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CliffyB interview on LawBreakers changes since alpha, audience, Overwatch comparisons

http://www.pcgamer.com/lawbreakers-isnt-trying-to-be-an-overwatch-killer/

PC Gamer: How has LawBreakers changed since the closed alpha?

Cliff Bleszinski: Well, now we have far more variety in the classes—we call them "roles." Finally having a CQC tank, you know we wanted the Chronos and Bombshell characters to be the tanks before, but they wound up kind of being the berserkers, get in there and shoot the rocket launchers at everyone. And to actually have the robots, Nash and Aegis, who literally can hit Q and armor up like that bad Lost in Space reboot with Matt LeBlanc, where the armor goes on. It looks really great and it was actually really tricky for the animators to pull off. Then, you know, just start blasting people with their shotgun and blade combo. It's incredibly powerful and tough to defeat, as well as actually doing a support role. For me it was one of those things, where I was like 'I'm not big on support,' and realizing that there are people out there who want to heal. And finding out what our original take on that was going to be, instead of trying to out-Mercy Mercy [from Overwatch] because you're not going to make a better Mercy.

And then also, what was our solution for sniping? I didn't want to make Battlefield where you run around on the field for five minutes and get picked off by somebody in a ghillie suit. We have a gunslinger who has two guns, Alpha and Omega. Alpha is the one where you can pepper people a little bit with shots, but Omega is the one where you kinda charge shot, go for the headshot from a distance, but it doesn't do that sniper zoom. And the character has an omni-directional Blink around the map—or warp, whatever you want to call it—as well as an intel blade so that they can see enemies behind walls. You throw the intel blade, see the person coming around, target their head and pop them.

When we were doing our alphas, I think we went live with too few characters. Yeah, there's eight characters, but you know, it's really only four because while the fiction is two sides, the roles play the exact same. By having the full run of seven, and the other two coming soon make it nine—we announced Wraith and Harrier at the panel—I think getting to that full robust section, it's at the point where the game feels like you can play it for hours and not get bored.

How do you think an arena, class-based shooter genre has changed since you started developing this? Three years ago, MOBAs were the hotness and nowadays there's a lot more class-based shooters, so how do you see LawBreakers shifting within that?

It started off as this nostalgia that people have for arena shooters. Your traditional arena shooter, you play and within thirty minutes you've seen everything. The variety comes from the maps. The characters all play the same and whatever weapon you pick up, that's your class. That was fine for 1998, but moving forward—I'm pretty sure the new Quake has abilities for each character, too—that depth comes not from the maps, but from the characters and the abilities and the counters between classes. So I think that layer of depth is really, really needed. From our end, one of the big differentiating things is going to be our art style. So many games have this very colorful, Pixar-y, Blizzard look to them, that was kind of borrowed from a lot of the popular mobile and MOBA games, and I want to make the character-based, first-person shooter for the Halo, Call of Duty, Battlefield crowd. That's kind of what we're gunning for.

You said before that LawBreakers differentiates itself as being a more mature shooter, the one that swears. Do you think that will still be enough?

I think it'll be part of it. But I also think also, the fact that we really are really a shooter game for [shooter fans]. The hitboxes are legit and straightforward. The mouse sensitivity, the framerate, the way the movement is—when you land you can kind of jump skate a little bit, like strafe jumping. A lot of that stuff is in there that the core Counter-Strike and Quake players love. And we found that a lot of CS:GO players are gravitating towards this. They're not going to stop playing CS:GO ever, but when it comes to the character-based, ability-based first-person shooter, I'm thinking we'll be the one that the Counter-Strike players pick.

It's hard to find a conversation about the game online without somebody mentioning Overwatch at some point. You're comparing yourself to Counter-Strike and these much more hardcore first-person shooters. Do you think the Overwatch association is fair?

It's humanity, dude! I've been dealing with this my entire career. The human mind loves to pattern-match. It's a survival technique. It's like, 'Oh, see that big bear over there? It ate my friend.' And then you meet a new bear and you're like, 'Oh, my god! This bear is going to eat me because it ate my friend.' People just like to put things into tidy little buckets, and to the point where they will stretch it so far.

Some kid was trolling my Instagram one day on a random photo I posted of my dog. If you've seen our characters Maverick and Tosska who have the Gatling guns. They've got their jetpacks, they can create zero-G pockets, and everything. And he was like, 'Oh, you guys have a girl with a minigun, so you're cloning D.Va,' and like, 'You're dealing with a tiny Korean girl in a big pink mech who can launch her mech and explode.' So girl and a minigun means copying Overwatch? Right. OK. You're reaching there, buddy.

Which is funny because the Blizzard developers have said very openly that they borrowed a lot of their character ideas from other games, like Pharah from Quake.

Yeah, and I mean, that's the thing about our character having the warp or teleport, right, and the fact that, 'Oh, Nightcrawler had that, and it was actually in Dishonored, and it was in Dishonored because it was from code from a canceled IP that I worked on at Epic where a character could modify their density and kind of go through grates, and we called it the Bamf, and so Tracer has that and we have a character that does that, and so immediately, like, oh my God!' And then like, Overwatch gets—everyone gets all excited now they have jump pads, and I'm like, 'Uh, Quake 3 called.'

You're dealing with a generation of young gamers who don't know those old games, so what's old is new, and with the success of Overwatch—which I'm happy, because that means character-based first-person shooters are a viable thing, and if they're Coke I'll be happy to be Pepsi or RC Cola—but people are primed for this kind of game right now. So it's just a fascinating thing for me to watch, kind of like, that cycle of gamers assuming that because Overwatch did something they were the first to ever do it. And you're like, 'Eh, not necessarily, there's been other games with heal beams.'

I like the analogy you made of Coke to Pepsi, or RC Cola. Do you think every new shooter has to try to be an 'Overwatch killer?'

The second you say the number one game in a genre, that you're going to be a killer of it, you're admitting that game's never going to be killed. Remember all the 'Halo killers' that were coming out? Halo still hasn't been killed. So again, it's not a killer thing, it's coexist. You know, I play Battlefield and Call of Duty. Back in the day I'd play Tekken and Street Fighter. There's room for two or three games at the top of a given genre, and after that it's fighting for the scraps. And that's what happened in MOBAs. You know, you had League crushing it, Dota, Smite doing well, and then after that you had Vainglory—that's the mobile one, right? That did well because they found their niche on tablets, right? That's the other thing is, find a genre that hasn't been used, on a platform that hasn’t done it, and step three, profit.

So that’s the key, finding your niche?

Yeah, exactly. And I'm hoping we come out in a timeframe where Overwatch is great and established, but people maybe want to try something a little bit different.

more at the link
 

BlazinAm

Junior Member
They missed out on opportunities around pax west and last fall, of they had an extended beta or alpha period longer than the two weekends that they had. I think that this game would be in the minds of more people. Now they are hoping that there beta carries them until release.

Did he just compare the game to RC Cola?
I think that overwatch came out to be a lot bigger than everyone in the same expected and arguably has not hit it's peak yet so that is throwing everyone off. So Boss key probably have to release the game against growing products that will probably eat into their viability in the market.

So I guess sell yourself as the alternative I guess.

RC Cola works because it exist in that space. And the marketing is cheap.
 

nekkid

It doesn't matter who we are, what matters is our plan.
Feels too late. Can't help but think it's just going to flop.
 
"That's the other thing is, find a genre that hasn't been used, on a platform that hasn't done it, and step three, profit."

Ok, but Lawbreakers will be on the same platforms as Overwatch and other competitive shooters that he's comparing to and they're all still active, so like...umm...
 

BlazinAm

Junior Member
Feels too late. Can't help but think it's just going to flop.
The are opening back up the communication after the alpha which was in August. That is where they fucked up. The new thing in between the alpha and now was a marketing video about their net code.
"That's the other thing is, find a genre that hasn't been used, on a platform that hasn’t done it, and step three, profit."

Ok, but Lawbreakers will be on the same platforms as Overwatch and other competitive shooters that he's comparing to, so like...umm...
Is it? The only platforms that it is on so far is PC.
 
The RC Cola bit is hilarious. Hope it doesn't get eaten alive like Battleborn did. Can't say I have any interested with what little I've seen of this game.
 

Apathy

Member
I think it'll find it's niche. Granted, that'll probably be much smaller than overwatch simply based on the way it's being marketed and aesthetics, but not everything needs to be overwatch.
 
I've seen RC cola like a few times and completely forgot about it. That's a terrible way to describe your game.

But seriously though, he thinks the game will attract CSGO players, I'm not seeing it? I guess based on the maturity of the art style maybe?
 
I think this game will be a good alternative to Overwatch.


--LawBreakers isn't a full price game
--It plays at a different pace from Overwatch; it's faster, and more "deathmatchy", even though it's team based
--Different aesthetic
--Different game modes


This game ain't trying to overtake Overwatch, it's trying to be a good alternative, and I think it will be.
 

Apathy

Member
I've seen RC cola like a few times and completely forgot about it. That's a terrible way to describe your game.

But seriously though, he thinks the game will attract CSGO players, I'm not seeing it? I guess based on the maturity of the art style maybe?

They could try to go after the quake live audience, although if/when quake champions comes out, lawbreakers might be done.
 
Honestly, everything about this game seems edgelordy to me just like Battleborn did, just replacing one juvenile fantasy for another. Cliffy B keeps emphasising way too bloody hard that "This is the game that swears. This is the game that's mature." In a way that makes it look more like some middle schooler trying to be "grown up" by swearing and breaking info his dad's cigarettes and beer.

You know why Overwatch became the king of the genre and murderized all other hero shooters? Because it was thematically sensible in a way befitting of Nintendo while the entire rest of the genre was competing to be The Lord of the Edge with a bunch of the Big Boys Only absurdity that defined crappy South Park ripoffs of the 2000's like The Nutshack.
 

TheOddOne

Member
From our end, one of the big differentiating things is going to be our art style. So many games have this very colorful, Pixar-y, Blizzard look to them, that was kind of borrowed from a lot of the popular mobile and MOBA games, and I want to make the character-based, first-person shooter for the Halo, Call of Duty, Battlefield crowd. That's kind of what we're gunning for.
We edgy as fuck, fam.
 
I like the analogy you made of Coke to Pepsi, or RC Cola. Do you think every new shooter has to try to be an 'Overwatch killer?'

The second you say the number one game in a genre, that you're going to be a killer of it, you're admitting that game's never going to be killed. Remember all the 'Halo killers' that were coming out? Halo still hasn't been killed. So again, it's not a killer thing, it's coexist. You know, I play Battlefield and Call of Duty. Back in the day I'd play Tekken and Street Fighter. There's room for two or three games at the top of a given genre, and after that it's fighting for the scraps. And that's what happened in MOBAs. You know, you had League crushing it, Dota, Smite doing well, and then after that you had Vainglory—that's the mobile one, right? That did well because they found their niche on tablets, right? That's the other thing is, find a genre that hasn't been used, on a platform that hasn't done it, and step three, profit.

Yea....I remember ALL the "Halo killers"...

It's crazy Halo is still popular. I would think by now it would have lost some steam. Bungie made such a strong IP.
 

Drencrom

Member
Remember all Halo killers' that were coming out? Halo still hasn't been killed.

Yeah, because Halo is still the shooter market's most important player like back in 2007 lmao

"Our product is like that drink that you can only get at sketchy diners in the middle of nowhere."

What's the real reason for this? Is CC and Pepsi really that more expensive?
 

Usobuko

Banned
After Overwatch, it's Paragon.

Paragon because by virtue of Epic being owned by Tencent and will likely see a China push. Everyone else is finding for non-existent scraps.
 

blakep267

Member
I think it'll be fine. Battleborn actually went head to head with Overwatch. This can find it's niche like Paladins and still be healthy and successful. I think stuff like Quake champions wouldnbe more competition for it than overwatch
 

komplanen

Member
Going from Coca-Cola to RC Cola is an apt description to Cliffy's career. Or at least in my eyes, it is.

I hope he ends up on his feet after what ever happens to his game.
 

HeatBoost

Member
this interview realize that there's no faster way to make me bail on any type of multiplayer game than by comparing it to counterstrike

Like I hate MOBAs but I think they have more to contribute from a design standpoint to the type of games I like than CS
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
"Our product is like that drink that you can only get at sketchy diners in the middle of nowhere."

Hey now. As a rural american, you can find rc cola in even the top notch diners

;)
 
Cliffy B shit on PC gaming for so long chasing that console money, now dying to come back after seeing companies like Valve bring in hundreds of millions per year doing absolutely nothing. How cute
 

Big Nikus

Member
Don't call him CliffyB, he hates that...gonna call us cunts again...

He hates that ? It's his username on twitter though, "therealcliffyb".

He personnally sent me a code for the beta of Lawbreakers on Twitter because I remembered what his favorite anime was, it was a WTF moment for me lol. "You've got one private message : Cliff Bleszinsky".
 
So who is the Chek Cola of hero shooters?

chek.ashx
 
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