This one actually kind of surprised me.
Bethesda put up a bunch on online multiplayer related jobs at their main branch, so I thought they might have just expanded mobile development from Montreal to Maryland, but this one is pretty explicit.
They have previously said that they consider multiplayer at the start of every project, and that it was their most request feature along with dragons in The Elder Scrolls, but that it normally falls by the wayside.
That said, they are getting pretty close to doubling the size of the studio relative to when Fallout 4 shipped, so presumably they found room to handle this.
This is also interesting in that they were the last holdout among major traditional WRPG developers that wasn't adding multiplayer to their games, especially since CD Projekt is also doing so.
Guerrilla would be the main new entrant that doesn't currently have multiplayer in their WRPG or open multiplayer jobs for the next one.
But anyway, onto the jobs.
First, the one that's explicitly a console game job.
Senior Core Tech Engineer: https://jobs.zenimax.com/requisitions/view/1330
And then the ones that are presumably also in support of that, though not as explicitly for online multiplayer.
Senior Server Engineer: https://jobs.zenimax.com/requisitions/view/1333
Backend Services Engineer - Golang Developer: https://jobs.zenimax.com/requisitions/view/1334
Bethesda put up a bunch on online multiplayer related jobs at their main branch, so I thought they might have just expanded mobile development from Montreal to Maryland, but this one is pretty explicit.
They have previously said that they consider multiplayer at the start of every project, and that it was their most request feature along with dragons in The Elder Scrolls, but that it normally falls by the wayside.
That said, they are getting pretty close to doubling the size of the studio relative to when Fallout 4 shipped, so presumably they found room to handle this.
This is also interesting in that they were the last holdout among major traditional WRPG developers that wasn't adding multiplayer to their games, especially since CD Projekt is also doing so.
Guerrilla would be the main new entrant that doesn't currently have multiplayer in their WRPG or open multiplayer jobs for the next one.
But anyway, onto the jobs.
First, the one that's explicitly a console game job.
Senior Core Tech Engineer: https://jobs.zenimax.com/requisitions/view/1330
Desired Skills
Shipped titles as a core tech engineer
A passion for gaming and working knowledge of AAA products
Experience with the C++ standard library (including the STL)
Experience with C++ 11/14/17
Experience with multithreaded programming
Experience with platforms or operating systems other than Windows
Experience with physically based rendering techniques
Experience with Vulkan or DX12
Experience with scripting languages, such as Lua or Python
Experience developing for online multiplayer environment
Experience in Max or Maya plugins
Experience with game editor plugins/modification
And then the ones that are presumably also in support of that, though not as explicitly for online multiplayer.
Senior Server Engineer: https://jobs.zenimax.com/requisitions/view/1333
Backend Services Engineer - Golang Developer: https://jobs.zenimax.com/requisitions/view/1334