Which system had the better ports? I will leave the definition of "better" up to you. It could mean better looking, better playing, better sounding, or even simply a more arcade-accurate port.
I had always considered this SNES vs Genesis issue settled amongst at least me and my friends, but I often hear wildly divergent opinions on podcasts or other forum threads. Feel free to discuss any and all Street Fighter & Mortal Kombat sequels or variant versions of these franchises.
Here are my thoughts, obviously tinted by nostalgia and twenty years of hazy, aged memory. If anything is wrong it's probably because it was a long time ago:
Mortal Kombat -
SNES vs Genesis Longplay Comparison (YouTube) - https://www.youtube.com/watch?v=798fkJEECSY
The common assertion is that MK was better on the Genesis. This is because the Genesis version was uncensored. And as far as I can tell that is the only reason because everything else about it is kinda crummy. The SNES version looks and plays better. The MK Genesis has some missing animations, controls are much more weird and loose. The Genny's standard 3 button controller meant you couldn't pause the game or do a Low Punch (I'm not sure how this was resolved in later sequels where you really needed an LP to do some moves). It's nitpicky but the lifebars, fonts and UI was all screwy in the Genesis version as well.
The SNES version is superior in almost every way except the most important one. Or at least the way that's most important to a 14 year-old. It's hilarious that they tried to recolor the blood so that it looked like sweat. Man, the dudes in that game sure were sweaty!
As a sidenote, I thought Mortal Kombat was pretty cool on SegaCD. They altered the physics in a weird way -- you could jump kick and juggle someone into a spear with Scorpion. On top of that you got to have the little full-motion video segments back, though you were still dealing with the crummy color palette of the Genesis hardware.
Street Fighter
SNES vs Genesis Street Fighter 2 Side By Side Comparison - https://www.youtube.com/watch?v=0zfUhWzmAIE
The Street Fighter series seems to be a bit more contentious. Many people cite the Genesis version as superior because it had extra Turbo Speed settings, and could be played with a proper 6-button controller. I never entirely understood this -- does anyone actually care about extra Turbo speeds? Wasn't the push towards ridiculous turbo settings just an ill-conceived response to the many weirdo bootleg SF2 arcade boards that had crazy settings on them? Nobody before or since ever really seemed to care how much you could amp up the Turbo in a Street Fighter game.
I never tried playing SF2 Genesis with the 6-button controller, but holy jesus was it ever ass trying to play with the 3-button controller. The Start button toggled the function of your single row of buttons, so you only ever had access all three kicks or all three punches at once. You'd swap back and forth between them on the fly, and since Start was the toggle you once again could not even pause your game.
Genesis versions of Street Fighter looked worse in general, and I think the art style in the series takes a much bigger hit from the Genesis color palette than the Mortal Kombat series did. Voice samples on the Genesis were terrible and sound like they were recorded underwater, which is pretty bad since the average match in Street Fighter has a ton of voice.
To this day it still sticks in my craw to see SF2:SCE Genesis touted as the better version, when for the game to even be functional you pretty much had to buy 2 brand new controllers and put up with relatively poor sound & graphics. I don't think I've ever actually played a Street Fighter game with a proper pad that has 6 face buttons though, so maybe the experience is so sublime that I just don't know what I was missing out on.
I had always considered this SNES vs Genesis issue settled amongst at least me and my friends, but I often hear wildly divergent opinions on podcasts or other forum threads. Feel free to discuss any and all Street Fighter & Mortal Kombat sequels or variant versions of these franchises.
Here are my thoughts, obviously tinted by nostalgia and twenty years of hazy, aged memory. If anything is wrong it's probably because it was a long time ago:
Mortal Kombat -
SNES vs Genesis Longplay Comparison (YouTube) - https://www.youtube.com/watch?v=798fkJEECSY
The common assertion is that MK was better on the Genesis. This is because the Genesis version was uncensored. And as far as I can tell that is the only reason because everything else about it is kinda crummy. The SNES version looks and plays better. The MK Genesis has some missing animations, controls are much more weird and loose. The Genny's standard 3 button controller meant you couldn't pause the game or do a Low Punch (I'm not sure how this was resolved in later sequels where you really needed an LP to do some moves). It's nitpicky but the lifebars, fonts and UI was all screwy in the Genesis version as well.
The SNES version is superior in almost every way except the most important one. Or at least the way that's most important to a 14 year-old. It's hilarious that they tried to recolor the blood so that it looked like sweat. Man, the dudes in that game sure were sweaty!
As a sidenote, I thought Mortal Kombat was pretty cool on SegaCD. They altered the physics in a weird way -- you could jump kick and juggle someone into a spear with Scorpion. On top of that you got to have the little full-motion video segments back, though you were still dealing with the crummy color palette of the Genesis hardware.
Street Fighter
SNES vs Genesis Street Fighter 2 Side By Side Comparison - https://www.youtube.com/watch?v=0zfUhWzmAIE
The Street Fighter series seems to be a bit more contentious. Many people cite the Genesis version as superior because it had extra Turbo Speed settings, and could be played with a proper 6-button controller. I never entirely understood this -- does anyone actually care about extra Turbo speeds? Wasn't the push towards ridiculous turbo settings just an ill-conceived response to the many weirdo bootleg SF2 arcade boards that had crazy settings on them? Nobody before or since ever really seemed to care how much you could amp up the Turbo in a Street Fighter game.
I never tried playing SF2 Genesis with the 6-button controller, but holy jesus was it ever ass trying to play with the 3-button controller. The Start button toggled the function of your single row of buttons, so you only ever had access all three kicks or all three punches at once. You'd swap back and forth between them on the fly, and since Start was the toggle you once again could not even pause your game.
Genesis versions of Street Fighter looked worse in general, and I think the art style in the series takes a much bigger hit from the Genesis color palette than the Mortal Kombat series did. Voice samples on the Genesis were terrible and sound like they were recorded underwater, which is pretty bad since the average match in Street Fighter has a ton of voice.
To this day it still sticks in my craw to see SF2:SCE Genesis touted as the better version, when for the game to even be functional you pretty much had to buy 2 brand new controllers and put up with relatively poor sound & graphics. I don't think I've ever actually played a Street Fighter game with a proper pad that has 6 face buttons though, so maybe the experience is so sublime that I just don't know what I was missing out on.