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Gaming theories you're sure of but have absolutely no proof

SOR5

Member
I'm sure that they designate a special staff member at Playground Games that finds common driving routes in Forza Horizon 3 and tactically plants trees so that they could interfere with any skill combos, basically an arborist mixed with a dickhead

What theories do you have GAF?
 
I have a theory that FF XV's chapter 13 was done to trash FF XIII. It's supposed to be some nightmare scenario which abuses the player and is just endless hallways with little freedom, which is the same criticism I've heard about FF XIII for years. I've never heard them outright say it but I believe it to be true. The number of the chapter being 13 is too much of a coincidence for it to not be.

It was actually one of my favorite chapters in the game and I liked FF XIII too.
 
That there is some code hidden deep within FIFA that every once and awhile decides you are NOT going to score no matter how many chances you create during a match in your career...
 
I got a feeling Capcom lied about trophy support for Super Street Fighter II Turbo HD Remix to get more sales with no intention of ever patching them in.
 
I'm convinced that RE7 being a first-person, horror game with a VR emphasis is largely because it was supposed to be a spin-off, instead of a mainline game. Capcom was already working on a side thing for PSVR with The Kitchen demo, when they ran into their Phanta Rhei engine troubles, and they decided to put a 7 on the game.

Could be totally off the mark of course, I have no insight into the development, but that's always how I felt it went down.
 
Sims 4 was originally going to be a mobile/handheld game but EA stepped in to make it the next big Sims game because $$$
 
Companies like EA who are constantly trying to push the graphical envelope aren't doing so because they really have an artistic vision that they want to achieve, they just want to raise production cost expectations high enough to create barriers to entry and knock competition out of the market.
 
I'm convinced that RE7 being a first-person, horror game with a VR emphasis is largely because it was supposed to be a spin-off, instead of a mainline game. Capcom was already working on a side thing for PSVR with The Kitchen demo, when they ran into their Phanta Rhei engine troubles, and they decided to put a 7 on the game.

Could be totally off the mark of course, I have no insight into the development, but that's always how I felt it went down.

sounds plausible, outside of a few tacked on resident evil references, this could have been a new ip totally. still love the game though.
 
Other M is just Galactic Federation propaganda to sully Samus's reputation after the events in Fusion.
This headcanon is the only thing keeping me sane at this point.
 
I have a theory about Playdead's INSIDE (2016).
anait-mejores-2016-inside-00.jpg


INSIDE talks about itself. Blob is a bag of errors which were valuable lessons.
Since devs will always go through errors in order to create, there will always be a blob at the end of the process.
So Inside is about being INSIDE the process of a game being developed.

In the finale, the devs are excited to see the game taking shape (first playable run)
CrzVPXMWIAAIeOa.jpg

Then there's crunch mode https://www.youtube.com/watch?v=pMi1xluha1U&feature=youtu.be&t=1h47m47s Some devs won't make it.

About the very last scene (blob under ray of light at the edge of a cliff)
CrzVzrGWAAAmiKk.jpg

Ray of light is the symbol of the small satisfaction in an ocean of anxiety (more dark around) after game has been released.
Cliff is the end of the road/project. What's next after releasing the game ? This last scene is the dev's current situation
On the left is the original idea of the game. On the right is the final product.
CrzWVaUWcAAFIYc.jpg
CrzWhS1WAAAPqBs.jpg


That's why devs/scientists interact with blob in 2 ways:

- make sure it's autonomous,

- help being released (pun intented).

The mermaid, then, is the editor ? Living in an element hero can't breathe in.
CrzXOEDWgAAkmmX.jpg

First times with the mermaid are not deadly because she wants to kill but because devs refuse to have their idea taken away. So you don't die from breathing water but from refusing to breathe it (devs thinking PR/advertisement may corrupt the idea).

Final meeting with the mermaid devs let it go. The idea even starts gaining followers https://www.youtube.com/watch?v=NP4AuKdb_dA&feature=youtu.be&t=1h12m10s

I won't go further since I believe you understand where I'm heading.

The game starts at the very second the idea of the game pops up in the dev's minds. And these are the people (some friends, bankers, etc.) who tell you that it is not a good idea.
04-7.jpg

But you stick to it and make it happen. INSIDE is the tale of this journey.


You're gonna ask me. Who controls the boy (which means the idea) ?

The definitive statement made by INSIDE is that player is the ultimate entity controlling the minds. If there were no players anywhere in the world, there would be no ideas of games, thus no games at all :

1/ his willingness to play sparkles ideas in devs's minds (thus 'controlling' their minds),

2/ and by playing (being, de facto, the control of another 'mind').


A total mise en abîme.
 
That there is some code hidden deep within FIFA that every once and awhile decides you are NOT going to score no matter how many chances you create during a match in your career...

So much this. There was that thing recently whereby some sort if 'bias algorithm' was discovered, I forget the terminology and I'll be buggered if I can find the story now. Basically something along the lines of the game absolutely does go into full on shit mode occasionally and there is nothing you can do about it.

Certainly some stuff happens in my pro clubs team with friends that is beyond explicable.
 
Kinda gaming related. More movie related.
Highlander is the Prequel to Mortal Kombat. After the Highlander (played by Christopher Lambert, who also plays Raiden in the Mk movie) absorbs the gift (which happens to take the form of a lightning dragon) he becomes a god, Raiden. He then is informed of the otherworld tournament and that he must assemble those who would save earthrealm.

Better than Highlander 2, that's for sure lol.
 
Nash from SFV started out as an Ealry model of Victor from whatever that Darkstalker is not dead project was.

That's a pretty good one.

Alex from SF3 is closely related to Gill somehow. Alex's family is noticeably absent, he's being raised by other people, and Gill and Alex both have long blonde hair. Gill thinks that Alex is special and wants to meet him badly, and in his Arcade Mode ending in Third Strike he converts Alex to the organisation. Maybe he just wants to welcome Alex back into his Illuminati family...?

Also, Street Fighter 5 not having an Arcade Mode because the game didn't get a proper arcade release to begin with. The arcade cabinet that eventually got released way after the game first came out just uses the PC version of SF5.
 
Other M is just Galactic Federation propaganda to sully Samus's reputation after the events in Fusion.
This headcanon is the only thing keeping me sane at this point.

My theory is that the Samus in Other M is a clone created by the federation, the whole game being programming to make her compliant to the federation, so they can use her in pro federation propaganda and against the real Samus.
Literally zero proof, i just really want Other M not to be canon Samus. And lets face it, there'll never be a new game to disprove either of our theories...
 
Many of the people that praised Company of Heroes for all of its innovation while blasting Blizzard traditionalism never actually played or even heard of Close Combat.
 
I'm convinced that RE7 being a first-person, horror game with a VR emphasis is largely because it was supposed to be a spin-off, instead of a mainline game. Capcom was already working on a side thing for PSVR with The Kitchen demo, when they ran into their Phanta Rhei engine troubles, and they decided to put a 7 on the game.

Could be totally off the mark of course, I have no insight into the development, but that's always how I felt it went down.
This was probably the case.
 
It's not a theory. I can tell you with absolute certainty they do it.

The Nintendo Australia reps told us they do.

If you think reps would even know about that youre already in the wrong, not to mention the absurdity of the artificial shortage theories
 
When the news leaked that Dragon Quest IX was going to be an Action RPG, the fans in Japan protested so hard that they had to scrap the project and make a more traditional game.

Level-5 rolled the previous version and several other small projects they hadn't been able to make yet into one new game. That game is called Fantasy Life.
 
I'm half convinced Blizzard uses my Overwatch hero picks as the basis to decide which character gets nerfed hard next, while characters I don't play get buffed. /s
 
So much this. There was that thing recently whereby some sort if 'bias algorithm' was discovered, I forget the terminology and I'll be buggered if I can find the story now. Basically something along the lines of the game absolutely does go into full on shit mode occasionally and there is nothing you can do about it.

Certainly some stuff happens in my pro clubs team with friends that is beyond explicable.

Ive had matches in my career mode where I'll take 20 shots...hit the post/crossbar multiples times, be clear on the keeper 3/4 times only to have him make crazy 1 on 1 saves...Only to give up a single shot on goal and lose 1-0 in stoppage time from either a superhuman run where somebody carves up my entire team and beats my keeper, or a header on a last second cross...

Most infuriating thing ever...Only happens once in a blue moon...But it's happened multiple times. Hasn't happened in a long time though...I'm probably due for a controller throwing fit of anger! lol
 
Companies like EA who are constantly trying to push the graphical envelope aren't doing so because they really have an artistic vision that they want to achieve, they just want to raise production cost expectations high enough to create barriers to entry and knock competition out of the market.

This isn't a theory, this reality and is just a basic business advantage.

But, internally, it's also part of the artistic vision; they built up the infrastructure to be able to create such high fidelity games. They consider it part of the being the "best", just like someone like Valve uses their enormous capital to spend exclusionary amounts of time on their games (and have the financial ability to kill games that aren't working out with high sunk costs). Ditto for someone like Nintendo. They use their money to a specific end that their competitors can't.
 
I have a theory that FF XV's chapter 13 was done to trash FF XIII. It's supposed to be some nightmare scenario which abuses the player and is just endless hallways with little freedom, which is the same criticism I've heard about FF XIII for years. I've never heard them outright say it but I believe it to be true. The number of the chapter being 13 is too much of a coincidence for it to not be.

It was actually one of my favorite chapters in the game and I liked FF XIII too.

This makes no sense. No developer would spend countless hundreds of thousands of dollars developing a portion of their game simply to throw another title—especially one their own—under the bus.
 
I have a theory that FF XV's chapter 13 was done to trash FF XIII. It's supposed to be some nightmare scenario which abuses the player and is just endless hallways with little freedom, which is the same criticism I've heard about FF XIII for years. I've never heard them outright say it but I believe it to be true. The number of the chapter being 13 is too much of a coincidence for it to not be.

It was actually one of my favorite chapters in the game and I liked FF XIII too.

This sounds so crazy, it's probably true.

That there is some code hidden deep within FIFA that every once and awhile decides you are NOT going to score no matter how many chances you create during a match in your career...

Fairly certain this is true in NHL as well. You can go from comfortable win to brick wall for a goalie in a single game. I'm certain this is by design so you're not able to run away with 0 defeats.
 
You mean like AI/cheating stuff? Because that was proven recently from what I understand:
https://www.reddit.com/r/FIFA/comments/5kag3l/i_found_mention_of_momentum_in_fifa_17_game_code/

Well then...

Yep. There's simply no fucking way there's no scripting in those fucking games. You can literally *feel* their goal coming with you feel everything going to shit beyond your control
absolutely...There are definitely times when you know you're going to give up a goal, and there is NOTHING you can do
 
Streer Fighter V's network and netcode was developed by one person.

The basis of this theory is the truly awful network infrastructure which was (and for a lot of parts still is) unfinished and pretty much one of the worst I've ever seen in a video game I've ever played.

And there is this picture floating around but I'm not sure if it's true or not.

 
If you think reps would even know about that youre already in the wrong, not to mention the absurdity of the artificial shortage theories

No. I'm not wrong.

Back at the peak of amiibo craziness, I was buying every single one as they came out. One time I went in to buy the latest one and the rep happened to be there.

"Dude, you don't need to be buying the the second they come out"
"Uh, yeah I do, these fucking things are gone within seconds of release, and who the fuck knows when they're being re-stocked"
"Nintendo has a shitload of them sitting in a warehouse in Japan, they're going to be releasing them all in the next month or so. All of them. Every character released so far, they'll flood stores with them"

So, I took him at his word and sold off my amiibo collection for double what I paid for it. I already had doubles of the ones I wanted.

Only 3 weeks later, just as the rep said, stores (in Australia at least) were absolutely inundated with amiibo. As he said, all of them. Stores were clearing them out for under $10 because they had so many and couldn't get rid of them.

So yeah, after seeing that and now this issue with the NES classic? The pattern is the same. Nintendo completely and utterly does this.
 
Certain people at Nintendo of America wanted to officially endorse the Project M mod for Super Smash Bros. Brawl before it went under, but couldn't because of legal reasons. Nintendo would have never actually sued the PMBR and they only disbanded because they realized how much legal trouble they could potentially be in after contacting a lawyer, even though said legal trouble would have almost certainly never ensued.

The first sentence I believe because of an unarchived post made by someone who allegedly works for NoA on a forum from a couple years ago (have no proof because it's unarchived), and then the rest follows.
 
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