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Major Nelson interviews EA's Vice President of Online Commerce on microtransactions

This guy is making some BS excuses.

He says EA is providing gamers a choice and the marketplace offers them an opportunity to do that. It'd take some people 40-50 hours to unlock a golf course (and only 20% of people would do that) and now they can buy it instead.

Q: What do you say about removing cheat codes and charging instead?
A: "There are places where cheat codes are free - but those are on websites, and those websites are making money by selling advertising." :lol :lol

"Has been standard in the industry. There'll still be a healthy business around hint guides, magazines that make a business out of doing this, websites that make a business out of doing this, as well as.. I just look at the marketplace as yet another extension of ways in which consumers are going to be able to access the content in the way they want"

Q: So did you guys take any cheats out of current-gen versions and charge for them on 360?
A: "I am not aware of cheats that have come out of the current generation and has moved into a specific paid situation. But I don't know if thats right or not. That's not something I've actually gone in and researched."
 
I don't have a problem charging people to be honest as long as the content can be unlocked for free by playing the game. I never used cheat codes anyway.
 
Q: So did you guys take any cheats out of current-gen versions and charge for them on 360?
A: "I am not aware of cheats that have come out of the current generation and has moved into a specific paid situation. But I don't know if thats right or not. That's not something I've actually gone in and researched."

Cop out, "The Godfather" comes to mind.
 
More quotes:

Q: How can you charge for content that was previously available and currently available in current-gen games for free?
A: "That is something we've looked very hard at making sure doesn't happen. There shouldn't be a situation for one reason or another that you've got 25 levels in a Playstation game and those levels are not present in a 360 game."

Q: How much of the new stuff is gonna be free?
A: I would expect that most of it is going to follow a pricing strategy similar to what we've released and that we'll have an assortment of goodies around the holiday that just are a fun reward to our customers."



"Because the marketplace exists and it doesn't exist anywhere else yet we have an avenue to get it to people."

"As the gaming industry becomes more online centric that's going to provide a whole lot more choice to the customer base provided that the basic experience continues to be robust and rewarding."

"If I was looking at products that I think are short-changing the customer then those complaints would be more valid."

"Opportunity that the marketplace provides to get content to customers in a variety of different price ranges."
 
Sean said:
This guy is making some BS excuses.

He says EA is providing gamers a choice and the marketplace offers them an opportunity to do that. It'd take some people 40-50 hours to unlock a golf course (and only 20% of people would do that) and now they can buy it instead.

Q: What do you say about removing cheat codes and charging instead?
A: "There are places where cheat codes are free - but those are on websites, and those websites are making money by selling advertising." :lol :lol

"Has been standard in the industry. There'll still be a healthy business around hint guides, magazines that make a business out of doing this, websites that make a business out of doing this, as well as.. I just look at the marketplace as yet another extension of ways in which consumers are going to be able to access the content in the way they want"


Q: So did you guys take any cheats out of current-gen versions and charge for them on 360?
A: "I am not aware of cheats that have come out of the current generation and has moved into a specific paid situation. But I don't know if thats right or not. That's not something I've actually gone in and researched."
I remember back in the 16bit day how Sega and Nintendo would list a 1-900 tips line for the game in the back of the manual.
 
ElectricBlue187 said:
Q: Why do you awesome guys make such awesome games and let us spend money on your awesome content?
A: cuz we're awesome.
Fox News all over again...
yourworld-20060814.jpg
 
ferrarimanf355 said:
That interview was so softball it was like Neil Cavuto interviewing President Bush.
It is. It's an interview between friends, and all of MN's will be. What seperates these from others is that Major may ask a good question - and he does - but when there's a totally dodging, BS answer there's no followup. That shit just slides on by, where an actual journalist would - or should, at least - drill in deeper.

Still, I thought it was worth posting, since I hadn't seen too much about EA's actual response.
 
Not defending this interview (as i haven't listened to it yet) but I don't think anything short of EA saying "dude we suck, we are totally ripping you off sorry we wont do it anymore" will satisfy most of you guys. It's a wonder they even bothered with this. :lol
 
Sean said:
Q: What do you say about removing cheat codes and charging instead?
A: "There are places where cheat codes are free - but those are on websites, and those websites are making money by selling advertising." :lol :lol

Wow. Just...wow.
 
interview blows, although I can't blame the guy, must be hard to conduct a good interview with a dick in your mouth the entire time

The guys at the head of EA would probably slit their mother's throat for a nickle
 
I don't get what the big fuss is. People have been paying for game cheats since the beginning of time, whether it was through hacking devices like Gamesharks, or hotlines, or gaming guides, magazine, etc. MTs are just another avenue that are publisher based. A lot of people here and on blogs and all of that have to realize that buying things online isn't going to happen, it's already happening. You have sites like CyWorld and Second Life where the entire business model revolves around MTs, and they do ridiculously well.

To rail against MTs for the sake of it, is stupid and immature.
 
X26 said:
interview blows, although I can't blame the guy, must be hard to conduct a good interview with a dick in your mouth the entire time

The guys at the head of EA would probably slit their mother's throat for a nickle

harsh
 
so instead of tossing softballs for the guy, Major Nelson just throws some high heat and the EA guy never swings and just says every pitch is a ball, not a strike, then gets walked?
 
rastex said:
I don't get what the big fuss is. People have been paying for game cheats since the beginning of time, whether it was through hacking devices like Gamesharks, or hotlines, or gaming guides, magazine, etc. MTs are just another avenue that are publisher based. A lot of people here and on blogs and all of that have to realize that buying things online isn't going to happen, it's already happening. You have sites like CyWorld and Second Life where the entire business model revolves around MTs, and they do ridiculously well.

To rail against MTs for the sake of it, is stupid and immature.
Again to state it very clearly:
Godfather PS2 = cheats come with the game for free.
Godfather 360 = game costs $10, and you have to pay again for cheat codes.
Even a NES has enough processing power to see the issue here.
 
Q: What do you say about removing cheat codes and charging instead?
A: "There are places where cheat codes are free - but those are on websites, and those websites are making money by selling advertising."

Urge to kill... rising...
 
The whole crazy thing is that he is basically implying that cheat codes were created to make money and that they are just late to the party. Not only were cheat codes spread by word-of-mouth before Gamefaqs was making money, but sites like Gamefaqs would kill to earn (from ads) even a tiny fraction, per cheat, of what EA is charging gamers.

This suit should be boiled in his own filth. The truthful answer is we are charging because we can, and we are going to take every last cent we can get. But who in the industry is so bold as to tell such a truth? Chickenshit.
 
Q: How can you charge for content that was previously available and currently available in current-gen games for free?
A: "That is something we've looked very hard at making sure doesn't happen. There shouldn't be a situation for one reason or another that you've got 25 levels in a Playstation game and those levels are not present in a 360 game."


Then why are there no alternate uniforms in 360 Madden or NCAA only? Why did somebody from EA say that alternate uniforms would be on marketplace before the college football season started? Why can you select alternate uniforms in the menu that don't show up on your players once the game loads?

Obviously at one point they intended to charge for alternate uniforms that are free on current gen for $10 less, and EA hasn't said they've changed their minds and won't release the uniforms. I guess they won't now if this guy knows what he's talking about.

The sad thing is that if there were a microtransaction that fixed the laggy as hell online play I would buy it. What a ****ing waste of $60 NCAA Football was, I might as well have lit it on fire, that would have been more fun.
 
Guileless said:
Obviously at one point they intended to charge for alternate uniforms that are free on current gen for $10 less, and EA hasn't said they've changed their minds and won't release the uniforms. I guess they won't now if this guy knows what he's talking about.


Pretty much.
 
rastex said:
I don't get what the big fuss is. People have been paying for game cheats since the beginning of time, whether it was through hacking devices like Gamesharks, or hotlines, or gaming guides, magazine, etc. MTs are just another avenue that are publisher based. A lot of people here and on blogs and all of that have to realize that buying things online isn't going to happen, it's already happening. You have sites like CyWorld and Second Life where the entire business model revolves around MTs, and they do ridiculously well.

To rail against MTs for the sake of it, is stupid and immature.

when u guy a gaming guide u have tousands tips for 5$
now u have 1 for the same price
 
rastex said:
I don't get what the big fuss is. People have been paying for game cheats since the beginning of time, whether it was through hacking devices like Gamesharks, or hotlines, or gaming guides, magazine, etc. MTs are just another avenue that are publisher based. A lot of people here and on blogs and all of that have to realize that buying things online isn't going to happen, it's already happening. You have sites like CyWorld and Second Life where the entire business model revolves around MTs, and they do ridiculously well.

To rail against MTs for the sake of it, is stupid and immature.

I see you didnt think before posting this.
 
rastex said:
I don't get what the big fuss is. People have been paying for game cheats since the beginning of time, whether it was through hacking devices like Gamesharks, or hotlines, or gaming guides, magazine, etc. MTs are just another avenue that are publisher based. A lot of people here and on blogs and all of that have to realize that buying things online isn't going to happen, it's already happening. You have sites like CyWorld and Second Life where the entire business model revolves around MTs, and they do ridiculously well.

To rail against MTs for the sake of it, is stupid and immature.


No.

We, as gamers, have the ability to say "f*** you" to the kind of shit EA is pulling. Statements like yours are letting them win the battle.
 
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