I figured not everyone read the Polygon article about Gears, but in it, we find out more about the project The Coalition (formerly Black Tusk Studios, formerly MS Vancouver) worked on that was ultimately cancelled in favor of Gears 4. The name of the game was never publicly disclosed but according to ntkrnl it was called Shangheist.
A teaser of the project was shown at E3 2013: http://www.youtube.com/watch?v=zidvu6UnDaM
Those are certainly interesting comments if you compare them to what Phil Spencer had to say about the game/project last year:
A teaser of the project was shown at E3 2013: http://www.youtube.com/watch?v=zidvu6UnDaM
Black Tusk started with a team of approximately 20 full-time staff in 2012 as the project began preproduction, adding staff to grow to almost 100 by the end of 2013. That’s when the Microsoft Studios mothership presented it with a unique scenario and a difficult choice.
"We could continue working on the IP we were working on," Crump says. "Or we had the opportunity to take on Gears of War."
"Microsoft was in discussions with Epic," Crump says. He and other senior members of Black Tusk assembled to discuss the studio's future. "We were hugely invested in what we were working on. You don’t spend a year and a half working on a game without getting attached to it. There was a lot of discussion."
The committee understood that not everyone at the studio would react positively to the change. "I’d be lying if I said there weren’t some people on the team who were disappointed when they found out the thing they’d been working on for so long was going to be shelved," Crump says. "If you’ve been in the game industry long enough, you’re going to go through project cancellations. People go through this period of mourning a bit. You have to give them that space and time to go through that, the sense of loss that people have around something they’re invested in."
But according to Crump, in the end, the final decision was a "no-brainer."
"We went around the table and everybody was in favor of going for Gears of War." On Friday, January 21, 2014, Crump, former General Manager Hanno Lemke and the management team announced to the studio that its in-development project would be canceled, and Black Tusk would immediately transition toward Gears of War.
http://www.polygon.com/2015/7/28/9005697/gears-of-war-present-futureCrump is cagey about what that game was. "We were in late preproduction. We didn’t have a full vertical slice," he says, referring to a limited, playable build meant to demonstrate a game's core features internally, and perhaps later at shows like E3. "That was something we were working on."
Those are certainly interesting comments if you compare them to what Phil Spencer had to say about the game/project last year:
http://www.polygon.com/2014/1/27/5345342/gears-of-war-xbox-one-microsoft-epic-games-rod-fergusson"The thing we showed at E3 last year, it was something that was done in Unreal and more of a concept piece," Spencer said, calling it "an asset" created by the team to get their creative juices flowing, not necessarily an in-development game.
"The studio has really been incubating different ideas over the past six to nine months on what they might work on," he said, "but the discussion with Epic obviously didn't start yesterday. We've been in this discussion for a while. The leadership team there has known for a while."