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Lots of neat behind the scenes tidbits from people who worked on these (awesome) games.
Lots more at the link.
If you are thinking of getting into the games, check out this beginner video guide, gets you familiar real quick.
Aside from looking great, the games were really forward thinking with their mechanics and are pretty easy to get into.
Lots of neat behind the scenes tidbits from people who worked on these (awesome) games.
The final game in this compilation is another popular title around the world, as it is known for its very high paced battles. Created in only 4 months, the Fatal Fury Team put a lot of effort into significantly increasing the tempo of the battles for Real Bout Fatal Fury 2.
Accroding to Oda, not everything goes according to plan in game development, as he examples by another anecdote about the Real Bout Fatal Fury series. ”Players not fond of overly complicated commands were especially pleased with Real Bout Fatal Fury upon its release, as the debug mode used during game development was still accessible.
”This meant players could activate any Desperation Move by just pressing down, down and a single button!" he explains, shaking his head with slight exasperation. ”I even remember seeing arcades which had signs posted next to the game prohibiting the use of this hidden/forbidden command!"
”In those days patches were obviously not possible like they are now and we actually discovered after release of the first lot of MVS cartridges that Billy Kane's short hop A had no hitbox!" Oda has a bitter smile on his face as he remembers the incident. ”We were forced to recall the cartridges already out in the wild to fix this mistake, which was quite an undertaking."
Lots more at the link.
If you are thinking of getting into the games, check out this beginner video guide, gets you familiar real quick.
Aside from looking great, the games were really forward thinking with their mechanics and are pretty easy to get into.