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Digital Foundry vs Assassin's Creed Syndicate PC

http://www.eurogamer.net/articles/digitalfoundry-2015-vs-assassins-creed-syndicate-pc
Last year's Assassin's Creed Unity in its more optimised, mostly debugged form is a real PC showcase - though its beauty does still require powerful gaming hardware. It's a unique series entry - too much, too soon for this generation of console hardware, but a rare example of how PC's raw brute force power can deliver a vastly improved experience compared to PS4 and Xbox One, and in the process delivers on what turned out to be an overly ambitious next-gen debut for the series.

Hopes of a similarly ambitious PC outing for Syndicate were dashed during our testing, but in some ways, that is for the best. The new game runs more smoothly on less capable PCs, you don't need three or four gigs or VRAM on your graphics card any more, and of course, there are still resolution, frame-rate and visual enhancements to enjoy compared to the console versions. We just wish that Ubisoft could ramp up scalability to match something like Grand Theft Auto 5 on PC - we know the engine is capable of it. Last year's Unity proved it.

While the technological scope of Syndicate may feel like a backward step compared to last year's offering, there's a really strong argument that the new game is a lot more fun. Ubisoft scaled back on technical ambition but crucially, it doubled down on compelling gameplay mechanics, an improved script and retooled, more entertaining side-missions. It paid dividends on the console versions - and it's just as effective on PC.
So essentially, not as pretty as Unity but performs better on lower end hardware and it seems to be a good port, with XB1/PS4 results + HBAO+ achievable on their i3/750 Ti.
 
yeah not too surprising, it was clear they took a step back when they revealed it: http://m.neogaf.com/showthread.php?t=1046173

it's a shame, but they did fuck up with unity, these toasters weren't equipped to handle that sort of stuff

just waiting for the cloth bug to be sorted so I can get back into it, seems like a minor thing but it's so jarring to me
 
Unity looked incredible on PC, but they had to scale back to make a game that actually runs on the consoles so it makes sense. Just looking at the streets you can see a huge difference in population density between the two. Might be one of the few times in games we see a definitive and intentional backwards step in graphical fidelity between two sequential games in the same series.

The Digital Foundry budget PC - featuring a Core i3 4130 with an overclocked GTX 750 Ti - is considerably less powerful on paper than the recommended specs, but gets the same job done at 900p - offering performance improvements over both of the console versions and enough GPU headroom to spare in allowing for HBAO+.

i3 + 750 combo still awesome.
 
Once my GPU gets here from RMA I can't wait to give this a spin. So far I could only play the beginning. But that's stunning in 4k30fps. Wonder if I can keep the framerate up when I hit the big city.
Their PS4 shots look washed out.
Jup. Is is the game or something wrong with the capture though?
 
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