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http://www.themarysue.com/interview-with-shantae-co-creator-matt-bozon/
Interesting interview with the head of WayFoward, Matt Bozon about the little-Genie-that-could and her role in the industry past, present and future:
On mascot characters in gaming:
Matt Bozon: When I think of video game mascots, I usually think of characters whose designs are based on their gameplay. Sonic runs and rolls into a pointy destructive ball. Crash Bandicoot spins into a tornado. Mario is a blocky all-purpose shape that stomps or pounds. Shantae is just a whip or a yo-yo headed character. Id argue that like those other characters, her look in the beginning was less important than her function. But with a lot of mascots, time passes, and the character comes to represent either a certain kind of gameplay, or a promise of a certain quality bar. These days, I dont think game companies are as likely to rally behind a mascot and declare, We are this, take it or leave it! or at least I dont see it as often. Lately, I see companies being shaped by the industry around them and how buyers respond to their products. Its a more reactionary, less visionary approach. I dont believe that every company needs a video game mascot, but I do think there is a stronger bond between companies and fans when they do have them.
On what inspired Shantae:
Matt: Definitely. Castlevania, Mega Man, and Zelda inspired her gameplay. But Erin, who designed the character in the early 90s, was inspired by I Dream of Jeanie. The poses, dance sequences, and hair flip when performing magic had something to do with it. We were at CalArts at the time, and a lot of us were also discovering shows from Japan like Nadia, Ranma ½, and the films of Hayao Miyazaki which were not well known in the US back then. Many of these shows featured female lead characters, and it seemed natural that gaming could stand to have another female mascot in addition to Alisia Dragoon, the Guardian Legend, and Athena! So, there was a lot happening in the world of entertainment, and Shantae was a product of many inspirations!
Pirate's Curse-related trivia:
TMS: The girls Shantae meets at Saliva Island in Pirates Curse are never named in-game. However, theyve since become known as Twitch and Vinegar outside of the game. Are those now their official names, and if so, were those always their planned names?
Matt: Yes, those are the official names. There is a line I accidentally omitted when editing dialogue, where the Ammo Baron introduces them by name. I was going for a very G1 Transformers character intro, ha ha. But I must have broken the text somehow just before the game went live. The planned name was always Twitch. Its a long story, but Twitch is actually the original Sky design from back in the 90s. For the first game I changed her design a bit, and later changed the name Twitch into Sky. Many years later for Pirates Curse I decided to bring Twitch back. But I split her into two characters Twitch and Vinegar. So in some alternate reality, Shantaes best friend is actually Twitch. Weird huh?
On what makes Shantae who she is:
Matt: Shantae was created by my wife, and it began when I asked her what she would make given the opportunity to design a video game character. We were just making conversation. She disappeared, and I found her later working on drawings of Shantae in dance poses and hair whip poses. I asked her a bunch of questions about the character, what was going on in the drawings, what the game might play like. I suppose it matters that I didnt create Shantae, I was introduced to her, and that makes her feel very real. I developed the cast and world around the character to create a contrast as though Erins character is trapped in a world of my weird humor and imagination. Shantaes personality has developed a lot since then, but shes still the same in many ways sweet, innocent, willful, and also fallible.
On industry bias:
TMS: Lastly for the topic of Shantae as a woman: you told Girl Gamer you had many, many battles early on and lost with publishers wanting a male lead instead. What reasons did publishers give for wanting that change? And why was it so important to WayForward to stand by your girl Shantae?
Matt: The most common reaction to Shantae back in the 90s was Hey, great looking game. But who do the guys play as? Like, we must have messed up and put the Player 2 character in the Player 1 spot. It felt like our work was being dismissed for no good reason, and it made no sense to me. But eventually I came to understand that these people genuinely knew their markets, and that the game would probably not sell, and that was even more irritating. So, I feel like Shantae had to exist, even if it was just to reach out and see if there was an audience reaching back.
What to expect from Half-Genie Hero:
TMS: Finally, with the Shantae series picking up so much steam lately, I had a few questions about the belly dancers future:
Im sure you want to keep Half-Genie Hero pretty hush-hush for major announcements, but can you say anything about what players could expect story-wise? Theres been the mystery about Shantaes parents for a while now. Are we going to learn any more about her history or childhood?
Matt: The storyline of Half-Genie Hero touches on this a little bit. But I want to keep some questions unanswered, because they are important motivators for Shantaes character. I think her mother would be developed as a character before her father would be.
And finally, because there's no way it'll go unmentioned:
TMS: Speaking of DLC, Im sure you were happy seeing so many people who want Shantae as DLC for Super Smash Bros. If #ShantaeForSmash wins the Smash ballot, or youre approached about her being included regardless, could she really be in the game? If so, how do you picture her Final Smash attack?
Matt: Im really excited about Shantae being a possibility for Smash! How cool would that be? Amazing, right? I think stylistically shed be a good fit, being something that exists somewhere between Mega Man and Peach. Id hope she could recover in Harpy form, or maybe pull off some incredible dance and transformation for her Final Smash! I would love to see this happen, and if not now, then some time in the future!
More at the link!
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