I was gonna bite eventually and I did
been a couple days now
I'll try to explain for those who don't know about the game
its a multiplayer game, a card game, you need more cards for more units, playing matches drops chests, one chest. chest have cards
you get 4 slots for chests
opening a chest, depending on quality, takes from 3 to 12 to 24 to (more?) hours.
you can only open one chest at a time
you can pay gems to open chests. gems obviously cost real life money
you can go F2P on this game, to a certain competitive point
but here's the thing:
the way the game is set up; there's not much point in playing matches when you don't have slots for more chests
actually, it makes it worse for you to play when you don't have room for chests
why? cause you level up, and get paired up with tougher players, but you didnt get chests so you dont have the better, needed cards
and here's the other kicker: the game is fucking really good
so I cant play this game for fun. It harms my progression
since the chests I get open every 12 hours, I can only play like 2 matches per day
on a game that is really fun, and i'd like to play without consequence
but I fucking cant. It wont let me
you're basically not allowed to have fun
I hate time limiters and gems and all that sort of crap, obviously, but i've never seen it implemented in a while where it just feels this.. evil, and punishing
"hey! look at this game, isnt it fun? well fuck you don't play much or it'll get impossibly hard for you later on"
TL;DR:
- Buy gems to keep playing and advancing at a faster pace
- You can play the game without spending money more than 1 or 2 times a day, but it'll actually harm your progression for later-game. Playing without paying literally makes the game impossibly harder.
you effectively don't get stalled in progression, or go slower at it, the more you like and want to play the game; you get practically blocked.
it's brilliant. I think they perfected this shitty formula