Slamtastic
Member
The reveal of Breakaway as being a sort of arcadey basketball game hurt my hype after it was described vaguely as "AAA 3rd person competitive melee".
So more and more I wonder, where are the multiplayer action games/non-liscensed arena fighters?
For Honor is the closest I can think of, and that game actually does a lot of things I think should be done like having objective based modes rather than all deathmatch, small player counts, and having AI enemy/teammates to fight besides the other players.
But what I ask is, if For Honor is ""Dark Souls"" (very loose comparison) mixed with a multiplayer shooter, where is the Devil May Cry/Bayonetta.MGR version of what For Honor does?
Combos, speed, launchers, special moves, dashing.
The character action and fighting genre have been intertwined before.
The director of DMC3 and 4 has previously directed the Power Stone series. And Neo_G had worked on DMC4 as well before directing the combat of UMvC3.
Said game features very faithful transitions of Dante and Vergil into a 2D plane. So why can't the human vs human competition aspect of MvC be brought backwards into DMC's 3D gameplay?
Ninja Theory, makers of DmC
evil May Cry had actually prototyped a multiplayer game which seems to be reusing a lot of moves and animations Dante had in that game.
And of course, Anarchy Reigns exists. The online was bad, it died out quickly, and it was by no mean a perfect execution of the multiplayer action game idea. A sequel could really be something great if they handled it right.
Now, the realist in me is fully aware of the problems facing anyone who would try to create such a game.
But I do think there's potential for a developer to get into the popular trend of "hero Based" games (waifus to get fanart drawn of on Tumblr, and loot boxes full of skins to sell!) in a way that avoids the Battleborn/Paladins kind of negative comparisons regarding "originality" by being different in core gameplay. (Of course, perhaps gamers will just see a character select screen and call it a rip off of what they already have paid for and play anyway, regardless of the differences)
TLDR: Someone please make DMC4/Bayo 2/MGR merged with Overwatch for me to play, thank you.
So more and more I wonder, where are the multiplayer action games/non-liscensed arena fighters?
For Honor is the closest I can think of, and that game actually does a lot of things I think should be done like having objective based modes rather than all deathmatch, small player counts, and having AI enemy/teammates to fight besides the other players.
But what I ask is, if For Honor is ""Dark Souls"" (very loose comparison) mixed with a multiplayer shooter, where is the Devil May Cry/Bayonetta.MGR version of what For Honor does?
Combos, speed, launchers, special moves, dashing.
The character action and fighting genre have been intertwined before.
The director of DMC3 and 4 has previously directed the Power Stone series. And Neo_G had worked on DMC4 as well before directing the combat of UMvC3.
Said game features very faithful transitions of Dante and Vergil into a 2D plane. So why can't the human vs human competition aspect of MvC be brought backwards into DMC's 3D gameplay?
Ninja Theory, makers of DmC
And of course, Anarchy Reigns exists. The online was bad, it died out quickly, and it was by no mean a perfect execution of the multiplayer action game idea. A sequel could really be something great if they handled it right.
Now, the realist in me is fully aware of the problems facing anyone who would try to create such a game.
- Making the game smooth, responsive, and fast with more than 2 people connected over the internet will be hard, if not impossible. It's hard enough to handle 2 people connected to each other in a traditional fighting game.
- The previous examples of competitive multiplayer 3rd person melee action games haven't been good. DragonBall Z, Naruto, J Stars Victory, Anarchy Reigns. All not regarded as particularly great.
- In addition they (and traditional fighters) aren't the most popular genre lighting the charts on fire right now.
- Making a great character action game is hard enough offline, before worrying about multiplayer. Only Capcom and Platinum sit at the very top.
But I do think there's potential for a developer to get into the popular trend of "hero Based" games (waifus to get fanart drawn of on Tumblr, and loot boxes full of skins to sell!) in a way that avoids the Battleborn/Paladins kind of negative comparisons regarding "originality" by being different in core gameplay. (Of course, perhaps gamers will just see a character select screen and call it a rip off of what they already have paid for and play anyway, regardless of the differences)
TLDR: Someone please make DMC4/Bayo 2/MGR merged with Overwatch for me to play, thank you.