He noted that he feels a lot of larger publishers struggle with this and used Battlefront's DLC as an example, but you can probably think of a lot of others.
There's more at the link about how they tried to do things like communicate the idea of their game in an easy to understand fashion.
Source: http://www.polygon.com/2016/3/18/11259976/the-witcher-3-marketingPolygon said:To the issue of talking directly to fans, he pointed to a problem Electronic Arts had with Star Wars Battlefront, and showed a video of angry fan reaction to expensive DLC content for the game. Iwinski made it clear that his issue wasnt with the DLC itself, but with how EA failed to properly explain its approach to players.
"The worst thing is silence," he said.
Using an example from The Witcher 3, Iwinski noted a time when players accused CD Projekt RED of downgrading the games visuals, following comparisons with an impressive-looking trailer released earlier in the games development cycle. He said the management team made a decision to explain what happened in-depth rather than to avoid the issue or give a light response, as part of the teams strategy of talking directly to players whenever possible. Doing so, he said, "just killed the whole story" instead of letting it linger on.
"If the story would have exploded, I was actually ready to issue a statement that I would refund all the copies of the people [who wanted them] out of my own pocket," he said. "Then we had a management discussion about it and [others said], If you send this message out there it could be a real problem, so lets not do this." [Laughs]
There's more at the link about how they tried to do things like communicate the idea of their game in an easy to understand fashion.