NeoRaider
Member
-The blemish on otherwise exemplary netcode performance.
More here: Shot standing behind a wall: why isn't Overwatch's tick rate higher?
The Overwatch launch, in terms of server performance, is going very well. But there's an issue the community feels is being ignored and they would like to see changed. It's the game's tick rate.
The tick rate is how often a server updates every second. Generally the higher it is, the more responsive the game. In Overwatch it is the tick rate that's responsible for you sometimes taking damage even though you've run behind a wall, or for your ultimate not going off at that crucial moment even though you swore you pressed it.
The beef the community has is that Overwatch's tick rate is 20.8hz, which is comparatively low when compared with online games of a similar ilk, such as Counter-Strike: Go and Battlefield 4, which have tick rates of around 60hz. And it's not that Overwatch isn't capable: you can raise the game's tick rate to 62.5hz - but you can only do it in Custom games via a High Bandwidth option in the settings.
More here: Shot standing behind a wall: why isn't Overwatch's tick rate higher?