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Knuckles Chaotix - A 32X Adventure!

RK128

Member
Hello everyone!

If you been following my Sonic Retrospective for the past week or so, I covered a number of games. After covering Sonic 1, 2, CD and 3&K, I decided to move on to the last 'major' Classic Era platformer, that released on the ill-fated 32X.

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This game is unique out of all the games I covered so far.....as I never played this before. I tried this game out two days ago for the first time and.....well, going to comment on it now :).

The story is that Knuckles visited Carnival Island to check on his buds the Chaotix (the colorful group you see in the intro screen) but Dr. Robotnik captures them in a special mechine, with Metal Sonic escaping with him. Knuckles frees one of them, Espio and him and Knuckles team up to save the rest of the Chaotix while going after the Chaos Rings Dr. Robotinik is after.

However, the story between the US/EU and JP versions changed a bit, so going to post something a fellow Gaffer pointed out. Thank you Supaidaman for pointing this out to me!

About the storyline changes, I think I can summarize them:

In the US version, Knuckles is visiting "Carnival Land" because why the fuck not. Eggman is there. The End.

The Japanese one has much more to it: A mysterious island suddenly surfaced near Angel Island. Then, Eggman decides to create a base which is also a murder theme park (because why not) to exploit the power of the Chaos Rings found in the island (that's why every enemy releases a black ring instead of an animal). Knuckles goes to investigate and finds the rest of the Chaotix there, already doing their "investigation"

Gameplay wise, this is your traditional Classic Sonic game; you spin dash, jump, roll and use your character specific ability to explore levels at high speeds. But what makes Knuckles Chaotix so interesting is the ring system.

32X_Chaotix.png


Each playable character holds one of these rings and you can do quite a bit with this mechanic.
-You can hold them in place to press on switches or allow you to rev-up and launch into a run
-Pick them up and throw them around
-Fling yourself toward your buddy and get higher jumps

It allows for some fun speed running, as the hold ability can really build up a lot of speed.

And that is a good thing, considering this games level design is very strange. On one hand, you have zones like Speed Slider that are linear and focus on you going fast.

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....However, you have stages like Amazing Arena which forces you to find a Clock to hit before progressing to the goal post. And when you have no idea how to get there and the level design pushing you all over the place.....you will hit a lock-out point by Stage 3 of this place and you have to do the WHOLE level over again X(.

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So, the level design is a mixed bag, with some stages being really fun while others being either 'meh' or outright frustrating.

But lets move on to the characters, as this is the Classic Era game with the largest playable cast.

Our boy Knuckles has all of his abilities from Sonic 3&K; can glide and climb walls, like a champ. He doesn't chuckle like Sonic either ;).

But we have the Chaotix Crew, who got their first appearance in this game!

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Vector can wall kick, Charmy is the most broken as he has unlimited flight and Espio can run on walls.

Mighty was introduced in a earlier Sonic game (SegaSonic the Hedgehog) but this is his first appearance in a 2D platformer. Its rumored that his inclusion in the game is due to how Sonic was supposed to be here (same with Tails) but was gutted at some point. Even his sprites mirror Sonics in early prototypes of this game (called Sonic Crackers).

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Anyway, like Vector, he can kick off walls but otherwise, Mighty is the 'Sonic' of this game.

We also got two other playable characters; robots named Bomb and Heavy.
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The former explodes when he bumps into robots while the latter is, well, Heavy.

So one would imagine "Okay, with this large cast, I can pick whoever I want and play that team-up and enter any stage I want, right :D?"

Wrong, you would be my friend. The way Chaotix works is that everything is randomized. I'm serious with that; as while you have seven characters to play as, you can only pick one (the character you play as) and your partner is decided via mini game.

Knuckles'%20Chaotix%20(32X)%20(JU)%20%5B!%5D_005.gif


You have some input for which is your partner character, as you can press a button to move the crane down and in-able it to move left/right but that is it. The characters shuffle around at the bottom and after you select your character, that is it until you play the game again after beating a level.

Level selection is far more randomized though. After selecting your party, you head to the level select area but you don't just select a level, you have to jump into the selector then it goes all over the five zones, then it lands on one.

It isn't a problem (unless you land on Amazing Arena) but its important to point this out; the game flow of Chaotix is very different compared to past Sonic's. Stage selection and character selection being randomized goes a long way in changing how you go into the game. It makes every replay different and with five acts for the five zones, you have plenty of replay value.

Overall, if I sound like I have mixed thoughts on this......its because I really feel mixed on this game :l. The way you deal with levels, the design of them itself, and the team-up mechanics all are odd additions that, in contrast to Sonic CD where the Time Travel element really clicks with me, the new elements here don't always hit home to me sadly.

However.....I really love a good deal of this game.

Firstly, is the visuals. They continue the outlandish and trippy tone that CD created, leading to some really great looking stages.

Double-Take-Knuckles-Chaotix-1.gif


Bright, colorful and perfectly matching the Sonic series in my mind :D.

Secondly, the special stages are great.

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They are Mode-7 looking locations that have you moving left, right and jumping to collect X amount of Blue Spheres per round. The timer is the amount of rings you get in the normal stages, leading you to be pushed into collecting a lot of rings prior to entering these stages.

What makes them so fun is that they loop around and well, feel fair. You don't restart or die when you miss X amount of sphere's in a round, you just circle back again to get the ones you miss. The stages are wide and open, and with some tight controls, it makes them quite fun to complete.

You only have to get six Chaos Rings and you have 21 chances to enter the stages; its very fair and fun.

Edit: Psxphile pointed out to me that the specials stages aren't Mode-7 like at all, as they use the 32X part of the Genesis hardware to make literal 3D visuals. Thank you for the correction!

Chaos_Rings.PNG


Lastly, is the killer soundtrack. We all heard Door into Summer thanks to the Generations remix....but where did it come from? THIS game!

This game has an amazing soundtrack and stands next to the prior classic games in stride.

Title Screen
Amazing Arena 1
Botanic Base
Marina Madness
Speed Slider
Techno Tower
Isolated Island
Final Boss
Partner Select
Special Stage

This music is really great and matches the surreal tone of the game quite nicely.

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NeoGaf Member Contributions!
You guys pointed out some great information I forgot to put in the OP, so here it is! You all rock and thank you for posting!

-I found this while searching for images for the OP and was surprised! The game has an unfinished character within the games coding that can crash the game
Tenstar2.png

It controls like Tails and fly around when mashing the jump button, so its likely garbage data from when Sonic & Tails were originally supposed to be in the game.

-Psxphile clarified that the specials stages are NOT Mode 7 like, but literal 3D stages using 32X hardware to render them. Thank you for the clarification!

-Late in the thread, poster Haganeren shared some great Gifs he made for his review of the game, so thank you for sharing this! These are great gifs and I really appreciate you sharing them with us all!
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Best part of the game.

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Wrong direction

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Full speed ! (With bad framerate from the gif... I'm still learning to do that...)

-The story between the US and EU versions changed a bit, so going to post something a fellow Gaffer pointed out. Thank you Supaidaman for pointing this out to me!
About the storyline changes, I think I can summarize them:

In the US version, Knuckles is visiting "Carnival Land" because why the fuck not. Eggman is there. The End.

The Japanese one has much more to it: A mysterious island suddenly surfaced near Angel Island. Then, Eggman decides to create a base which is also a murder theme park (because why not) to exploit the power of the Chaos Rings found in the island (that's why every enemy releases a black ring instead of an animal). Knuckles goes to investigate and finds the rest of the Chaotix there, already doing their "investigation"

-Hasney pointed out that the final boss with Metal Sonic Kai was supposed to have more attacks/animations but was cut prior to the games launch. Thanks man for the information!
Wonder if it would have been better if they got the time they wanted for the game instead of being rushed out before the 32X died. I mean, some of the prototypes have cool ideas like Metal Sonic KAI

MSKHead.png

MSKArm.gif

-If you played CD, you will love this little bonus. If you wait around for a minute, Metal Sonic attacks you with different attacks/animations. Thank Mr. Badger for the information!
Oh, I don't know if this has been mentioned yet, but there's a secret in this game where if you stand still for a minute, you get attacked by Metal Sonic. It's been ages since I've played Chaotix, but I remember him having a few different attacks

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Overall, this is a game that while flawed, is enjoyable. Its a shame Sega never remastered this or put this part of a Sonic Collection. But, hopefully this year or latter, it will be. As I consider this to be a fun action platformer that while having some issue, is still worth playing.

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It's a great game I like to play every now and then. My favorite combo is Vector + Espio, as Vector's air dash is really useful.
 
Speed Slider is my jam. (OP version is pretty muffled.)

If I remember right, in the stages themselves, everything but the character and object sprites are behind rendered by the Genesis hardware. Cutscenes, special stages, etc. excluded.

Other trivia, at one point Espio was considered to be the star:


Sorry if the link wasn't good :(. I agree, it sounds awesome and was one of my favorite stages of this game :).

Edit: Hope you don't mind, but I used the version of Speed Slider you linked for the OP. Sounds a lot better, so thank you for sharing :D!
 
I think this game quite literally pushed the engine beyond its boundaries, and I don't really mean that in a good way. From what little I've played of Chaotix, I remember the game being very liable to get you stuck inside floors or walls (usually as a result of running so fast that the camera can't keep up). Those kinds of accidents happened every once in a while in S3&K, but seemed a lot more common in Chaotix.

Another thing that always puzzled me had to do with this being a 32X and just how much it actually gains from that compared to vanilla Genesis hardware. I don't actually notice that much of a difference with regards to color compared to the other Sonic games or, say, Ristar. And the increased color palette was one of the main talking points of the 32X. Maybe that's just a testament to how good the artists were at working with the limitations of the OG hardware rather than against it.

The only notable gains from the 32X that I really notice, apart from the 3D special stage, is the sprite scaling (which I always found kind of gimmicky), and the extra PWM sample channels used for all the drum sounds.
 
Sorry if the link wasn't good :(. I agree, it sounds awesome and was one of my favorite stages of this game :).

Edit: Hope you don't mind, but I used the version of Speed Slider you linked for the OP. Sounds a lot better, so thank you for sharing :D!

Why would I mind? Glad to help!
 
I think this game quite literally pushed the engine beyond its boundaries, and I don't really mean that in a good way. From what little I've played of Chaotix, I remember the game being very liable to get you stuck inside floors or walls (usually as a result of running so fast that the camera can't keep up). Those kinds of accidents happened every once in a while in S3&K, but seemed a lot more common in Chaotix.

Another thing that always puzzled me had to do with this being a 32X and just how much it actually gains from that compared to vanilla Genesis hardware. I don't actually notice that much of a difference with regards to color compared to the other Sonic games or, say, Ristar. And the increased color palette was one of the main talking points of the 32X. Maybe that's just a testament to how good the artists were at working with the limitations of the OG hardware rather than against it.

The only notable gains from the 32X that I really notice, apart from the 3D special stage, is the sprite scaling (which I always found kind of gimmicky), and the extra PWM sample channels used for all the drum sounds.

The bolded happens way too much when playing as Charmy or him being your partner, so I completely agree with that statement.

Never knew the game used more of the Genesis side side of the hardware.....so that is really impressive. Thank you for sharing this with us :D.

Why would I mind? Glad to help!

Thank you :D! Already linked it, so it helped a lot :).
 
This game confused me so much when it was released. I was somehow too young to understand the concept of a "spinoff". I thought Sonic had died or something.
 
This game confused me so much when it was released. I was somehow too young to understand the concept of a "spinoff". I thought Sonic had died or something.

I consider this to be like Sonic CD; a continuation from prior games but mainly self contained. Though it is very strange that Sega never bothered to re-release this all these years latter.

Its not a bad game, just flawed at points. A Taxman-style remaster of this that CD got could go a long way in making it more known and allow it to become a better title.

This one and 3D Blast were the ones that started Sonic's downfall in terms of quality.

Nope, that was Sonic Adventure. I love that game but when I get to it, will talk about its flaws and how they started getting stronger in latter games. Chaotix worked due to everyone playing like a Sonic character. In Sonic Adventure, only five out of the six playable characters played like Sonic characters and SA2 only had one play style that mirrors past games (Speed).
 
Fantastic graphics and sound. Total chore to play. Hate it.

Sorry.

Why are you sorry :D? Its fine not to like a game man. This game has flaws and issues, but I still find fun in it.

Can you explain why you found it to be a chore though? I know the level design is flawed at points (F***K Amazing Arena X(), so would be nice hearing your thoughts on the level design.
 
Never played it as it wasn't on that Sonic Mega Collection for the Gamecube. Always wanted to give it a shot despite the apparently somewhat maze-like design of some levels (hate that shit).
 
The next game I'm going to cover in the retrospective is a fun puzzle game with a steep difficulty, so hope you all look forward to that thread in the coming days :D.

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Never played it as it wasn't on that Sonic Mega Collection for the Gamecube. Always wanted to give it a shot despite the apparently somewhat maze-like design of some levels (hate that shit).

I remember reading somewhere that this and Sonic CD were supposed to be part of the original Mega Collection but were cut at the last minute....

Here is the link: http://info.sonicretro.org/Game_Secrets:Sonic_Mega_Collection

It doesn't cover the Chaotix game (only mentioning Sonic CD and the Sonic OVA) but Knuckles Chaotix could of been considered for the collection at some point....
 
I haven't played this game, but having seen it brought up a few times, I'm curious, what happened to Mighty?

https://www.youtube.com/watch?v=TsofdNIjfsE (Starts at 10:38)

worse than 06

but the music is sooooooooooooooo good

But 06 has great music too ;). It has the core of the prior 2D Sonic's, so I cannot consider it remotely close to 06 (which was a flawed version of the Adventure series formula/gameplay). So, opinions and such. At least we both agree the soundtrack here rocks :).
 
What platforms is this game available on? Is the original hardware the only legit way to play?

Yep :l. Hopefully Sega releases this game this year or something, as emulation is the only way people can play this without paying a lot for the hardware. You would think they would put this in the Gems Collection (which had CD, Sonic R and Sonic the Fighters with some GameGear games and the two Vectorman games for some reason).
 
Why are you sorry :D? Its fine not to like a game man. This game has flaws and issues, but I still find fun in it.

Can you explain why you found it to be a chore though? I know the level design is flawed at points (F***K Amazing Arena X(), so would be nice hearing your thoughts on the level design.

Easiest thing to do would be to link this, which is me talking about it for a couple minutes. Not getting paid for this so not spamming, promise. https://www.youtube.com/watch?v=6zSlX6rYNig&feature=youtu.be

Edit: Hyperbole obviously. ;) But, I just find the level design is slapdash and unmemorable generally.
 
The graphics are pretty, the music is great, the special stages are rad, and the characters are all cool with their own unique abilities, but the actual level designs themselves suck and it brings the entire game down to the point that it's not really fun to play.
 
Easiest thing to do would be to link this, which is me talking about it for a couple minutes. Not getting paid for this so not spamming, promise. https://www.youtube.com/watch?v=6zSlX6rYNig&feature=youtu.be

Thank you for sharing. Like the style of the review though; short, to the point and using video footage to get your point across.

Shame you didn't like the game but I understand your points. The level design is really mixed to me and while I enjoyed most of the levels, a good amount of them were not fun at all :l.
 
I always felt like this was one of those dodgy rom hacks. My uncle did a play through with me as a kid and something about the presentation and gameplay felt really off and unpolished compare to other SEGA games of the era.
 
I played this for the first time within the last year, being a huge Sonic fan but never owning a 32x I had missed it. I am so not a fan. You can cheese just about every level with Charmy, but most of the levels feel like an acid trip of nonsense.
 
SegaSonic the Hedgehog and Chaotix are two games I saw in magazines that I always wanted to play, but never did get to.
 
Wow, interesting soundtrack! Seems about on par with Sonic CD or Sonic 3 & Knuckles in terms of style. Although it gets a little Mega Man-ish in some of the Robotnik level tracks (or Techno Tower.) I'd need spend more time listening to it before I cement an opinion about it's quality. Right now I'd say it isn't as good as Sonic 2, but worthy of the classic Sonic music pantheon.

I've heard wildly differing opinions about the gameplay from classic Sonic fans over the years. The character tethering mechanic seems to spit people. I didn't even know about the random elements of partner and stage selection until reading this post. I've been wanting to play it for myself for a long time.

Knuckles Chaotix almost feels like a missing chapter of my personal game experiences as a child. It's right up there Virtual Boy Wario Land in terms of being a game from one of my favorite series that I never got to play and don't want to experience via poor emulation or youtube. I remember being disappointed that Knuckles Chaotix wasn't a secret unlock in Sonic Gems Collection.

I wish Sega would just release a well-emulated collection of all the Sonic games from the Genesis, Genesis add-ons, Master System, and Game Gear. Hell, throw in the Neo Geo Pocket and GBA games if you want more icing on the cake. Put M2 on it Sega!
 
Wow, interesting soundtrack! Seems about on par with Sonic CD or Sonic 3 & Knuckles in terms of style. Although it gets a little Mega Man-ish in some of the Robotnik level tracks (or Techno Tower.) I'd need spend more time listening to it before I cement an opinion about it's quality. Right now I'd say it isn't as good as Sonic 2, but worthy of the classic Sonic music pantheon.

I've heard wildly differing opinions about the gameplay from classic Sonic fans over the years. The character tethering mechanic seems to spit people. I didn't even know about the random elements of partner and stage selection until reading this post. I've been wanting to play it for myself for a long time.

Knuckles Chaotix almost feels like a missing chapter of my personal game experiences as a child. It's right up there Virtual Boy Wario Land in terms of being a game from one of my favorite series that I never got to play and don't want to experience via poor emulation or youtube. I remember being disappointed that Knuckles Chaotix wasn't a secret unlock in Sonic Gems Collection.

I wish Sega would just release a well-emulated collection of all the Sonic games from the Genesis, Genesis add-ons, Master System, and Game Gear. Hell, throw in the Neo Geo Pocket and GBA games if you want more icing on the cake. Put M2 on it Sega!

I could see a Classic Collection coming to consoles this year for the anniversary honestly :). Nice way to celebrate that section of the franchise I feel :D.

Glad my OP helped spark some memories of the game for you and whenever they officially release it, hope you get it and enjoy it :).
 
Game was garbage. Rented it from Blockbuster Video and breezed through it. Totally forgettable experience.

I remember GameFan magazine hyped it up to be something special and when it finally came out, they scored it low.
 
Chaotix is one of those games like Sonic R where I can't deny that it's a bad game, but I still like it anyway. Great soundtrack, lots of characters to play as, really cool atmosphere. I'd certainly be up for a re-release.
 
I never had a chance to play this game, but I've always found the visuals... interesting. As you've said, they're quite similar to Sonic CD (my favourite classic Sonic). Both Sonic CD and Chaotix had this... "chaotic", acid art style, very far from the simple style of Sonic 1 or the more realistic one of 3/K.
Another games following this style it's NiGHTS into dreams..., which you should definitely play!
It's funny Chaotix takes place on Carnival Island (I didn't know that!), because in Italian there's an adjective I've always used to describe CD/Chaotic/NiGHTS style: "carnevalesco" ("carnival-esque").
 
Really wish they'd just port this and Pocket Adventure already. Outside of needing to get to the like 2 newest dicey 3DS games, I've played through every (single player focused) Sonic game released outside of I guess potentially mobile stuff and like SegaSonic, I guess, except for those two (largely this was a case of a "let's play 06 and Shadow for laughs" spiraling into "screw it, time to play them all" thing). Mostly because they're locked exclusively to hardware that I probably wouldn't use for anything else. Oh well, maybe some day....
 
I never had a chance to play this game, but I've always found the visuals... interesting. As you've said, they're quite similar to Sonic CD (my favourite classic Sonic). Both Sonic CD and Chaotix had this... "chaotic", acid art style, very far from the simple style of Sonic 1 or the more realistic one of 3/K.
Another games following this style it's NiGHTS into dreams..., which you should definitely play!

It's funny Chaotix takes place on Carnival Island (I didn't know that!), because in Italian there's an adjective I've always used to describe CD/Chaotic/NiGHTS style: "carnevalesco" ("carnival-esque").

I own Nights on my PS3 thanks to the HD re-release and post-patch, I really liked it :D!

Never thought about its art style....but you're right, it heavy mirrors Chaotix and Sonic CD.

Maybe the same members from those games worked on Nights....
 
Glad to see this thread! Chaotix is my favorite "black sheep" of game series'. It isn't fun to play unless you're trying to like it, but it's pretty and has awesome music. One of the better games on the 32X.
 
Glad to see this thread! Chaotix is my favorite "black sheep" of game series'. It isn't fun to play unless you're trying to like it, but it's pretty and has awesome music. One of the better games on the 32X.

Happy you like the thread :D!

Wanted to cover as many games in the Sonic series for this Retrospective as I can, so, it was only fair to use this as an excuse to play Knuckles Chaotix for the first time.

I like most of the game, but I have issues with some elements (randomization of partners/stages, level design at points), so my OP isn't as positive as my other Classic-focused threads.
 
Really wish they'd just port this and Pocket Adventure already. Outside of needing to get to the like 2 newest dicey 3DS games, I've played through every (single player focused) Sonic game released outside of I guess potentially mobile stuff and like SegaSonic, I guess, except for those two (largely this was a case of a "let's play 06 and Shadow for laughs" spiraling into "screw it, time to play them all" thing). Mostly because they're locked exclusively to hardware that I probably wouldn't use for anything else. Oh well, maybe some day....

I can't play Lost Word or RoL due to them being Wii U only (Lost World landing on PC means nothing, considering my laptop has issue running modern games :l), so I can understand XD!

Though my experience with demos for both games, I like Lost World 3DS's control and Shattered Crystal feels like a Sonic game.
 
never played the game wasnt this based of

Sonic_Crackers_shot.png


i am in no way trying to be a racist .. i love all different ethnic races
 
never played the game wasnt this based of

Sonic_Crackers_shot.png


i am in no way trying to be a racist .. i love all different ethnic races

I'm a bit confused with you're last point.....but might as well use you're post to explain the KC Prototype :).

Before Chaotix, Sega made a prototype game called KC Prototype, with it having Sonic & Tails tethered between two rings. Mechanics that this demo had (the 'Hold' feature with a character stays in place, ect) were used in the final version of Chaotix.

The interesting thing about this prototype is how Sonic and Tails were playable.....but they didn't star in Chaotix at all. I am going to assume this was the case to focus more on original characters and flesh out older characters (ex: Mighty using a large amount of Sonic's prototype and CD sprites for his own animations and the like).

https://www.youtube.com/watch?v=wnuZOFmVFQQ
 
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