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Obduction's HTC Vive / Oculus Touch update is live

cakefoo

Member
Cyan released a patch this afternoon for those of us who don't like controlling a mouse pointer with our neck :P

For existing Obduction owners, the patch is free.

While handtracking is 1:1 for picking up loose objects, interactions with more rigid objects (like levers) are gesture-based. Once you grab a lever, an arrow appears and you move your hand in that direction to trigger the animation. I guess they don't want you moving levers faster than they're supposed to go. I would at least like to see the gesture-recognition sensitivity fine-tuned though. It requires an exaggerated wave in my experience.

For reasons I can't fathom, if you grab a lever and then look away, you let go of the lever. So you have to move the lever before you look at what it does in the environment (example: lower-left gif).

Trackpad movement (I have a Vive, so Touch users can probably assume "analog stick" whenever I say "trackpad") is bound to your head with no option to bind it to controller angle. Options aren't a bad thing, Cyan. Some will prefer the default, it's not impossible to get used to, but I would prefer controller orientation, so I can look around without having to countersteer with my thumb.

Teleport has the feature (I don't know an official name for it) where you can change which direction you'll be facing when you teleport. Teleportation distances are very generous, making it quicker for long treks than trackpad movement.

Some gifs from my first session (graphics were on low because I didn't realize I had asynchronous reprojection disabled)

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If anyone has any other questions about the controls, feel free to ask.
 
Tried out a bit. I can crank settings pretty high (mostly epic, ~125% supersampling, anti aliasing on low because it seriously crushes detail) and it looks very good, but lots of async timewarp (which doesn't bother me but actually adds to the aliasing).

Have to use almost rock bottom graphics settings to get 90fps without drops on a 1070.

Not sure if the
train car
is properly implemented cuz you have to rotate your body, after rotating the gesture seems broken and the motion gave me dizziness.

The teleportation is really well implemented, it's Robo Recall-like and uses the same technique on touch. Definitely invites play and adds to the VR experience a lot.
 
Never used VR, but since exploring the Hunrath's environmental story-telling was my favorite part of the entire game I'm sure it's well suited for it.
 
Neat, I thought April was the earliest we would see Vive support. I actually waited for it to play this. Thanks for the control impressions! I guess they locked the movement that way because they want to reducing sickness, but options should be included for sure.
 
Sure, but I have got tons of VR games now :( will delay the purchase of that
 
Oh, neat! I was waiting on this to arrive to finally buy the game.

How are the controls faring in your playtime? Are trackpad and teleport available at the same time?
 
Honestly this is unplayable for me so far and seems buggy? I can't use locomotion because I get sickl in a few minutes and teleportation freaks out very often for me. I need to wait for a few fixes and more options I guess. :-/
 
Oh, neat! I was waiting on this to arrive to finally buy the game.

How are the controls faring in your playtime? Are trackpad and teleport available at the same time?
Some control impressions are in the OP, but I played for another 45 minutes just now and made a lot of progress, but also frequently got caught up on the terrain while using trackpad locomotion, so that's frustrating.

I don't use teleport much- maybe 2% of the time. I don't want to skip past an important detail. There's a teleport On/Off toggle in the menu. There doesn't appear to be a button for toggling on the fly between teleport and trackpad movement. Teleport is done via trackpad. For some reason I have to press up on the trackpad to make it appear. From there you can swirl around to change your facing direction.

As far as motion controls, they're fine most of the time, but anytime I've had to turn or twist something (maybe 5% of contraptions) it's not intuitive.

How's has performance been for you? I hear it's a little iffy in spots.
It's been disappointing. I can't hit 90fps on a stock 980ti and 6700k, except in really tight spaces.
 
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