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LTTP: Sonic Heroes - Super Power of Team Work!

RK128

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This is a game that unlike any 3D Sonic from the early-mid 2000's (Sonic Adventure 1 & 2, Shadow the Hedgehog, Riders, 06, Secret Rings), feels like a classic Sonic game. You have the game filled to the brim with colors and Genesis looking locations. Clear blue skies, checker-board textures, and character models reflecting the Dreamcast style but also having a Genesis touch.

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I love this about the game and one thing that makes it hold up great today visually. The soundtrack is great too, with iconic themes that still are memorable today.

Seaside Hill
Grand Metropolis
Hang Castle (Version 1 and 2)
Bullet Station
Casino Park
Egg Fleet
Final Fortress
What I'm Made Of

This soundtrack is hands down one of my favorite from this era of Sonic (with only SA1 and 2 beating it). The character themes are great too, like Team Sonic's and Team Chatoix's being my personal favorites.

The gameplay is very smart on Sonic Team's part. This was released right around a good year or so after Sega ending making consoles and going third party. Nintendo was enjoying a few exclusive Sonic games on the GameCube and GBA but the series didn't hit Xbox and PlayStation yet. So, with Heroes, they scrapped the engine they used for the Adventure games and made a new one, with the intent for it supporting every major platform on the market. Meaning, it would support a Sonic game on PS2, Xbox and GameCube.

Edit: This post clarifies that the new engine used was Renderware:
Didn't Sonic Heroes used Renderware by Criterion?

Fast forward to January 2004 and Heroes is released in US and EU (came out in 2003 in JP). What makes Heroes different is that in may respects, its a soft reboot for the Sonic series.

It still remembers events in the Adventure and Genesis games but in a lot of ways, its a re-introduction to the Sonic series. You have everyone having colorful looks, the world being a 3D Genesis Sonic style wise, and the best elements from the 2D & 3D games coming back. What this means, is that the series got reintroduced to many through Heroes.

Heroes plays different from the Adventure games as instead of having Sonic being the 'core' game and his friends having unique gameplay styles to pad out the game, we have a team system that controls the same across all the four playable teams. You can swap between three members for each team (Team Sonic: Sonic, Tails, Knuckles/Team Dark: Shadow, Rouge, Omega/Team Rose: Amy, Cream, Big/Team Chaotix: Espio, Victor, Charmy) and each member falls within three styles (Speed, Flight, Power).

Speed: Sonic-style gameplay with you going fast
Flight: Can fly in the air and shoot your partners as weapons
Power: Can attack with great strength and throw your teammates in different ways (Omega Shoots them, Knuckles uses them as boxing gloves & throws them, Vector shoots them out of his mouth, Big his his like baseballs using his fishing poll).

This allows the game to feel like Sonic but also have the large cast built up since the Adventure games. So, no gimmicks to pad out the game, no annoying fishing or treasure hunting stages to get in the way of the core speed gameplay and the game feeling the most focused out of any 3D sonic game for a very long while (not until Unleashed in my opinion).

I love this, as thanks to everyone playing the same, the levels can be constructed with a core focus allowing them to be tight and full of hidden paths to take. Its like you are playing Sonic from the Adventure games but have two buddies following you around and can swap to them at any point.

The game uses its level themes really well, as you have the iconic tropes from the Genesis games (Hill, Casino, Chemical Plant, Forest/Jungle, Eggman Base) but some new locations that haven't been in the Sonic series for a while (Haunted house). It creates some really imaginative places and opens up level design in cool ways.

You are a pinball in one stage but the next you are exploring a castle upside down. Sometimes this presents issues with too many stage gimmicks being thrown at once (Frog Forest comes to mind with the rapid vine swinging) but its not enough to become a problem.

My original thoughts on Heroes was that it was a great game with three problems: control is slippery, special stages suck, and camera gets in the way. Revisiting the game now, the control still is slippery but not nearly as bad as I remember it. It could be better but its not horrid like as bad as I thought before.

The camera can be an issue but its good enough. The special stages are fun to me now, as I had little issue getting three of the Chaos Emeralds so far. Oh, forgot to talk about that XD!

The special stages are molded after the Sonic 2 stages with you collecting orbs instead of rings and you can boost in these stages as you collect orbs. You have to get the emerald before it hits the goal ring at the end and they can be very hard.

Not better then Colors or Generations but a solid 8/10 game for me. Better then the Adventure games (which I consider good but held back by too many gimmick stages with Sonic's friends) and a LOT better then Shadow and 06.
 
I bash Heroes half the time, but looking back, I can totally say that it is a LOT better than colors as a whole, even if its merely for knowing its place.

BTW, the Casino Battle Team might be my favorite stage song ever in Heroes.
 
The horrors of Team Chaotix's Mystic Mansion and Team Dark's Robot storm are still fresh in my mind even after so long ;_;
 
Absolutely love this game except for the fact that you have to play through it four times to unlock the final set of stages. By the time you play the fourth team, you're already way past burnt out.
 
I think its not a good game but man, it's likely the best Sonic game released until Colors.

Kind of a inauspicious start to the third party era.
 
I'd say Heroes definitely had the best art direction of any 3D Sonic game until Unleashed. Got away from the pseudo-realistic look and back to being colorful and surreal.

The water in Seaside Hill, as you can see in that screenshot, also looked super impressive to me back in 04.
 
I think its not a good game but man, it's likely the best Sonic game released until Colors.

Kind of a inauspicious start to the third party era.

I have very vivid memories of the Adventure games but not much on Heroes despite enjoying it a lot when I was little.

I just felt like going all over the place with the series, so starting with Heroes isn't the worse idea :).

You're right though, its the only good 3D game in the series until Unleashed/Colors came out.....such a long gap of time between those games :(.

Edit: The Sonic Adventure series is good too, but only parts of them. The games as a whole suffer from too many flaws for me to consider them great now, even despite myself growing up and coming back to video games with Sonic Adventure 2 Battle.
 
I'd say Heroes definitely had the best art direction of any 3D Sonic game until Unleashed. Got away from the pseudo-realistic look and back to being colorful and surreal.

The water in Seaside Hill, as you can see in that screenshot, also looked super impressive to me back in 04.

Which makes Shadow the Hedgehog all the more ironic, as despite running on the same engine and even reusing assets & character models, it looks far more dated.

Heroes looked great back then and still looks nice today :).
 
You're right though, its the only good game in the series until Unleashed/Colors came out.....such a long gap of time between those games :(.

So... are you Implying Rush, Rush Adventure (Blaze hedgehog loves that one, and I agree; level design is superb), and Advance 3 are shit?
 
So... are you Implying Rush, Rush Adventure (Blaze hedgehog loves that one, and I agree; level design is superb), and Advance 3 are shit?

I need to clarify that, I meant 3D SONIC's, not 2D ones.

That side of the series has always been untouched quality wise, consistently good/great.

Advance 2 and the Rush games are some of my favorite Sonic's, so I don't think there shit at all XD! Sorry for making you thinking that buddy :(.
 
Never got past the level towards the end where you start falling and have to land on a rail.

You are likely talking about Bullet Station and that level is tricky :l.

Rail grinding was improved over SA2 but still really glitchy. I always use the Flight formation when grinding over very tight spots.
 
So... are you Implying Rush, Rush Adventure (Blaze hedgehog loves that one, and I agree; level design is superb), and Advance 3 are shit?

I was in fact ignoring A3, but the two Rush games are pretty good. 3D Sonic is it's own beast and I should have clarified.
 
I was in fact ignoring A3, but the two Rush games are pretty good. 3D Sonic is it's own beast and I should have clarified.

3D Sonic is heavily flawed but Heroes was when Sonic Team was so close to nailing things. Make the controls tighter and the camera a bit better and it would of been close the Genesis games quality wise (9-10/10 games).

Glad Unleashed put the series on track and Colors/Generations were amazing games. Still think Unleashed is a great game but it has issues (like Heroes does) preventing it from being an amazing game.
 
I hate this game. I played it a bunch when it came out but then I slowly realized that I hated basically everything after Team Sonic's first level.
 
Everyone was so shiny in Sonic Heroes.

Shadow the Hedgehog was really bad about that XD! Everyone looked so plastic-like in that game. Heroes had that issue too but not nearly on the level Shadow has it.

Super Sonic in Heroes and Super Shadow in StH models present the issue very clearly; the former looks okay while latter looks awful.
 
A lot of heroes hate comes from the initial reaction. Most people hoped they'd break from the shitty friends direction of Adventure 1 and 2 but instead they doubled down on it. That and the PS2 demo wiped memory cards. I remember enjoying the GCN demo though and eventually liking the retail game though I don't think I ever cleared all four paths.
 
A lot of heroes hate comes from the initial reaction. Most people hoped they'd break from the shitty friends direction of Adventure 1 and 2 but instead they doubled down on it. That and the PS2 demo wiped memory cards. I remember enjoying the GCN demo though and eventually liking the retail game though I don't think I ever cleared all four paths.

Didn't know that about the PS2 demo :(. The PS2 version was really bad, so I could see why people had issue with the game.

The thing about Heroes is that while the focus on Sonic's friends was bigger, everyone played the same. Not like Adventure 1/2 where they detract from the gameplay.

I remember beating all four paths when I was little but should be very interesting to see my thoughts on Heroes going through all four paths again.
 
only sonic game i managed to beat...

I loved it.


but yeah..it has plenty of faults. 4 teams with basically the same locations, music, stages, etc. =/ was annoying that you had to beat game with all 4 team, to unlock the final dumb boss. the cut scenes in this game were also weird looking. anyway <3 team rose.

fuck team chaotic.
 
This was the first 3D Sonic I couldn't stand and a harbinger of what was to come from Sonic games.

I actually enjoyed the adventure games at release, although they aged rather poorly.
 
The shiny character models always bugged me after the softer looking ones in Sonic Adventure 2.

Repetitive combat was a bit of an issue. Enemies that didn't go down in one or two hits were pretty rinse-and-repeat. Bosses were fun, and the bonus game for chaos emeralds was pretty cool.

It's a favorite of mine at the end of the day, as a fan of 3D Sonics, this really got a lot of stuff right in terms of balancing platforming, combat, and speed segments.
 
The shiny character models always bugged me after the softer looking ones in Sonic Adventure 2.

Repetitive combat was a bit of an issue. Enemies that didn't go down in one or two hits were pretty rinse-and-repeat. Bosses were fun, and the bonus game for chaos emeralds was pretty cool.

It's a favorite of mine at the end of the day, as a fan of 3D Sonics, this really got a lot of stuff right in terms of balancing platforming, combat, and speed segments.

I agree, the game really nails what makes 2D Sonic great but in 3D (multiple paths with the different formations being something that stood out).

The combat isn't that bad for me now, but I already faced a few times in Mystic Mansion where I encountered a lot of foes multiple times :l. Combat is okay but they should of dialed down the focus on it.
 
Wasn't the biggest fan of it compared to some of the other games, but I don't outright hate it or anything. Soundtrack is strong though, which isn't too surprising since it is a Sonic game after all.
 
Wasn't the biggest fan of it compared to some of the other games, but I don't outright hate it or anything. Soundtrack is strong though, which isn't too surprising since it is a Sonic game after all.

The soundtrack rocks :D. Sonic games always have great themes, so it was nice seeing this one balance the melodies from the Genesis era with the rock-heavy tracks the adventure games had.
 
Another general rule of 3D Sonics is that the worse the game is, the better the Soundtrack is.

I don't think Heroes is the worst game in the series in that case then XD! The soundtrack is great but that doesn't mean the game is bad. I feel that so far, Heroes is a great 3D Sonic.

I agree though, even the worst games have good soundtracks (Shadow and 06 have really good soundtracks).
 
I kind of like this game. I know it's not that great. I can see its flaws. But I still enjoy it. The three-character mechanic is unique and is pretty fun. I wish the stages were shorter, but whatever.
 
This game's about the only Sonic game I've ever played

I remember liking it, but I really loathed having to get all the Chaos Emeralds to unlock the last level. Also hated certain levels (especially the Chaotix ones, especially that Haunted Mansion Chaotix level). I never finished the game because of all the replaying. I'm not sure if I'd still like the game if I played it today (or played it for the first time today).

Music is pretty great I'll agree. I went back to it recently and it still holds up for me. Even the vocal songs (This Machine, Team Chaotix, Sonic Heroes etc.) I still really enjoy despite the godawful lyrics
 
A lot of heroes hate comes from the initial reaction. Most people hoped they'd break from the shitty friends direction of Adventure 1 and 2 but instead they doubled down on it. That and the PS2 demo wiped memory cards. I remember enjoying the GCN demo though and eventually liking the retail game though I don't think I ever cleared all four paths.

My dislike of the game comes from the flimsy control, collision issues, and bizarre and seemingly random boss fights. Also not big on the stage design or the overly chatty characters. But I guess the game is a step up from those rotten Adventure games, whatever that's worth.

But for 2004 I think the game looked sort of pretty. I guess.

Oh yeah, I forgot about the generic enemies that obnoxiously require multiple homing attacks to kill.
 
I hated it, it was a letdown after the good (IMO) Adventure games. Levels that go on foreeeeeeeeeeeeeever, lots of bottomless pits, and the team mechanic was an annoyance that slowed down the gameplay IMO.

So... are you Implying Rush, Rush Adventure (Blaze hedgehog loves that one, and I agree; level design is superb), and Advance 3 are shit?

Advance 3 (and 2) sure are shit.
 
I hated it, it was a letdown after the good (IMO) Adventure games. Levels that go on foreeeeeeeeeeeeeever, lots of bottomless pits, and the team mechanic was an annoyance that slowed down the gameplay IMO.



Advance 3 (and 2) sure are shit.

Personally I always felt like Heroes was a huge step up in quality from the adventure games. Better controls and no damned scavenger hunts. I only really played the sonic/shadow campaigns though.

The level design near the end gets pretty shitty though... In traditional 3D Sonic fashion...
 
I quite liked it at the time, but I do remember it falling apart in places. Things like being fired off automatically towards a series of springs but one of them missing and you falling to your death. When it all worked though it was fun
 
Personally I always felt like Heroes was a huge step up in quality from the adventure games. Better controls and no damned scavenger hunts. I only really played the sonic/shadow campaigns though.

The level design near the end gets pretty shitty though... In traditional 3D Sonic fashion...

I give you the scavenge hunts. When I replayed SA2 on 360 my childhood was crushed. They sucked so much in that game. In SA1 they were way better and also you could avoid them completely in replays.
 
Coming directly from the Mega Drive games, this one was the game that made me start hating modern Sonics. I fuckin' hate this game. Awful gameplay mechanics, stupid characters, unnecessarily super long stages, gosh...
 
I played a lot of this game, but it's a bit of a love-hate situation. It was my first 3D Sonic and one of my first PC games, so while I found it frustrating at times I forced myself a bit to finish it since the stage themes and the way they set up the story were interesting.
That "true final boss" and ending was something great to unlock and discover by myself.

There was something weird about how the characters looked ingame, though. The models were fine, but between the flat fur colour without texture and the shining... At least they looked vibrant.

If they were to fix a couple of things in a re-release (namely fixing rails so you are not allowed to jump upwards but just sideways, something that later games got right, and making that section at the manor where you needed to activate three switches underground easier) I think the game would be better received.

Most of my complaints with this game are about falling into bottomless pits, really. (And for some reason the camera would go crazy and bounce back every time that happened)

Years later I tried to play Adventure and while I like that they tried to build a world there it just felt better to go from one area to another directly in Heroes.

Edit: I always see people complaining about Sonic friends with that Sonic cycle chart, but don't really get it. Here's the game with the most of them being playable and yet I found it fun to try the different routes. Chaotix route in particular I liked it since I was a bit bummed out after the other ones and then I discovered that in that one the game asked you to complete a certain mission for every level and even changed the layout a bit, so it was a nice change of pace.
It's a shame we have been stuck to Sonic since then, even if they got him right eventually.
 
Hoping for an HD re-release one day. Been so long since I've played it I can't comment on it other than being a bit uneven.
 
I think it's fun overall, but the controls are pretty bad. Like, you land on a platform and sometimes you'd randomly shoot off in the direction you're facing. The game had some really bad momentum bugs, but after playing enough of it I at least managed to mitigate how often it would cause me to die.

Also, I still won't forgive this game for introducing enemies with health bars. That stuff plagued the franchise for like a decade.
 
A lot of heroes hate comes from the initial reaction. Most people hoped they'd break from the shitty friends direction of Adventure 1 and 2 but instead they doubled down on it. That and the PS2 demo wiped memory cards. I remember enjoying the GCN demo though and eventually liking the retail game though I don't think I ever cleared all four paths.

For me personally it was the insane repetition combine with the poorly added special stages and unresponsive light dash.
 
This game will always be special to me since playing it on PS2 back then was what reintroduced me to that blue thingy that gave me such joy on the Mega Drive, but it doesn't really hold up that well.

Even for a 3D Sonic, the controls are extremely twitchy and the level design really goes hard on the bottomless pits. And you really feel every death with the complete reset to your score and character levels. The stages also tend to be way too long, and fuck the special stages. Easily the worst ones in the series until Lost World 3DS decided that massively sensitive gyroscope controls in a full 3D environment was a really good idea (it wasn't). Unlocking the final story is also a total drag.

Despite all that, Heroes has an undeniable charm to it. Its presentation also has a level of polish that vastly exceeds both SA games. All the teams playing essentially the same also gives it a consistency that SA (especially 2) couldn't even dream of, though all the teams going through the exact same levels also makes it more repetitive than either SA.

I'd say it's a solid 6/10, about average for a 3D Sonic.
 
As a kid I enjoyed Heroes way more than the Adventure games.
It doubled down on the friends, but unlike Adventure 2 kept all the friends as platforming characters. None of the terrible Mech or Chaos Emerald hunting crap, you just jumped on things and fought enemies.
 
To this day I still have no idea what he's actually saying.

There's a bit in the first level where you get boosted through the air and Knuckles shouts "SHAAAA!!"

Me and my friends always found it hilarious that they actually subtitled it.
 
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