Cyan released a patch this afternoon for those of us who don't like controlling a mouse pointer with our neck 
For existing Obduction owners, the patch is free.
While handtracking is 1:1 for picking up loose objects, interactions with more rigid objects (like levers) are gesture-based. Once you grab a lever, an arrow appears and you move your hand in that direction to trigger the animation. I guess they don't want you moving levers faster than they're supposed to go. I would at least like to see the gesture-recognition sensitivity fine-tuned though. It requires an exaggerated wave in my experience.
For reasons I can't fathom, if you grab a lever and then look away, you let go of the lever. So you have to move the lever before you look at what it does in the environment (example: lower-left gif).
Trackpad movement (I have a Vive, so Touch users can probably assume "analog stick" whenever I say "trackpad") is bound to your head with no option to bind it to controller angle. Options aren't a bad thing, Cyan. Some will prefer the default, it's not impossible to get used to, but I would prefer controller orientation, so I can look around without having to countersteer with my thumb.
Teleport has the feature (I don't know an official name for it) where you can change which direction you'll be facing when you teleport. Teleportation distances are very generous, making it quicker for long treks than trackpad movement.
Some gifs from my first session (graphics were on low because I didn't realize I had asynchronous reprojection disabled)
If anyone has any other questions about the controls, feel free to ask.
For existing Obduction owners, the patch is free.
While handtracking is 1:1 for picking up loose objects, interactions with more rigid objects (like levers) are gesture-based. Once you grab a lever, an arrow appears and you move your hand in that direction to trigger the animation. I guess they don't want you moving levers faster than they're supposed to go. I would at least like to see the gesture-recognition sensitivity fine-tuned though. It requires an exaggerated wave in my experience.
For reasons I can't fathom, if you grab a lever and then look away, you let go of the lever. So you have to move the lever before you look at what it does in the environment (example: lower-left gif).
Trackpad movement (I have a Vive, so Touch users can probably assume "analog stick" whenever I say "trackpad") is bound to your head with no option to bind it to controller angle. Options aren't a bad thing, Cyan. Some will prefer the default, it's not impossible to get used to, but I would prefer controller orientation, so I can look around without having to countersteer with my thumb.
Teleport has the feature (I don't know an official name for it) where you can change which direction you'll be facing when you teleport. Teleportation distances are very generous, making it quicker for long treks than trackpad movement.
Some gifs from my first session (graphics were on low because I didn't realize I had asynchronous reprojection disabled)
If anyone has any other questions about the controls, feel free to ask.