_leech_ said:They're working on something that'll blow you.
ps3's hardware secret? extra slot on the back of the eyetoy 2?davepoobond said:fixed
..pakbeka.. said:ps3's hardware secret? extra slot on the back of the eyetoy 2?
..pakbeka.. said:ps3's hardware secret? extra slot on the back of the eyetoy 2?
GeoramA said:Would TGS be too soon for them to show something new?
ditto, on day 1. i would buy it right now, blindly, not nowing anything about it, if it was available.blindrocket said:Whatever it is, I know I'll buy it.
TheJollyCorner said:unfortunately I think it's way too soon.
Maybe next TGS?
Stench said:Team ICO + PS3 = omg
Kangu said:God I hope it's not a PSP game.
please no. please no.jiggle said:I thought it's already confirmed that it is?
Speevy said:Whatever they do, no more time attack or extra modes. Just beef up the main journey. That completely flies in the face of the illusion they're trying to create.
Then the game will take a collossal amount of time if you get my drift.Amir0x said:Man no. The time attacks in SotC were ****ing great. I played them over and over trying to cut my seconds of monster slaying down. If they could 'beef up the journey' in ADDITION, that'd be awesome.
Anyway, I want a story that takes place in the land before the sacred place became cursed. When there was the civilization that made these colossus.
Anyway, I want a story that takes place in the land before the sacred place became cursed. When there was the civilization that made these colossus.
WalkMan said:Then the game will take a collossal amount of time if you get my drift.
DCharlie said:with entire massively dynamic vistas where the landscape is alive and forever changing, roamed by multiple colossi where , this time , you can enter in side them and have to navigate the inards too
jiggle said:I thought it's already confirmed that it is?
All is not lost, though, based on Ueda's other responses. When asked if he's interested in making a PSP game, he responds in the affirmative, adding that he's wanted to make a PSP game for some time now. He feels that he and the ICO team are good at making games with a realistic world, but believes that if they were to take a different approach -- using "SD" (super deformed) style big headed characters, for instance -- this could result in an interesting game as well.
For its last question, Dengeki asks Ueda if he feels three years is too long for development. He agrees that it is too long, and hopes to shorten the development time as much as possible. This may not be possible, though. "If we were to make our next game, it would, naturally, be on the PS3," Ueda explains. He goes on to state that there are many areas of the next generation system where the format has yet to be decided, and so development could end up taking a long time.
No. Team Ico shouldn't even dream of SD. It is not their style.SolidSnakex said:If its for the PSP i'd like them to try something different instead of trying to replicated ICO/SoTC's style on the PSP. The PS3 will be where that style can best shine.
-Rogue5- said:ICO and SotC upscaled on PS3 = omg.... Team ICO's PS3 or PSP project = OMGOMGOMG!
No fighting shadow dudes. SotC perfected everything Team Ico was trying to do. The hassle of fending off those shadow creatures was gone and it made the game ten times better. Just scouting a landscape devoid of enemies in search of a giant was beautiful and peaceful. It let you create a very rich narrative in your mind.Speevy said:How about an endurance mode in ICO?No I don't know why I tagged that either.See how many shadows you can fight off before Yorda gets taken?
Jim said:Those are two of the first BC games I expect to test on the PS3![]()
sugarhigh4242 said:I'd rather they did something on the PSP next. Of course, i want to see a next-gen game from them, but there's already tons of awesome stuff happening on PS3, and they'd stand out more on PSP.
TheJollyCorner said:![]()
"What about me?"![]()