raider 2013, Thief 2014, Star Wars: Battlefront 2015. In a re-imagining, franchise continuity doesn't get discarded, but the amount of 'NEW' is comparable to a franchise reboot (e.g. Ratchet & Clank 2016, Phantom Dust 2016)
So don't dare to denigrate Ratchet & Clank on PS4 by calling it an "HD remaster". Don't call Tomb Raider (2013) an "HD remaster". Don't call Star Wars: Battlefront an "HD remaster".
And vice versa, don't call 'The Last of Us Remastered' an "HD remake" (doesn't even make sense because the original release was already in 'HD ready' - resolution [1280 x 720p])