• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

List of some Oculus Rift 2016 games

Some people have been talking about how all that the Rift will have for a while will be tech demos, how they haven't heard of any "real" games for the Oculus Rift that'll be out anytime soon. I couldn't find a thread for this, so I figured I'd make a thread about some "real" games for the Rift I know of that should be coming out in 2016, if they aren't already out. This list isn't of course complete or anything, especially when it comes to indie games, it's just a few games I can think of offhand. There are some other older games that have had VR added to them, or have experimental VR modes (like Alien Isolation, Euro Truck Simulator), or games coming in the future (Star Citizen, Resident Evil), or games that have been announced but nothing recent shown, but I only listed games with official VR support that have been announced for Oculus Rift in 2016.

Oh, and these aren't all exclusive to the Rift, in fact only a couple are. Many of them are also coming to Vive and/or PSVR.

EVE Valkyrie, CCP Games - bundled with the Rift. Space dogfight simulator (both single and multiplayer)
http://youtu.be/DZ4gpjwJa08

Lucky's Tale, Playful - bundled with the Rift. 3D platformer
http://youtu.be/yH_7ZcfPGvg

Edge of Nowhere, Insomniac Games - third person action/adventure
http://youtu.be/WoV0pn2wr20

The Climb, Crytech - cliff climbing simulator
http://youtu.be/2fpD6MOXe9U

Elite: Dangerous, Frontier Developments - Space simulator with dogfighting, exploring, trading, multiplayer
Old (but still mostly accurate) gameplay trailer
http://youtu.be/ISR4ebdGlOk

New Horizons expansion trailer: landing on planets
http://youtu.be/VKWIJ-H-WxI

Chronos, Gunfire Games - adventure RPG
http://youtu.be/vcWz_iBcAdI

Project Cars, Slightly Mad Studios - Racing simulation
http://youtu.be/xzv7amJEk2Q

Minecraft Windows 10 edition, Mojang - Minecraft

Job Simulator: The 2050 Archives, Owlchemy Labs - Oculus Touch sandbox toy game
http://youtu.be/AohSUF0ThnM

Battlezone, Rebellion - virtual tank arcade
http://youtu.be/axNc5A6ETcg

Adrift, Three One Zero - first person space thriller/adventure
http://youtu.be/R-5u6NhvDyg

War Thunder, Gaijin Entertainment - WWII plane combat
http://youtu.be/cBioQE9_JrA

Rockband, Harmonix - virtual guitars
http://youtu.be/Gjg3DZtQvNM
 
Yeah - in fact, in Elite: Dangerous, if you have the Horizons update you can currently play the game with an Oculus Rift DK2 using OpenVR (Frontier stopped officially supporting Oculus until the consumer version is released, since the beta SDKs were changing too much, but they recently added OpenVR support).

Well, let me clarify - OpenVR supports Oculus Rift. Oculus themselves have their own proprietary (and more advanced) SDK, any games developed or published by Oculus themselves or made using the official Oculus SDK won't support OpenVR.
 
Some More:

Surgeon Simulator: Experience Reality
Darkfield VR
The Assembly
Earthlight
Pollen
Get Even
VR Sports Challenge
Bebylon Battle Royale
World War Toons
Keep Talking and Nobody Explodes
iOMoon
Narcosis
Fated
I Expect You To Die
The Gallery: Six Elements
Nimbus Knights
Airmech VR
Assetto Corsa
Gang Beasts
Final Approach
Technolust
Moon Strike
Trackmania Turbo
Dead and Buried
The Vanishing of Ethan Carter VR
KartKraft
Classroom Aquatic
ESPER
Damaged Core
Defense Grid 2
Herobound
Nighttime Terror
Tactera
Battlezone
Digital Combat Simulator
Dirt Rally
Enemy Starfighter
Euro Truck Simulator
Flight Simulator XFS
Flying Aces
iRacing
Live for Speed
Lunar Flight
Narcosis
Radial-G
Time Machine VR
Valiant
Vox Machinae
VR Karts
CrystalRift
Obduction
Ocean Rift
P.O.L.L.E.N
PULSAR: Lost Colony
Allison Road (probably)
The Hum: Abductions
Windlands

Most are confirmed 2016. Some have no date, but are likely 2016.
 

moojito

Member
I'll be firmly in the morpheus camp, but I wholeheartedly approve of this list. Hoping to see oculus and morpheus push each other to great heights!
 

jaypah

Member
Man I hope they decide on letting Alien Isolation through. It's the game that would get me to buy one.

That game was almost TOO much, lol. The graphics, atmosohere, sound and VR came together for what I can only describe as a living nightmare.
 
Oculus just announced that "Oculus Studios will introduce more than 20 games that are coming exclusively to Oculus this year", and there will be more than 100 games available for Oculus Rift by the end of 2016.
 

Nzyme32

Member
Stupid question. Will rift support Steam OpenVR?

No - although it appears that Valve / Steam will try and do the support themselves since they want everyone using their store. Currently the state of that for DK2 is very hit and miss likely because they aren't putting much effort into it, but it will definitely be interesting to see what effort they put into supporting the consumer version. They haven't really launched the OpenVR / SteamVR stuff yet, so it's hard to say what it will be like
 
Any rollercoaster sims? I think that's what would get me most hyped for vr. Something like 'the Six Flags Experience' with coaster building, etc. Basically Rollercoaster Tycoon in vr with good gfx I guess.
 

Blanquito

Member
I was just thinking, wouldn't it be nice to know which games require Touch and which games don't? (Since Touch has been delayed and won't be available for awhile)
 

Mexen

Member
Some More:

Surgeon Simulator: Experience Reality
Darkfield VR
The Assembly
Earthlight
Pollen
Get Even
VR Sports Challenge
Bebylon Battle Royale
World War Toons
Keep Talking and Nobody Explodes
iOMoon
Narcosis
Fated
I Expect You To Die
The Gallery: Six Elements
Nimbus Knights
Airmech VR
Assetto Corsa
Gang Beasts
Final Approach
Technolust
Moon Strike
Trackmania Turbo
Dead and Buried
The Vanishing of Ethan Carter VR
KartKraft
Classroom Aquatic
ESPER
Damaged Core
Defense Grid 2
Herobound
Nighttime Terror
Tactera
Battlezone
Digital Combat Simulator
Dirt Rally
Enemy Starfighter
Euro Truck Simulator
Flight Simulator XFS
Flying Aces
iRacing
Live for Speed
Lunar Flight
Narcosis
Radial-G
Time Machine VR
Valiant
Vox Machinae
VR Karts
CrystalRift
Obduction
Ocean Rift
P.O.L.L.E.N
PULSAR: Lost Colony
Allison Road (probably)
The Hum: Abductions
Windlands

Most are confirmed 2016. Some have no date, but are likely 2016.

*whistles*
 
Technolust will be available at launch.

Any rollercoaster sims? I think that's what would get me most hyped for vr. Something like 'the Six Flags Experience' with coaster building, etc. Basically Rollercoaster Tycoon in vr with good gfx I guess.

No Limits 2 has DK2 support which I assume will be updated to CV1 support. It's not really a game though, more an incredibly in-depth tool for designing and riding rollercoasters. It looks way more complicated than it actually is, but it's great in VR as it has Steam workshop support so you have an almost unlimited supply of coasters to ride all with totally accurate models and physics.
 

Enk

makes good threads.
Legend of Dungeon will have support for both Rift and Vive. Having tested it a while back that game is deceptively cool in VR. It's like playing around in a living diorama.
 
Other way around.

Yup. He's still plugging away at that ama over at r/pcmasterrace that started yesterday, had this to say just recently:

Lets say I'm dev X, and Oculus funded my game. Am I allowed to implement OpenVR support to my game?

There are several games we have funded that also integrate SteamVR support (I am not aware of any commercial software using OpenVR). We do require Oculus SDK integration for everything in our store, funded or not. We can't rely on a (currently) lower-performance SDK that is controlled by a competitor, especially when they have shown that Oculus support is not a high priority - SteamVR support for DK2 is frequently broken, they are focusing on HTC's Vive, which makes sense. We need every game in our store to always work for every customer, because at the end of the day, we are usually the ones stuck with the costs of supporting the customer.

In the case of Oculus Studios titles, we are only using our own SDK. We have been building and using our SDK for years now, it is currently the best one around.

Dirt Rally is going to be nuts in the Oculus.

Tried this yesterday on dk2, it's a fucking blast. Most enjoyable racer I've played in vr yet.
 
At least a dozen of games looks really interesting, but I'm not a PC gamer and I'm not a huge fan of VR. But things can change.
 

Fredrik

Member
The Climb, such an interesting concept, looks awesome too, but not seeing the arms completely takes away the immersion for me, it's like you're Rayman or something :/
 
The Climb, such an interesting concept, looks awesome too, but not seeing the arms completely takes away the immersion for me, it's like you're Rayman or something :/

Not sure if you've tried similar games in VR. However, while it may sound counter-intuitive when you're actually playing it, no arms is much more immersive than bad arms! In the video it may stick out like a sore thumb, but it's not really an issue when you're playing. Your brain will more easily fill in missing information than it will be trying to constantly ignore "bad arms".

By "bad arms" I mean things like incorrect animations and reactions to your hands moving. Almost everyone starts off thinking you can just do IK down the chain and be good to go but doesn't actually work well when you only have inputs of where the head and the hand is. It's very hard to figure out the correct orientation for the elbow and have it react properly, and your brain picks up on that very easily because you're constantly getting your immersion broken by your arm seemingly doing something funny. However, when the only information you have is just your hand, your brain just fills in the rest based on the fairly accurate information being displayed.

Owlchemy Labs, makers of Job Simulator, talked about this a while ago actually with Chet Faliszek of Valve on a stage somewhere. They originally tried to make the entire arm work (after all, they had arms in surgeon simulator), but found out that it was more immersive for the player to have hands ONLY. There just wasn't enough tracking data to make it believable, and it broke immersion way more often when your elbow didn't match what you were actually doing. That's pretty much not going to be a problem with hands only, outside of temporary occlusion issues.

Trust me, once you get your headset and try it out for yourself, it will not be an issue.
 
Top Bottom