nkarafo
Member
By classic i mean the design old action FPS games had. That is two things: Lots of enemies to kill and a level to "solve". Think of these games:
Wolfenstein 3D
Doom 1-2
Hexen
Duke Nukem 3D
Quake 1
These games had two things to worry about. The enemies and the map itself. Even if the enemies didn't exist, you still had to solve the map by exploring, finding keys, etc, so it was like a second enemy by itself. Sometimes it even felt like some kind of a 3D puzzle with the traps, timed doors and elevators. So my question is.... where are these games now?
After Quake 1 i don't remember many FPS games with such an interesting, hard to solve, level design. And as far as complex, labyrinthine levels go, Quake 1 might as well be the most advanced to this day as it's the only one that is fully 3D.
Some action FPS games after Quake had some exploration, like Goldeneye and Perfect Dark but these were mostly plain levels where you just had to find the right spots to complete your quests. And i'm sure there are a few other FPS games i'm missing during the 5th gen period but not much after that.
Some other popular FPS games like Serious Sam and Painkiller tried to emulate the "hordes of enemies at once" mode of Doom, but they still have plain maps and level design. Serious Sam had huge open maps but still incredibly linear with minimal exploration.
The whole exploration aspect now only exists in FP RPGs like Skyrim, DeusX etc. And some FPSes with an open world structure like Crysis and FarCry and even those games don't really rely much on exploring since it's impossible to get lost with all the indicators and such. You either get this or a pure action corridor shooter like CoD, Half-Life (i wish), Halo, Killzone and such.
So, any Quake 1 style games (that were released afterwards) you might know and recommend?
Wolfenstein 3D
Doom 1-2
Hexen
Duke Nukem 3D
Quake 1
These games had two things to worry about. The enemies and the map itself. Even if the enemies didn't exist, you still had to solve the map by exploring, finding keys, etc, so it was like a second enemy by itself. Sometimes it even felt like some kind of a 3D puzzle with the traps, timed doors and elevators. So my question is.... where are these games now?
After Quake 1 i don't remember many FPS games with such an interesting, hard to solve, level design. And as far as complex, labyrinthine levels go, Quake 1 might as well be the most advanced to this day as it's the only one that is fully 3D.
Some action FPS games after Quake had some exploration, like Goldeneye and Perfect Dark but these were mostly plain levels where you just had to find the right spots to complete your quests. And i'm sure there are a few other FPS games i'm missing during the 5th gen period but not much after that.
Some other popular FPS games like Serious Sam and Painkiller tried to emulate the "hordes of enemies at once" mode of Doom, but they still have plain maps and level design. Serious Sam had huge open maps but still incredibly linear with minimal exploration.
The whole exploration aspect now only exists in FP RPGs like Skyrim, DeusX etc. And some FPSes with an open world structure like Crysis and FarCry and even those games don't really rely much on exploring since it's impossible to get lost with all the indicators and such. You either get this or a pure action corridor shooter like CoD, Half-Life (i wish), Halo, Killzone and such.
So, any Quake 1 style games (that were released afterwards) you might know and recommend?