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Grand Kingdom |OT| - "Friendly fire - isn't."

Parakeetman

No one wants a throne you've been sitting on!
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Grand Kingdom
Platform: PlayStation 4 / PlayStation Vita
Release Date: 11-19-2015 (JPN)
Genre: Tactical RPG
Publisher: Spike Chunsoft
Player(s): 1
CERO: B (12 and up)
Price PlayStation 4: Physical - 6,980 JPY / Download 6,282 JPY (Tax not included)
Price PlayStation Vita: Physical - 6,480 JPY / Download 5,832 JPY (Tax not included)
Grand Kingdom - Official Site

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More than 100 years since the fall of the Oldein Empire, mercenaries, not soldiers, are burdened with leading battles upon the ruined land.

That person did it to make end’s meet… That one to take advantage and earn a profit amidst the chaos… They exposed themselves to death for loyalty.

As the leader of groups of newbie mercenaries, they are responsible for guiding forces into many battlefields. At the same time, shadows move in secret. That will cause a major incident to occur within the continent. This is the story of the mercenaries living in a world of warfare.
*Credits to Gematsu

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  • 13 different classes to choose from. (Gender locked) though you can edit their facial, hair, clothing color and voice including pitch.
  • Visible equipment changes for weapons, shields and facial / head accessories.
  • Weapon Stats customization avaiable with the blacksmith / forge. Also gems for slotted equipment that add various stats.
  • You can employ class-based units that possess various special characteristics for your mercenary group. Then head into battle via quests or online.
  • The player is a rookie mercenary leader who belongs to the guild, and can have his group take on the requests that come in from each nation. But there are things happening behind the scenes of war, and the player gets involved in a major incident that involves the entire continent. The story will be fully voiced and promises a charming cast.
  • Arrange your units and gimmicks, take on strategic battle formations, and combine those with various action-oriented techniques.
  • Formations are broken up into defensive or offensive. Depending on if you are attacking the enemy position or defending your own, this will change the battle formation used so plan carefully when setting it up before setting out to fight.
  • Map skills that provide support for the player, ranging from healing, hiding, even warping to other nearby or random locations. Uses TP which will fill when specific conditions are met.
  • Via online play, four major powers battle for dominance. Promise your allegiance to one country, or fight for your own wealth and fame. It all depends on you.
  • PlayStation 4 and PS Vita users can play online together via cross-play.
  • Friendly Fire is an actual feature, so do pay attention to placement of your own troops / attacks that can knock down enemies as colliding with your units will damage them.
  • Able to hire up to 2 extra units of other players in the online mode which will show up in battle to assist and be controlled by the player till the end of that specific war.
*Credits to Gematsu + info from playing the demo.

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Opening Movie
Promotional Movie #1
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Gameplay Footage #1
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Demo Version Gameplay Footage #1
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Demo Version Gameplay Footage #5
Demo Version Gameplay Footage #6

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#0:
Q: Any word on localization for the West?
A: No idea at this time. At least no announcements that Im familiar with. Considering this game has an online portion that seems to use servers, makes me wonder if someone would be willing to do that for the West with the localization as it is a fairly large part of the game also.

#1:
Q: What type of game is this?
A: Strategy RPG. The map itself is almost like a board game in the sense where there are set locations you can traverse to and from. Though in general it seems that your time spent on a specific map is limited by number of moves. Also the morale of your troops will drop if you continously put them into combat situations. On the map there are wandering enemies that are visible, hidden, traps, treasures, events, map weapons and such. Fairly robust title from what the demo showed. Combat is done in a semi-action / turn fashion where units move in turn according to their speed rating and when combat / support actions are performed a small bit of action is necessary with moving your unit on the battlefield that is made up of 3 lanes and then performing the attack. Bunch of other stuff to talk about but this answer would get far too long as is.

#2:
Q: Does this game have a demo?
A: Yes there is one up on the JPSN site for both the PS4 & PS Vita. Though the online "War" mode will no longer be accessible via the demo due to the full game going live. So I imagine the demo will tell you to purchase the full version if you want to access those gated off features. Though you still should be able to play the first and second map of the games single player portion.

#3:
Q: Do I need to play online?
A: That I am actually not sure on, as have not started the full game yet. Though one thing for sure from the demo is you get a pretty damned good amount of money and the other currency type that is used to buy some good gear / resources from the Kingdom you have a contract with. Do think you need a JPSN account though to play the online portion. Also you are limited to 4 character classes only, Fighter, Witch, Hunter, Medic for the demo. (Full game everything is unlocked, not sure if the Noble was first print DLC bonus only or unlocks later in the story)

#4:
Q: Do I need to understand Japanese to play this?
A: While not exactly, Id say you will have issues with the events in game as you would not know what is being asked of you or mission objectives and such. Granted it shouldnt be that complex. Then there are the skills / stats etc. Feel free to go fumble around at your own risk.

#5:
Q: How hard is this game?
A: The AI does not seem to be stupid and there is also friendly fire to consider, so am sure it will give you a decent challenge. And you will lose if you do not think about what you are doing. Resource management is also important as heling items are not exactly cheap and the TP for the Map Skills take a bit to charge up. Overall from what I went through with the demo was an enjoyable experience. Quite well thought out system for the most part.

#6:
Q: Can I change the appearance of my units?
A: Yes and No. You are unable to change the gender of units, this is due to the units being designed as gender specific. Though you can edit the facial + skin color, hair + color, clothing + color and voice including pitch.

#7:
Q: On the topic of customization is my characters equipment visible?
A: To some extent, things like weapons, shields and head / facial accessories are visible. Though be warned if you make a head selection with your character that already has a head item equipped regardless of just being "visual" the game will not allow that character to equip head slot accessories. It even says so in game so its not that this is a bug. The price of vanity.

#8:
Q: What is the difference with the Simple and Technical controls?
A: Simple is multiple attack skills are chained / cycled through with the Circle button and sub skills are set to Triangle and Square.
Technical is a single skill is set to a single button and there are 6 buttons / combinations you can set. Circle, Triangle, Square then L1 + Circle, Triangle Square. So from there you basically have to manually activate everything. But I imagine this is what the good players will be doing to maximize their damage. Those who are good at the Tales games should feel right at home with this. Though if you try to do a same skill twice it will not take the 2nd input causing your turn to end so just keep that in mind. There is also a training dummy that allows you to practice your skill setup in the event you go with the Technical setting. As the last thing you want is not knowing what the fuck you are doing in the middle of combat wasting a turn with a character.

In relation to this topic there are also attacks which cause knockback, knock down, sending an enemy into the air, using in tandem with a gimmick etc. So just keep that in mind. It is also the reason why you will get the most out of your melee characters by going the Technical route with controls as you have exact control over what skill you do and when, rather than just cycling through skills with 1 button that can lead to timing errors / not having the right skill come out when you want due to it not being next in order.

#9:
Q: Are there any official review scores out?
A: Actually no it seems. A bit odd, the issue of Famitsu that "should" have the scores in it did not have Grand Kingdom listed. Wonder if its due to the online mode not being active yet? Though the demo gave a fairly good idea of how it works and its not like Famitsu writes all that complex reviews anyways. Strange considering this game is actually good from my time spent with the rather robust demo, AKA lite version. JP users find it odd also, seeing how the next issue did not have it either, can imagine they skipped on the review for whatever reason. Though its not like anyone worth their salt takes what Famitsu says seriously, so there really is not anything to worry about here.

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AmiAmi
Nippon-Yasan
CD Japan
HMV Japan
*Disclaimer: Neither GAF nor myself has any sort of affiliation with the following sites above. These are just the most common ones members frequently speak of when it comes to online import shops and these links are for the convenience of the members who are still interested in importing the Japanese version of the game. Mods if you feel this is inappropriate let me know and will remove this section.

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*Not the most exciting OT but at least there is a lot of stuff for you people to watch in the media section lol. Will have to add the info about the different Kingdoms later. There really wasnt any info on it in English. And I hate translating stuff. Then again since as usual there will be less than a handful of those who actually play the game, might not bother with that as not worth the time.
 
Also general impressions from the demo, have had the PS4 ver since yesterday but zero time to play with work and whatnots.

game is quite interesting, only issue i would have with it at the moment is being unable to skip the special animations for the support attacks and such during combat as it ruins the tempo

If they could improve loading times too that would help the game a also.

But overall it does seem to be quite the complete package and well done from the demo. Real nice looking game and the actual mechanics do seem to have a fair amount of depth to them.

The demo itself seems to go through the preset party tutorial mission, introduction to the guild and making new characters (limited to fighter, mage, healer, archer), next a mission using the new party. Once that is completed the game allows the player to make a contracts with the 4 kingdoms and play the online mode.

Still not sure on all the things online related but seems to be a good way to make money and gain exp if you win battles. Am guessing that the game isnt head to head but more takes player data for specific conflict region and switches on the default or user specified AI pattern. Seems to be pretty fast paced also.
 
nice OP. would probably get more traction if it is confirmed for localization and coming out soonish.

i am looking forward to it as everything about the game seems right up my alley. wish grand knights history comes over at some point as well :(
 
Fantastic OP. I'll keep an eye on this one.

Thanks, if you have a JP PSN account there is a demo that you should be able to check out. Not sure if there is a PS4 demo as I had went and got the PS Vita demo at the time. Do imagine there is one though seeing as how the OHP did not mention anything about the demo being platform specific.

nice OP. would probably get more traction if it is confirmed for localization and coming out soonish.

i am looking forward to it as everything about the game seems right up my alley. wish grand knights history comes over at some point as well :(

Thanks, while GKH looked nice and all that, gameplay wise actually do enjoy this title a lot more. Seems that they most def did flesh things out better and made it more interesting overall. Though there are some nagging issues within the title itself. Such as not being able to skip the attack animations from the map weapons during battle as that kinda messes with the tempo of combat. Its a bit odd too considering how speedy overall they designed the combat to be. Hopefully someone will be willing to step up and eat the server costs as its a fairly interesting title.
 
Thanks, if you have a JP PSN account there is a demo that you should be able to check out. Not sure if there is a PS4 demo as I had went and got the PS Vita demo at the time. Do imagine there is one though seeing as how the OHP did not mention anything about the demo being platform specific.
yeah there's a demo for ps4
 
yeah there's a demo for ps4

Thanks for the confirmation on that! Good to know. Had totally forgot to check that myself with the system ahead of time. Since makes it a lot easier for folks who wanted to try the title out than the mess with switching accounts on a Vita.
 
I liked GKH quite a bit and the demo for this game was surprisingly good, so I ended up ordering it the other day. Probably won't have it until Friday at the earliest, but I'm hoping it ends up good. Not a fan of the gender locked classes and putting the royal class behind the preorder DLC wall though.
 
One thing for sure with the game is depending on when you jump into a war be sure to put a fair amount if time set aside. Also keep close watch of your morale as it being lowered seems to effect your Action and Movement bars. Though its not like you can spend a lot of time resting (skipping turns) to refill it either.

Fun stuff though most def the way to go fior earning money and the special currency to use with the kingdom you are contracted with.
 
I wish I was actually good at tactical games, because these titles catch my interest. Nevetheless, I'll be sure to keep an eye on this one. Maybe a silly question, but how does someone with a US PS4 download a demo from the JP PSN? Just sign in with a Japanese account on the console or something?
 
just checked the demo gameplay videos, wow this looks pretty deep
3 lanes, movement points, action points, timing based attacks, friendly fire
 
Great OT! This game really looks up my alley. Hope it gets localized cause god knows I'm terrible at navigating these games in japanese @_@
 
Been enjoying the demo quite a bit. Looking forward to playing the full version.

The number of times I've acid thrown someone in the back of the head because I've misjudged the arc...

One thing I tinkered with a bit that I really liked is the ability to set up traps and blockades on your side of the battlefield prior to going into battle. You can also individually set your defense formation, filling your side of the field with spike traps and gas traps.
 
played the demo also, it's incredible. The screenshots and videos literally do it no justice. It plays beautifully and I love the combat system and graphics. Dear God I hope it gets released worldwide. I enjoyed just the demo so much. So sad this is going to be looked over ;(
 
Hey wait. Is this a remake or something????? I feel like I've seen this game already?


Edit: never mind. I had it confused with vanillaWare's game.
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Hey wait. Is this a remake or something????? I feel like I've seen this game already?


Edit: never mind. I had it confused with vanillaWare's game.
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"The game is being directed by Tomohiko Deguchi, who was earlier responsible for Grand Knights History." That's probably where you are seeing the resemblance.
 
"The game is being directed by Tomohiko Deguchi, who was earlier responsible for Grand Knights History." That's probably where you are seeing the resemblance.

Ahh I see! Neat. Will keep an eye on this. My first time hearing about this game.
 
Played the demo a few days ago and I really enjoyed it, sadly I'd only get this when it hits western release so hopefully that is on the table.
 
I enjoyed Grand Knights History quite a bit those years ago, but lamented some of the design decisions such as the game virtually forcing you to give up the characters you built in its offline story mode for its online mode, and how the story is next to non-existant.

Picked this up yesterday and am only in chapter 3 so far. It really feels like an expanded GKH with more features and a completely different battle system. The battle system is a lot of fun and keeps me back coming for more. I hope it stays that way for the rest of the game as it is the arguably the main draw of the game! Also I'm glad that this time you can use your characters both online and offline - just the way it should be!
 
Great OT! This game really looks up my alley. Hope it gets localized cause god knows I'm terrible at navigating these games in japanese @_@

Thanks!

Been enjoying the demo quite a bit. Looking forward to playing the full version.

The number of times I've acid thrown someone in the back of the head because I've misjudged the arc...

One thing I tinkered with a bit that I really liked is the ability to set up traps and blockades on your side of the battlefield prior to going into battle. You can also individually set your defense formation, filling your side of the field with spike traps and gas traps.

Yeah the demo is quite well done and there is a fair amount of depth with the unit / gimmick / trap placements. Its interesting too how certain units can be a huge disadvantage also by ending their turn in the wrong location such as the dragon mage. As it takes up a HUGE amount of space and 2 of the 4 party slots.

The demo was very well done and did an excellent job of showing off what to expect with the full product. Hope the title does well as it is quite well made overall cept for a few minor issues.

I wish I was actually good at tactical games, because these titles catch my interest. Nevetheless, I'll be sure to keep an eye on this one. Maybe a silly question, but how does someone with a US PS4 download a demo from the JP PSN? Just sign in with a Japanese account on the console or something?

Yeah you need to have a JP PSN account and get it from the JPSN if you want the demo.
 
Just found out about this today. I'm not usually a SRPG guy but looks fun for Vita and I have a bunch of open time until Kiseki SC Evo next month. Guess I'll pick it up tomorrow.
 
Great ,OP not heard much about this but looks interesting.

Thanks!

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Do like the system how the hires are randomized each time you do a quest / war and come back. Including their stats and skills. Then you wind up also with the bit of wondering if this lower stats ranking character is worth taking on now and leveling up due to the good map skill / ability they have. Better the character is the higher the price generally though, but it seems like thats only stats related and not skill related.

The online "wars" is most def the best way to go about getting cash and cash is most def what you will be needing for purchasing the gimmicks and whatnots. Since those only last for that one quest / war. After that they will need to be replaced.

Game is great for just playing on and off for when you feel like it. Though those who enjoy the games system and such I can see getting really wrapped up in the whole online portion.

For some of the quests though you seriously need to not waste your movements on the map. Since failing quests that are connected with a nation drops the faction rating. Since Ive just contracted myself to a single country, only seem to have quests for that particular nation, though yeah learned pretty quick not to go fucking up on missions lol.

Just found out about this today. I'm not usually a SRPG guy but looks fun for Vita and I have a bunch of open time until Kiseki SC Evo next month. Guess I'll pick it up tomorrow.

Granted might be a little late to tell you to check out the demo, it still should be up on the JPSN to check out so you can get a good idea of how the game mechanics work / plays.
 
Game is pure genius and I love it.

There is a versus quest ATM for reaching a point the map. You can do it in under 40 turns evading all enemies. If your opponent is slower then you it's zero battles. So you get 2600 gold/400exp for very little trouble. Unfortunately versus will be refreshed in ten minutes so we'll likely lose it.

War does give decent rewards. But you have to wait until the region is captured. And you CAN'T leave the war screen or you'll get no rewards for participating. So that's a lot of waiting unless you have six squads and just fight non-stop. Also I am Magion and we are losing this war hard) You still get rewards even if your sides loses.
 
Really enjoying the game. Are all of you running multiple squads all the time? I only have a single squad at the moment, but considering that my dragon mage takes up 2 slots in the party, I'm tempted to make at least a 2nd squad that I can send into War to defend. Is that worth doing?

Also, Dragon Mages are crazy good.

Just found out about this today. I'm not usually a SRPG guy but looks fun for Vita and I have a bunch of open time until Kiseki SC Evo next month. Guess I'll pick it up tomorrow.

It's not an SRPG. It's a JRPG with an online War mode.
 
Really enjoying the game. Are all of you running multiple squads all the time? I only have a single squad at the moment, but considering that my dragon mage takes up 2 slots in the party, I'm tempted to make at least a 2nd squad that I can send into War to defend. Is that worth doing?

Also, Dragon Mages are crazy good.



It's not an SRPG. It's a JRPG with an online War mode.

I actually have 3 squads working on a 4th trying out different setups and such. Blew so much cash on outfitting and hiring lol. Whats holding up the creation of a 4th squad is need to get a Nobel to show up in the hiring. D: Still not sure on what kind of support I want to put with my Dragon Mage also. Though do think a medic is a must but most def need to replace the third character with a map healing skill. Since thats the biggest issue is at the moment if we take too much damage no real way to recover that HP outside of wasting all of the medics healing potions. D:

You just reminded me I need to go set the other idling squads into war automatically so they can earn cash and exp. Might mess with the AI setup first though. Thats gonna take a while lol
 
I actually have 3 squads working on a 4th trying out different setups and such. Blew so much cash on outfitting and hiring lol. Whats holding up the creation of a 4th squad is need to get a Nobel to show up in the hiring. D: Still not sure on what kind of support I want to put with my Dragon Mage also. Though do think a medic is a must but most def need to replace the third character with a map healing skill. Since thats the biggest issue is at the moment if we take too much damage no real way to recover that HP outside of wasting all of the medics healing potions. D:

You just reminded me I need to go set the other idling squads into war automatically so they can earn cash and exp. Might mess with the AI setup first though. Thats gonna take a while lol

I actually don't have a healer in my dragon mage crew. I just have a witch and an archer. They cover the long distance while the dragon does the melee.

Quick question: What determines learning new spells/abilities? Is it based around level purely, or also how you allocate skills?
 
I have 4 squads filled with characters I've been trying. But I am more or less decided on my party setup and level only one squad. The thing is, as your company raises in rank you can recruit better characters (higher stat affinity) so whatever you have now is not final. Sure you can raise affinity of existing characters but the items for that are super rare and you lose levels. So I am thinking once I hit rank S I'll recreate my party from zero. But for now I need somebody to unlock higher level maps.
If you haven't, try visiting travel maps. There is so much stuff going on there. Also they are the only way to get equipment plans past level 17. The golden enemies are insane though.

My main party is two rogues, noble and a witch. Rogues are great, they have speed, mobility and two skills that have a bonus to hitting leaders. You can chain those skills in a combo and if one rogue can't finish a leader on first turn (happens with dragons) the second helps him. And if party leader is an archer sitting behind enemy lines I just kill a couple fighters before they enter guard state. Oh, and rogues act twice on first turn. So I can kill 6-man squads on one turn if I have enough damage.

Noble is okay but I feel that as a defensive character fighters are better and honestly I kind of want to replace her with another rogue for offense. But that would make a very boring party, so I press on.

Medics have the cutest victory pose but I am not good with their base attack. Acid hits my own squad half the time. Also medics rely on strength not magic for base attack. Wasted my first medic leveling him the wrong way(

As for skills it's mostly level. But I think stats may have an influence. I put all my points in strength on one rogue and on another I put some in 活力 and they had different skills for a while. But after hitting level 20 the skill set became identical.
Also you can copy skills off characters but rogue slash can only be learned by rogues and not other melee classes so I am not sure what the point is.
 
I have 4 squads filled with characters I've been trying. But I am more or less decided on my party setup and level only one squad. The thing is, as your company raises in rank you can recruit better characters (higher stat affinity) so whatever you have now is not final. Sure you can raise affinity of existing characters but the items for that are super rare and you lose levels. So I am thinking once I hit rank S I'll recreate my party from zero. But for now I need somebody to unlock higher level maps.
If you haven't, try visiting travel maps. There is so much stuff going on there. Also they are the only way to get equipment plans past level 17. The golden enemies are insane though.

My main party is two rogues, noble and a witch. Rogues are great, they have speed, mobility and two skills that have a bonus to hitting leaders. You can chain those skills in a combo and if one rogue can't finish a leader on first turn (happens with dragons) the second helps him. And if party leader is an archer sitting behind enemy lines I just kill a couple fighters before they enter guard state. Oh, and rogues act twice on first turn. So I can kill 6-man squads on one turn if I have enough damage.

Noble is okay but I feel that as a defensive character fighters are better and honestly I kind of want to replace her with another rogue for offense. But that would make a very boring party, so I press on.

Medics have the cutest victory pose but I am not good with their base attack. Acid hits my own squad half the time. Also medics rely on strength not magic for base attack. Wasted my first medic leveling him the wrong way(

As for skills it's mostly level. But I think stats may have an influence. I put all my points in strength on one rogue and on another I put some in 活力 and they had different skills for a while. But after hitting level 20 the skill set became identical.
Also you can copy skills off characters but rogue slash can only be learned by rogues and not other melee classes so I am not sure what the point is.

Great info! Thanks for that. I haven't had a ton of time to play because of work obligations.

How does the company raise in Rank?
 
Chances of coming to west are high I take it?

Not sure really since it seems that this game uses servers for its MP portion, which means that unless Sony is willing to take that cost on themselves, whoever would be responsible for publishing the title will have to pick up those costs.

So with that in mind would be the most realistic speedbump in regards to the title making its way over or not. As its a bit different from the usual SP only sort of title as this contains a MP portion also.

I actually don't have a healer in my dragon mage crew. I just have a witch and an archer. They cover the long distance while the dragon does the melee.

Quick question: What determines learning new spells/abilities? Is it based around level purely, or also how you allocate skills?

Actually not too sure on that honestly. This weekend Ive been running around a lot in fallout 4 while looking into this game every once in a while. About the company raising in rank, think that has to do with how much missions you complete? Since after doing a bunch of stuff and wars mine went up in rank at least once so far.
 
I am not sure about rank. I can tell you that running versus missions raised mine. But was that because I was rising in levels rapidly? War contribution? Number of quests finished?

By the way, let's all take a moment to mourn the loss of versus mission from yesterday. It was so easy to run, some people reached level 99 and rank S doing only it. I noticed the trick too late so I only had an hour or two to level and now the new ones are much slower. Hope it will be back some day.

What countries everbody is playing as? I switched to Feel for now.
Magion is great and I don't mind playing the underdog. But Magion is only waging one war now. And you get individual rewards for each region (if you win 10 battles there and then if your side does enough captures in the region) so you want several wars running at the same time.
Also I am not sure what some of the items in the rewards do, but you have a character reroll item in one of the regions as the current war reward for Feel.
 
A couple serious bugs you should know about.

There is type of single-player quest where you have to reach destination while avoiding all enemies. There are several maps like that, each has an optional special chest containing a flag. Special chests do no respawn, so if you open it, but then lose the quest you will lose the flag and won't be able to obtain that flag anymore. The quest can be repeated but the chest will be empty.
The maps are really interesting btw, I played a couple and really liked them. They are like puzzles.

If your power or magic power reaches 99 it will overflow and you will start dealing a lot less damage. So stop your stat growth at 98. Don't put bonus points after 98 and don't equip crystals if that will max power/magic power

The game can also freeze when putting a dragon into the squad. And there are some smaller bugs. You can read the list of known bugs here
http://wikinavi.net/grand-kingdom/index.php?バグ・小ネタ
 
Sorry for the bump.

I only found the demo yesterday and it's pretty fun, looks nice and the battle music is earwormy. Got a good chuckle from having a wolf eating a healing item that I dropped for someone else and then mistakenly shooting my knight in the back right after.

Looking from MC threads it tanked hard, so I guess a western release is out and I should import if I want to play it. So what's the consensus on it?
 
Sorry for the bump.

I only found the demo yesterday and it's pretty fun, looks nice and the battle music is earwormy. Got a good chuckle from having a wolf eating a healing item that I dropped for someone else and then mistakenly shooting my knight in the back right after.

Looking from MC threads it tanked hard, so I guess a western release is out and I should import if I want to play it. So what's the consensus on it?

id say the fact it uses servers would be more of a potential reason why the game might not get localized as someone will have to front those costs. since in the past there has been other examples of poor sales domestically which still were released internationally.


if you liked the demo the full game is more of that. not much else to really say. though am unsure of how active the online side of things are due to not having played this title since my last post here and its been a while since the game was released.
 
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This game is quickly becoming my most anticipated game

Its a good game if you put in the time and get used to the mechanics. Though you can break the game also if you know how depending on the random quests available. lol There kinda is a lot to learn with the classes and whatnots. Plus the AI isnt exactly forgiving with how it fights back, so you really gotta learn fast. Though once you get used to things its not that bad.

Am curious to see how long they will keep the servers up for the online portion. And am curious how the West will react to the fact that there are other "classes" which are available as DLC. Which have been released recently here in Japan.

https://www.youtube.com/watch?v=dFRs1DtKKNQ

http://gematsu.com/2016/02/grand-kingdom-adds-valkyrie-paladin-archer-dark-knight-classes-paid-dlc
 
Imported Grand Knights History and was disappointed when they banned all foreign IPs from playing online. Definitely keeping an eye out on this one and the announcement of all the special editions is definitely nice to see.
 
Imported Grand Knights History and was disappointed when they banned all foreign IPs from playing online. Definitely keeping an eye out on this one and the announcement of all the special editions is definitely nice to see.

Considering we never got one in Japan you folks in the West are getting something pretty cool. I cant remember if there was an art book or not, but do have the CDs around here somewhere.
 
Its a good game if you put in the time and get used to the mechanics. Though you can break the game also if you know how depending on the random quests available. lol There kinda is a lot to learn with the classes and whatnots. Plus the AI isnt exactly forgiving with how it fights back, so you really gotta learn fast. Though once you get used to things its not that bad.

Am curious to see how long they will keep the servers up for the online portion. And am curious how the West will react to the fact that there are other "classes" which are available as DLC. Which have been released recently here in Japan.

https://www.youtube.com/watch?v=dFRs1DtKKNQ

http://gematsu.com/2016/02/grand-kingdom-adds-valkyrie-paladin-archer-dark-knight-classes-paid-dlc

DLC classes!!! Sounds great to me

I hope this game takes off and gets plenty of support
 
DLC classes!!! Sounds great to me

I hope this game takes off and gets plenty of support

The problem with dlc classes is that the game has an online portion which will be used often for exp and cash. Have not used the new classes but generally its not a good thing to break up what the userbase has access to like that.

Depending on the balance of new vs old skill wise could make running into player AI controlled parties a pain in the ass without the dlc characters.
 
Well i would imagine that all classes wpuld be balanced and viable to degree

Even if a few of them are similar to existing

Guess we will see but if i like the game im gonna buy it all up lol
 
On one hand I really liked the demo. On the other I'm really peeved about DLC characters, especially like these that really doesn't justify the price.

Ugh.
 
Damnit

This OT is going to be dead until June isnt it



Sooooo Who is playing the JP version? Are there MORE DLC plans beyond the 4 classes?

What about expansion of Multiplayer modes?
 
I played until around level 60. After that there is little content, the leveling is very slow (I'd really like to class up and relevel my team, but there is no fast way for me to regain levels) and the loading times are just pure torture.

It's a great game in most aspects, it's beautiful, fun and charming. But the relatively few flaws that it has (pacing and loading mainly) more or less kill it.
 
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