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Pirate group suspends new cracks to measure impact on sales

Pirates don't care whether their copy has been cracked by 3DM or Reloaded or Codex or whoever else is out there.
 
Inb4 it's claimed as a "Denuvo victory"

Two months later Just Cause 3 is still not cracked, it is a bit early for Rise of the Tomb Raider but it is still not cracked too. Even if they are cracked soon delay of 2+ months is nice victory for publishers and Denuvo.
 
Pirates don't care whether their copy has been cracked by 3DM or Reloaded or Codex or whoever else is out there.

“Cracks by overseas warez groups will still get posted on the [3DM] forum, and we will actively deal with these,” the group’s leader adds.

It is not entirely clear what “actively deal with” means, but the suggestion is that these cracks will not be allowed on the 3DM BBS/forum.

It seems their idea is rather to check how much impact they, as a group, make on genuine sales given they seem to intend to also not allow other cracks to be posted on their own forums to prevent spreading them.
 
Can someone that understands the tech behind it explain to me why Denuvo is so impossible to crack? I thought everything was crackable.
 
"Measure impact on sales," yeah, k.

Would not be at all surprised if the group is actually stepping back to seriously focus on fully cracking Denuvo, as the current environment where they continue to put out releases works particularly well for the anti-tamper tech.

With 3DM rushed to put out their sloppy emulation workarounds to Denuvo, it only provides Denuvo that much more to work with to build better software.
 
Can someone that understands the tech behind it explain to me why Denuvo is so impossible to crack? I thought everything was crackable.

Denuvo is crackable, but the amount of time needed with current technology and cracking techniques exceeds a human lifetime by an order of magnitude.

Atleast that's how I understand the "problem" of cracking it.
 
But there's no way to actually tell. The games could be selling better than they would have otherwise, no one could ever know.

The drm is really there to push back against the normalization of piracy, not necessarily prevent all piracy. They don't want it to become like how music is now, where pirating is the first thought by everyone.
 
Pirates don't care whether their copy has been cracked by 3DM or Reloaded or Codex or whoever else is out there.

While the sincerity of their claim is doubtful, it's possible that (if true) they just want to messure the impact their own group does.
 
wow. denuvo is basically the monsanto of drm companies. they're stealing the seeds away from the poor pirates for the games that they need to survive on
 
Even if the experiment proves anything it's worthless because companies won't retract their words that PC games sell bad because of piracy.
They just won't say anything.
 
You can measure piracy going up and down, you can measure sales going up and down. But drawing a link between the two is incredibly difficult. The only way I can see us having useful data is a developer putting out regular, fairly similar releases, that sell consistently suddenly dropping DRM or adding it. And then measuring that difference year to year.
 
Pirates don't care whether their copy has been cracked by 3DM or Reloaded or Codex or whoever else is out there.

Jup.

And off course is piracy affecting game sales. Never understood the pro piracy mentality on here. I'm happy there's finally a good DRM available that's unnoticeable for legit users.
 
Jup.

And off course is piracy affecting game sales. Never understood the pro piracy mentality on here.

It's not pro-piracy to question the specifics of how piracy affects sales.

Denuvo is crackable, but the amount of time needed with current technology and cracking techniques exceeds a human lifetime by an order of magnitude.

Atleast that's how I understand the "problem" of cracking it.

Some Denuvo games have been cracked, but it tends to take months instead of days.
 
This isn't an "experiment". They can't crack it but have too much pride to say they've given up.
Oh, that actually makes total sense if you put it that way. :D

Jup.

And off course is piracy affecting game sales. Never understood the pro piracy mentality on here. I'm happy there's finally a good DRM available that's unnoticeable for legit users.
There is no pro piracy mentality here, nor would it be tolerated if it ever occurred.
 
Jup.

And off course is piracy affecting game sales. Never understood the pro piracy mentality on here. I'm happy there's finally a good DRM available that's unnoticeable for legit users.

There isn't two camps. Everyone has their own opinion of it.

-Every pirated copy is a lost sale
-Not everyone who pirated the game would have bought it if they had to
-We need piracy for game preservation's sake
-Everyone who advocates for preservation is just a pirate in disguise
-If pirating is bad why are used games allowed
-etc

So that's why piracy threads tend to be as big as they are.

Also, Denuvo is not unnoticeable. Want to play Just Cause 3 multiplayer some day down the road? You can't because Denuvo kills all modding that tweaks the .exe.
 
It's not pro-piracy to question the specifics of how piracy affects sales.
The question is more specifically how much; we know there's a direct link between sales taking a plunge and pirated version being available. Problem is that sales data is under non-disclosure clauses and that from what I've seen from a very few examples (all happening after first 2/3 days) is that it can also vary a lot. Revenue dropping just a few percent to closer to halving sales is not something that you can work with without a much, much larger pool of samples.

Also, Denuvo is not unnoticeable. Want to play Just Cause 3 multiplayer some day down the road? You can't because Denuvo kills all modding that tweaks the .exe.
It's slowing down the team's progress, but they are still being able to make progress from what I remember. I do admit that there is clear downside of reduced modding options and harder archival however.
 
It prevents executable modification which is necessary for some excellent mods in other games.

Yeah, but I played Just Cause 3 a lot and most mods worked perfectly. I know executable mods are not possible, but I hope that's something Denuvo can solve in the future, now they know their DRM works (for now).
 
There isn't two camps. Everyone has their own opinion of it.

-Every pirated copy is a lost sale
-Not everyone who pirated the game would have bought it if they had to
-We need piracy for game preservation's sake
-Everyone who advocates for preservation is just a pirate in disguise
-If pirating is bad why are used games allowed
-etc

So that's why piracy threads tend to be as big as they are.

Also, Denuvo is not unnoticeable. Want to play Just Cause 3 multiplayer some day down the road? You can't because Denuvo kills all modding that tweaks the .exe.

Work has started on a Just Cause 3 multiplayer mod and there's footage of an early version.
 
Jup.

And off course is piracy affecting game sales. Never understood the pro piracy mentality on here. I'm happy there's finally a good DRM available that's unnoticeable for legit users.

People aren't pro-piracy, they are anti-drm (at least to the point where it causes problems for legit users).

I think many are also tired of anti-piracy whining by developers who assume that every pirated download would have been purchased at full price.
 
I think many are also tired of anti-piracy whining by developers who assume that every pirated download would have been purchased at full price.
Please point out where even a single developer of late has assumed this. I beg you. I bet 99% of developers aren't that misinformed, yet most of us do have hard data to show that they are losing revenue to thanks piracy. So please stop projecting your crazy assumptions unless you have a clear quote where developers assume there's a 1:1 link. Hell, I've not even seen a single gaffer assume that.
 
If they're not cracking single-player games...then exactly what will they be cracking? How can you crack a multiplayer game? Seems like they're suspending all cracking operations.

Cracking.
 
you forgot about

-pirating games is basically the same as getting books from libraries
If you keep all books forever and never return them and last I heard public libraries are not breaking the law. At least where I live.

(I'm loving all these half-serious, "let's defend the poor piracy-scene"-comments)
 
Lol sure. This is such a great experiment you know...without everyone else participating...

What everyone else? There's no scene groups that do Denuvo releases, and there's only other one cracker group that even tries to do Denuvo releases and they aren't exactly good at it.

The modder did say it was a real pain the ass in regards to develop the mod, so it's not like it doesn't have effect in modding, cause it does.

Pirates don't care whether their copy has been cracked by 3DM or Reloaded or Codex or whoever else is out there.
Reloaded and Codex don't do Denuvo releases. Most groups don't.
 
I don't see this making any difference. The output they would have will be taken over by another group of people
 
Two months later Just Cause 3 is still not cracked, it is a bit early for Rise of the Tomb Raider but it is still not cracked too. Even if they are cracked soon delay of 2+ months is nice victory for publishers and Denuvo.

But what are the sales now after the first 2 weeks or whatever.
 
How the fuck are they even planning to measure that?
Would love to hear that too; unless they have access to the revenue reports and an alternative universe where they can A/B test this, it's highly unlikely they can make any meaningful assesments.
 
Publishers will be more than happy with software that delays a pirated version even if only by a week or too. Can Denuvo be patched out by the dev/publisher themselves? Mainly so that mods/fan patches etc can still be created freely after the first month or so (since that's where the majority of sales come in)
 
If you keep all books forever and never return them and last I heard public libraries are not breaking the law. At least where I live.

Actually that's wrong as well since piracy would be copying the book and not taking it away from others.

Still, the library metaphor is dumb because libraries aren't a business that make money from books sold.

A better one would be a Barnes & Noble.
 
If a game has not been cracked the first month after release its great for the developer , basically is the time when the game sells most.
 
If you keep all books forever and never return them and last I heard public libraries are not breaking the law. At least where I live.

(I'm loving all these half-serious, "let's defend the poor piracy-scene"-comments)

The number of people who will openly admit to pirating media (especially in Off-Topic threads) is staggering. The flimsy logic they use to back rationalize their behavior is even worse. :(
 
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