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Croteam aims to amp up the enemy count and size of maps to the max in Serious Sam 4

http://www.croteam.com/reboot-game-developer-studio-sessions-features-croteam/

Our biggest and best gaming magazine REBOOT visits local game studios from Croatia and gives you insight into their workflow (and much more!)

This team, it’s us under spotlight ��

https://www.youtube.com/watch?v=8rRuX5xY3Sc

notes:

how the studio got founded
they hired the Talos Principle writer to write this
while making Talos Principle they improved their tech to be able to male SS4 faster and easier. Name photogrammetry and mocap.
will use the newest, improved version of their Serious engine of course
talk about their copy protection systems
how they did photogrammetry for Talos Principle and the rigs they built for taking pics inside and outside
will be more colorful and varied compared to SS3
they want to push the best characteristics of these games to the extreme in SS4. Aka number of enemies on screen and open environments.
 
Is anyone really asking for Serious Sam 4?

Loved Talos Principal, and would love to see Croteam do more original stuff, instead of going back to doing yet another Serious Sam.

But hey - they know their market better than I do.
 
The world needs another Serious Sam.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
 
Big and open isn't really what I want from an FPS but maxed out enemies sounds fun

Love me some killrooms packed with enemies, my favorite parts of Shadow Warrior 2013
 
Is anyone really asking for Serious Sam 4?

Loved Talos Principal, and would love to see Croteam do more original stuff, instead of going back to doing yet another Serious Sam.

But hey - they know their market better than I do.

I am.
Serious Sam First and Second Encounter, as well as SS3 were great games. SS2 was a bit of a misstep, it's best to pretend it never happened.

I like oldschool first person shooting with 8 weapons plus a gatling gun plus a FUCKING CANON on my belt and my back, with ridiculous amoutns of ammo and enemies to shoot that ammo at.

Serious Sam 4 can't come soon enough!
 
My only worry is that they waste too much time on taking the piss out of modern military shooters. That section in SS3 was much longer than it had any right to be.

Good luck to my countrymen, Serious Sam always turns out great for what it is.

Pozdrav iz Splita :)

Can we have co-op? :)

Pretty sure all Serious Sam games have co-op. SS3 has 16 player co-op. It's batshit insane.
 
Croteam are an amazing development team and I look forward to anything they put out. The Talos Principle is one of my favourite games of all time. The talks on the tech they used for bug finding in their games etc are worth a watch too. Interesting stuff.

Watch the talks on The Talos Principle post-mortem and bug finding tools from GDC 2015 below. Both are great:

http://www.gdcvault.com/play/1022227/Reactive-Game-Development-The-Talos

http://www.gdcvault.com/play/1022784/Fast-Iteration-Tools-in-the
 
Is anyone really asking for Serious Sam 4?

uh yes. 3 was cool but it was bogged down a bit by them repurposing stuff from that brown cowadoody crap they had been making. Although it did lead to that great moment where I was all 'what the fuck did they do to serious sam, this is slow paced modern shooter garbage' and then you turn a corner and there's like 200 enemies barreling down a hallway.

Their plans for 4 sound exactly like what I want. Just stay true to the game they want to make instead of trying to fit a square peg into a round hole. And go absolutely bonkers with the technology that's available.
 
I am.
SS2 was a bit of a misstep, it's best to pretend it never happened.
I liked SS2 a lot because it's so goofy and never takes itself seriously. Plus some of those weapons still crack me up like the parrot bomb going 'lalalala" lol.

SS3 was tonally all over the place and lost something from the the earlier games.
 
http://www.croteam.com/reboot-game-developer-studio-sessions-features-croteam/



notes:

how the studio got founded
they hired the Talos Principle writer to write this
while making Talos Principle they improved their tech to be able to male SS4 faster and easier. Name photogrammetry and mocap.
will use the newest, improved version of their Serious engine of course
talk about their copy protection systems
how they did photogrammetry for Talos Principle and the rigs they built for taking pics inside and outside
will be more colorful and varied compared to SS3
they want to push the best characteristics of these games to the extreme in SS4. Aka number of enemies on screen and open environments.

I can't wait to have an existential crisis while mowing down hundreds of enemies.
 
It's also a prequel to SS3, for all you Serious Sam lore nerds out there.

Sounds like they're taking the feedback they got from the last game to heart. Between that and all the experience they got from making Talos, Sam 4 has a good chance at being something really special.


Alen Ladavac (their lead programmer) also said this recently:

AlenL said:
SS4 certainly will not use the same version of engine as Talos does. It will use a _much_ improved version. Exact details will be revealed when SS4 is officially presented.
Talos will support Vulkan on Launch. SS3 not yet, but maybe later.
 
Serious Sam is not my favorite "older styled" FPS, but I really respect their commitment to quality PC games and the gameplay they have created.

I look forward to seeing results from their next iteration of the engine though.
Coop is a staple of every Serious Sam. Like up to 16 player coop.

Co-op is where the game is best. Definitely.
 
I liked SS2 a lot because it's so goofy and never takes itself seriously. Plus some of those weapons still crack me up like the parrot bomb going 'lalalala" lol.

SS3 was tonally all over the place and lost something from the the earlier games.

SS2 is the best in the series, worst is SS3 IMHO.
I thougt SS2 was shit until I really gave it a try!
 
The world needs another Serious Sam.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
 
I hope particular attention is being paid to level design as the penultimate level of Serious Sam 3 is ridiculously seriously overcrowded to the point that it takes much longer to complete than it otherwise should and, consequently, is a huge chore.
 
Serious Sam 3 is a weirdly legit action game after a couple chapters into it. It felt a lot more refined than the previous games and has real checkpointing so it actually feels like its made to be played without manual saving. My hopes for Serious Sam 4 is way more environmental variety and a faster ramp up. I hope it doesn't devolve back to the weird ultra huge very open maps designed around manual saving like the previous games. The older games are fine but I can say I don't really need any more in the vein of TFE/TSE. Definitely looking forward to SS4 though.
 
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