I made an AA comparison tool 3 years back or so. It did the job, but was difficult to use, didn't always run on all systems, didn't provide additional information to guide people in what to look for, and didn't support any temporal AA.
Over the past few days I made a new version of the tool in Unity, which should hopefully fix all these issues.
I wrote a blog post about it, and you can get it here .
(why Mega? Because it's the fastest and least annoying free file host that can deal with decent traffic in my experience)
Perhaps the most interesting part is that it includes the temporal AA currently in development for Unity. I hope this might get some developers of Unity games to try it, as long as you can avoid its failure states the quality/performance ratio is pretty outstanding.
It also allows comparing the default Unity included FXAA with the just as easy to integrate and free "Cinematic Effects" SMAA, which should hopefully get even the tiniest developer to switch to the latter if they are still using the former. I really don't want to see Unity games with the only AA option being a low-quality implementation of FXAA anymore, it just doesn't make sense on any modern platform.
Here are a few screenshots.
But if at all possible, download the tool and try it out yourself rather than just looking at screenshots. A large part of the point of this tool is to show those types of effects that simply don't exist in static screenshots.
Over the past few days I made a new version of the tool in Unity, which should hopefully fix all these issues.
I wrote a blog post about it, and you can get it here .
(why Mega? Because it's the fastest and least annoying free file host that can deal with decent traffic in my experience)
Perhaps the most interesting part is that it includes the temporal AA currently in development for Unity. I hope this might get some developers of Unity games to try it, as long as you can avoid its failure states the quality/performance ratio is pretty outstanding.
It also allows comparing the default Unity included FXAA with the just as easy to integrate and free "Cinematic Effects" SMAA, which should hopefully get even the tiniest developer to switch to the latter if they are still using the former. I really don't want to see Unity games with the only AA option being a low-quality implementation of FXAA anymore, it just doesn't make sense on any modern platform.
Here are a few screenshots.
But if at all possible, download the tool and try it out yourself rather than just looking at screenshots. A large part of the point of this tool is to show those types of effects that simply don't exist in static screenshots.