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Top 10 highest grossing (money making) mobile games of 2016

Nirolak

Mrgrgr
Also includes the top 10 highest grossing mobile game publishers.

topmobilegames2016h0j5a.png


Source: https://www.scribd.com/document/336778222/2016-App-Annie-app-report
 
Man, Clash of Clans is still killing it. Is it all whales? Or is there some fun there for average folks? I thought that and the war game were all about exploitation and getting whales to spend more and more and more.
 
I'm guessing many of you don't have long commutes to work. Sorry if I can't bring my ps4 and a lcd screen with me wherever I go when I have free time to play it.
 
They're also making a Final Fantasy XV mobile game.

At this point it should be a FY2018 game, right? Also, while I understand S-E's idea of expanding FFXV's appeal (since a strong mobile title **could** increase the game's sales/appeal), wouldn't it be better to develop a FF game with tons of nostalgia or even an original one? Unless they see this one as a test to a future (and bigger) project with MZ.
 
Considering PokeGO released mid year and wasn't really that successful in Japan - that's amazing. Wonder how much longer Niantic, Pokemon Co and Nintendo can milk it.
 
At this point it should be a FY2018 game, right? Also, while I understand S-E's idea of expanding FFXV's appeal (since a strong mobile title **could** increase the game's sales/appeal), wouldn't it be better to develop a FF game with tons of nostalgia or even an original one? Unless they see this one as a test to a future (and bigger) project with MZ.

Isn't that what brave exvius & record keeper are for?
 
Considering PokeGO released mid year and wasn't really that successful in Japan - that's amazing. Wonder how much longer Niantic, Pokemon Co and Nintendo can milk it.
It's actually seemingly showing similar metrics to Clash of Clans, so expect it continue for years. AppAnnie estimates that it already passed 1 billion usd in gross revenue, and mobile games such as these tend to have very long legs.
 
Can you elaborate on this? What are some of the shitty tactics?

For the MZ games (Mobile Strike and Game of War), every time you log in you are immediately taken to a full screen "buy" page wanting you to buy gold packs. Your first one is $4.99. If you actually buy that, then the next one you can buy is $19.99. You can't go back to the lower cost pack, though there is a $9.99 pack if you hunt around enough. After a few of those, your only option is the $99.99 packs. I blew $5 on the first pack way back just to try it, never again.

Then, once you log into the game, you're presented with at least three spots on the game screen asking you to "buy gold", as well as the option to use gold to speed up virtually every thing you do. Incentives are all over such as daily gold bonuses, extra build and research queues, etc. Then, you can't do squat in the game if you are low level once your kingdom (GoW) or state (MS) get mature. By this point you're dealing with massively strong individuals, strong alliances, and people who spend $100's per month on more and more packs to stay ahead. You'll always be a little guy unless you fork over big loads of cash. If you get into a good alliance, you'll get lots of gifts and resources from the big guys who want to help grow the alliance, but you'll basically never be strong enough to compete. The gifts will only get you so far, power comes through spending.
 
A Japanese game defeating the combined rest of the world is just ridiculous, what's happening to Japan.

Also, how does Tencent and Supercell both being on the list work?
 
Franz Brötchen;229835312 said:
Is this a joke post? Otherwise, what elitist bs is it then?
lolwut, try this buddy.


For the MZ games (Mobile Strike and Game of War), every time you log in you are immediately taken to a full screen "buy" page wanting you to buy gold packs. Your first one is $4.99. If you actually buy that, then the next one you can buy is $19.99. You can't go back to the lower cost pack, though there is a $9.99 pack if you hunt around enough. After a few of those, your only option is the $99.99 packs. I blew $5 on the first pack way back just to try it, never again.

Then, once you log into the game, you're presented with at least three spots on the game screen asking you to "buy gold", as well as the option to use gold to speed up virtually every thing you do. Incentives are all over such as daily gold bonuses, extra build and research queues, etc. Then, you can't do squat in the game if you are low level once your kingdom (GoW) or state (MS) get mature. By this point you're dealing with massively strong individuals, strong alliances, and people who spend $100's per month on more and more packs to stay ahead. You'll always be a little guy unless you fork over big loads of cash. If you get into a good alliance, you'll get lots of gifts and resources from the big guys who want to help grow the alliance, but you'll basically never be strong enough to compete. The gifts will only get you so far, power comes through spending.
& this is just one example. I mean obviously not all mobile gaming is a disgrace, for every slimey P2W game there is out there, there are great quality original games. But if you're that oblivious to the shitty practices most popular mobile games are wholly dependent on, well then....
 
Maaan, this just reminds me how garbage the multiplayer in Monster Strike for US is. A fantastic game completely fucked by that awful implementation.
 
Can you elaborate on this? What are some of the shitty tactics?
I think one of the worst strategies -- and a widespread one too -- is putting desirable, and highly gameplay-relevant, collectibles into a low-probability gambling scheme where you buy additional opportunities to gamble.

Unlike direct microtransactions, it hides the full cost of getting some item/character/whatever, and also has all the addictiveness properties of gambling. If you were to do a statistical evaluation and put the expected price tags of some of these things on a store, I believe it would cause much more of an outcry.

And of course, that's not even talking about what this type of incentive does to game design when it is optimized for.
 
At this point it should be a FY2018 game, right? Also, while I understand S-E's idea of expanding FFXV's appeal (since a strong mobile title **could** increase the game's sales/appeal), wouldn't it be better to develop a FF game with tons of nostalgia or even an original one? Unless they see this one as a test to a future (and bigger) project with MZ.

I'm pretty sure that both parties just feel that Final Fantasy XV's world fits the target audience of MachineZone's games well.
 
Wow, LINE is still killin' it, maybe I should re-download (I had switched to Whatsapp since everybody in America uses that).
 
P&D still up there. Deserved.
Type-Moon must be happy too but I wish they would cut down on the bs and go back to their roots. The Tsukihime remake will probably blow.
 
Isn't that what brave exvius & record keeper are for?

True, but when I said "original one" is pretty much a game with no ties with other titles. Brave Exvius does have an original setting/story afaik, but you get events and famous characters from previous FF plus Ariana Grande heh :D

"An original take on the series by MZ", something among those lines is what I thought.

I'm pretty sure that both parties just feel that Final Fantasy XV's world fits the target audience of MachineZone's games well.

Hmm, could be. It'll be really interesting to see this project.
 
I don't understand how people keep playing these "games".

Pokemon Go lasted about a month....maybe two...in my household. That's including my 9 year old and 4 year old. It's also the only mobile game I've ever spent money on. Total of $10.
 
Boy, Fate GO is a real beast, considering it's not in the west.

Monster Strike is pretty damn impressive, I'd think Clash of Clans would be number 1
 
I don't understand how people keep playing these "games".

Pokemon Go lasted about a month....maybe two...in my household. That's including my 9 year old and 4 year old. It's also the only mobile game I've ever spent money on. Total of $10.
These games or mobile games in general?

And Pokemon Go was clearly a social experience first, not merely the surface gameplay.
 
Considering PokeGO released mid year and wasn't really that successful in Japan - that's amazing. Wonder how much longer Niantic, Pokemon Co and Nintendo can milk it.

Also worth noting there's been almost no marketing for pokemon GO where as some other games on the list must be spending untold millions on on ads
 
I don't understand how people keep playing these "games".

Pokemon Go lasted about a month....maybe two...in my household. That's including my 9 year old and 4 year old. It's also the only mobile game I've ever spent money on. Total of $10.

To make sure I understand this correctly, your children enjoyed a free Pokemon game that promotes exercise, that you optionally spent $10 on, for 1-2 months.

You have somehow assessed this as... a failure?
 
I don't understand how people keep playing these "games".

Pokemon Go lasted about a month....maybe two...in my household. That's including my 9 year old and 4 year old. It's also the only mobile game I've ever spent money on. Total of $10.

Depends on the game really, something like Marvel Future Fight at a glance is the classic terrible mobile game
However its actually pretty deep gets loads of content updates and became one of my favorite Marvel games.
I actually wish Star Wars and DC would copy it.
 
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