http://www.eurogamer.net/articles/2...the-man-behind-xenoblades-breathtaking-worlds
http://time.com/4149809/xenoblade-chronicles-x-director-tetsuya-takahashi/
http://m.uk.ign.com/articles/2015/12/04/next-xenoblade-would-focus-more-on-story-like-original-game
And Takahashi's response to Japanese players feedback on XCX:
It seems even Takahashi himself agrees that XCXs story was a bit lacklustre! All is forgiven though as there are legitimate reasons for why it was. It's probably still way too early to start the Xeno hype train, but YOLO.
"My goals still lie ahead of me," Takahashi says, defiantly. "I feel like now that Xenoblade Chronicles X is done I'm finally standing on the start line."
http://time.com/4149809/xenoblade-chronicles-x-director-tetsuya-takahashi/
We deliberately distanced ourselves from having philosophical themes intertwined with the core of the story. Given that we at Monolith Soft had no experience with developing HD titles, our goal with this project [Xenoblade Chronicles X] was to experiment with and implement the assorted tech skills we needed for HD game development. We decided that trying to balance that with an epic theme-laden story would pose difficulties. Our hope is that we can start by creating the core system, then expand on the story and thematic elements in our future project."
http://m.uk.ign.com/articles/2015/12/04/next-xenoblade-would-focus-more-on-story-like-original-game
"I've heard that some Japanese users who played Xenoblade Chronicles X said they enjoyed a more story-driven type of game. So if we have the opportunity to make another game in the series, I'd like to make another typical JRPG-style game like Xenoblade Chronicles again."
"The Xenoblade series has always had a different genre for each game, with the previous game being fantasy, and now turning to science fiction. I hope we will be able to continue the series like this, exploring lots of different settings, rather than being confined to a specific genre."
And Takahashi's response to Japanese players feedback on XCX:
"Thank you for your precious ideas, dear players! I totally agree with you. A more heated and exceptional story, an easy to use interface, refined combats; all these points identified always stick in my head. When developing a HD game later than most other developers, with the structure that was Monolith, I understood that there were compromises to be made. In order to go to the next step, we couldn't avoid it. We will continue on the track born from this experience that is Xenoblade X but this time I want to create a game with an exceptional scenario."
It seems even Takahashi himself agrees that XCXs story was a bit lacklustre! All is forgiven though as there are legitimate reasons for why it was. It's probably still way too early to start the Xeno hype train, but YOLO.