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Team Kirby Clash Deluxe out today

I'm really surprised they didn't expand this via new classes. Adding an equipment angle is an interesting approach, and I expect the new quests add length. I enjoyed the mini-game in Robobot, so I'm glad they finally got around to expanding this like they did with the Triple Deluxe games.
 
Saw an energy timer checking the Japanese video + those apples thing, killed my hype and fear there would be too much F2P mechanics that encourage you to buy tons of stuff.
Unlock Pokemon Picross, I will wait before downloading.
 
I've played the first few quests. Is definitely local multiplayer only, doesn't seem to have download play, but you can streetpass or connect online to recruit AIs of real people as teammates for single player (along with a default teammate?).

The Free 2 Play part seems only halfway offensive so far, you have a real life timed "Vigour" meter that you spend to go on quests. You start with like 13 Vigour (which seems to level up), the beginning quests take around 5 Vigour. Recharges in 7 minutes by default, but if you spend "Gem Apples", you can permanently lower that recharge time. That timer also seems to recharge while you're in the fight, so it didn't really get in my way yet.

The Gem Apples are the micro-transaction part, you buy them in bundles from $0.80 to $20 (CAD at least), and they're used for all sorts of things, like reducing that Vigour requirement, getting weapons (this is mixed with other in-game resource gathering that you can also farm with amiibos), buying single use items, unlocking missions, etc. The game gives you a "harvest" of them every 12 hours at a tree, which apparently will grow to give you more apples at a time if you buy some microtransactions, but you also get apples from normal gameplay and doing "heroic mission" achievement like things.

I saw the prices for the apples when I first started up the game but now it's broken, so I can't check how reasonable the bundles seemed after looking more at what apples do.

So yeah, the F2P is kind of halfway. You can mitigate it by spending some money, and hopefully if you spend enough it might become irrelevant like Nintendo's other F2P efforts. I haven't progressed far in the game or anything though so Gem Apple requirements could easily go up for regular missions and requiring better gear and all that. The amount of variables on it isn't really my favourite type of F2P if it doesn't cap out your spending.
 
I closed my 3DS in disgust after the shopkeeper said "I heard if you buy 50 gems, the Gem Tree will grow bigger"

I don't want to see Kirby used as a tool for this kind of crap.
 
I'm interested in knowing how much it'll cost to max out the tree and if that will eliminate the f2p nature of the game like with Rumble World. I loved this game in Planet Robobot and it seems cool here.
 
I tried to buy the "sale" items. eShop charged my credit card for the amount, but then it failed to purchase the gems and my account was back at $0 while the "sale" gem option disappeared. Then it told me the eShop was down for maintenance. Anyone else have issues?

I'm interested in knowing how much it'll cost to max out the tree and if that will eliminate the f2p nature of the game like with Rumble World. I loved this game in Planet Robobot and it seems cool here.

The max amount of gem apples you can buy is 3000. I haven't added it up, but I think that will amount to about $25 or $30. I don't know what happens once you buy 3000, but I imagine it's probably like what Pokémon Picross did.
 
I've played the first few quests. Is definitely local multiplayer only, doesn't seem to have download play, but you can streetpass or connect online to recruit AIs of real people as teammates for single player (along with a default teammate?).

The Free 2 Play part seems only halfway offensive so far, you have a real life timed "Vigour" meter that you spend to go on quests. You start with like 13 Vigour (which seems to level up), the beginning quests take around 5 Vigour. Recharges in 7 minutes by default, but if you spend "Gem Apples", you can permanently lower that recharge time. That timer also seems to recharge while you're in the fight, so it didn't really get in my way yet.

So basicaly call some friends, buy some beers and drink while you wait to recharge ?
 
So basicaly call some friends, buy some beers and drink while you wait to recharge ?

Well, considering the game expects you did the effort to download the game and probably leveled up and customized your Kirby, it might not be a "beer game". :P
 
Well, considering the game expects you did the effort to download the game and probably leveled up and customized your Kirby, it might not be a "beer game". :P
On the one hand, I most certainly want to level up my Kirby.

But on the other hand free to play is the dumbest shit.
 
So the energy recharges every time you level up and (so far) I haven't had an issue with it depleting before I've gotten a chance. It's fun, but actually not that much expanded from the shorter game in Robobot.

I tried to buy the cheapest set of gem apples and it errored out and didn't give me them, but now I see the server is under maintenance so I imagine that's getting fixed.
 
The max amount of gem apples you can buy is 3000. I haven't added it up, but I think that will amount to about $25 or $30. I don't know what happens once you buy 3000, but I imagine it's probably like what Pokémon Picross did.

Kinda pricey, and if the Heroic Missions screen is anything to go by then there only seem to be 10 different quests, unless it adds more pages or there are quests without Heroic Missions.

I just played for over an hour straight though and I'm having a lot of fun. It's like the version in Planet Robobot but fleshed out pretty well with collecting materials to buy gear upgrades and stuff. You also get a special sword and helmet if you have Robobot Streetpass data on your system.

Also every time you level up it refills your Vigor (stamina) meter so you can play for a good while the first session.

C9QoR3VUAAA-OHt.jpg
 
After playing for a bit, this seems to follow Pokemon Rumble World. Despite them saying it's a "free-to-start" title, it looks to be a "free-to-play" game, which makes payments fully optional.
 
Looks like the move sets are very close to the original mini game as far as I can tell, but there are a lot more bosses to fight. The gear is cool visually but it's all just stats, which is expected but I would have preferred more lateral options. The game is fun so far!

Hard to tell how many quests there are total but I think it's more than ten. I thought it was 3 per "location" but then a fourth was added to the first level, so I'm not sure. It looks like there is space for 6 locations.

I can confirm it's more of a f2p than f2start. No idea how high the barriers will get but you could technically wait them out with apple harvests. I'll probably toss then some money on Sunday when the "sale" is.

I'm not super thrilled by the business model but I can see why they are trying it. It benefits the multiplayer to make it easy to jump in by being free.
 
Kirby is so popular that the server is dead, I can't even buy apples.

All day.


I "bought" (with apples, not real money) some items to reduce the time you need to wait. Wonder how expensive things will get. These are the prices:

Team Kirby Clash Deluxe: 50 Gem Apples (Nintendo) - €0.69 (first time €0.49)
Team Kirby Clash Deluxe: 100 Gem Apples (Nintendo) - €1.29 (first time €0.89)
Team Kirby Clash Deluxe: 200 Gem Apples (Nintendo) - €2.39 (first time €1.69)
Team Kirby Clash Deluxe: 500 Gem Apples (Nintendo) - €5.49 (first time €3.89)
Team Kirby Clash Deluxe: 1000 Gem Apples (Nintendo) - €9.99
Team Kirby Clash Deluxe: 1500 Gem Apples (Nintendo) - €14.99
Team Kirby Clash Deluxe: 2000 Gem Apples (Nintendo) - €19.99

To reduce the waiting time from 4 minutes to 3 minutes per "health point", you already need 100 apples. You get 10 apples for free each day.



Also, here's the stage list (from Gamefaqs):
Stage Listings and Vigor costs
Grass Lands
>Waddle Dee 5
>Mr Frosty 5
>King Doo 5
>Kibble Blade 7
>Tough Gigant Edge 10
>Tough Ice Dragon 13
>Tougher Blocky 16
>Tougher Miasmoros 16

Dunes
>Gigant Edge 5
>Ordeal Kracko 6
>Bonkers 7
>Tough King Doo 10
>Tough Blocky 13
>Tougher Mr Frosty 16
>Tougher Kibble Blade 16
>Tougher Greater Doomer 17

Ruins
>Kabu and Waddle Dee 7
>Blocky 7
>Ordeal Whispy Woods 9
>Tough Kibble Blade 10
>Tough Greater Doomer 10
>Tough Mr Frosty 13
>Tougher King Doo 16
>Tougher Whispy Woods 17

Volcano
>Hot Head, Kabu, and Waddle Dee 10
>Tough Miasmoros 10
>Ordeal Pyribit 11
>Tough Bonkers 13
>Tougher Ice Dragon 16
>Tougher Telepathos 16
>Tougher Pyribbit 17

Empyrean
>Tough Telepathos 13
>Tough Landia 14
>Ordeal Taranza 15
>Tougher Gigant Edge 16
>Tougher Bonkers 16
>Tougher Kracko 17

Decisive Battle Field (all ordeals)
>Landia EX 20
>Parallel Suzie 23
>Parallel Landia 25
>The Final Battle (Dark Taranza and King D-Mind) 27
>The True Final Battle (a stronger King D-Mind) 30
 
All day.


I "bought" (with apples, not real money) some items to reduce the time you need to wait. Wonder how expensive things will get. These are the prices:



To reduce the waiting time from 4 minutes to 3 minutes per "health point", you already need 100 apples. You get 24 apples for free each day.



Also, here's the stage list (from Gamefaqs):

So the more items you buy, the faster the energy generate?
 
So the more items you buy, the faster the energy generate?

It's a specific item you can purchase with apples. My system is set to German, so I don't know what the item is called in English.

However, your tree generates more apples if you buy apples with real money. Not sure at what rate this increase occurs. Also, you apparently cannot purchase more than 3000 apples with real money, maxing the game's price at 30 EUR.
 
Yikes, double post. Hasn't happened to me in a while. LOOK AT WHAT YOU'RE MAKING ME DO NINTENDO.

Sorry. ;)

To salvage this: The first tree upgrade comes at 50 apples. Talk to the lone waddledee(?) under the tree and he will tell you the next limit, among other tips and tricks.
 
This is such a cute game, but I'm really not sure why they did what they did with Multiplayer. Haven't played any yet, but was planning to, and from what I can see it's gonna be a headache.

I mean, one point of Vigour every seven minutes (or 5/4/... if you grind a bit on your own, which kind of defeats the purpose) is a bit slow, considering a stage eats up five or more. A game takes two minutes or so, and while local coop gives a 50% XP boost, I'd rather have 50% Vigour savings. Plus, only the Host can earn unlocks on the Heroic missions, so you need to calculate one separate playthrough per friend, with considerable downtime in between (tearing down/setting up a new multiplayer session). At least, if you wish to unlock most of the rest of the game.


Random but useful knowledge for those wanting to buy apples:

HOLD OFF ON BUYING APPLES UNTIL SUNDAY.

You get bonus apples that way. It's in the manual, so I don't think it's a time limited thing.
Yes, it's stupid, but consider it an unexpected upside to the shop and entire online functionality being down. (Obligatory LOL on that issue)


I hope they import the Kirby Fighters Deluxe jobs.
Unless they bungle up balancing and hiding them behind a trillion apples each.
 
I hope they import the Kirby Fighters Deluxe jobs.
Unless they bungle up balancing and hiding them behind a trillion apples each.

Do you think they'll keep adding to the game? The game seems to have been finished last autumn, with the team now working on the new summer Kirby game.
 
Do you think they'll keep adding to the game? The game seems to have been finished last autumn, with the team now working on the new summer Kirby game.
Well, there goes that thought. Oh well.

Looking forward to the next spinoff after that main Kirby game has released. Maybe that's when we will get that all in one experience. Kirby Streetbrawl ... Deluxe.

...no wait, 3DS will be too old by then to make it lucrative.

Hooray. =/
 
Server's finally up. After buying the max 3000 apples (which cost around $27 I think? forgot to add up exact amount), the tree regens 450 apples every 12 hours. Also I'm not sure if the bonus apples from buying the apples on Sunday counts toward the 3000 limit, but I'm sure other people will find out.
 
Server's finally up. After buying the max 3000 apples (which cost around $27 I think? forgot to add up exact amount), the tree regens 450 apples every 12 hours. Also I'm not sure if the bonus apples from buying the apples on Sunday counts toward the 3000 limit, but I'm sure other people will find out.

Good to hear that. Might son loves the minigame in Robobot, but I was a bit wary of the f2p nature of this version.
 
Server's finally up. After buying the max 3000 apples (which cost around $27 I think? forgot to add up exact amount), the tree regens 450 apples every 12 hours. Also I'm not sure if the bonus apples from buying the apples on Sunday counts toward the 3000 limit, but I'm sure other people will find out.

I needed to download the updated game again to make it work. Looks like they had to fix some bug.

30 EUR seems like a tad bit high for what the game offers. I'm already through a fourth of the stages and haven't hit any wall yet. By completing missions, you always seem to get a good amount of apples to open up the next stage. Though some stages are going to unlock only after paying 30 or more apples.
 
Server's finally up. After buying the max 3000 apples (which cost around $27 I think? forgot to add up exact amount), the tree regens 450 apples every 12 hours. Also I'm not sure if the bonus apples from buying the apples on Sunday counts toward the 3000 limit, but I'm sure other people will find out.

Is 3000 the maximum upgrade for the tree? Did any character mention the interim upgrades?

I know there's one at 50 apples that the characters talk about but what about after that?

I'm trying to determine what I'd like to spend, since I'm enjoying the game quite a bit. 450 every 12 hrs seems like way more than enough, lol.
 
Is 3000 the maximum upgrade for the tree? Did any character mention the interim upgrades?

I know there's one at 50 apples that the characters talk about but what about after that?

I'm trying to determine what I'd like to spend, since I'm enjoying the game quite a bit. 450 every 12 hrs seems like way more than enough, lol.

I didn't get to see the interim upgrades since i bought out everything before checking. I almost ate up all my initial 3000 apples getting high rarity gear and unlocking ordeals. I'm down to 463 apples (had around 3500 before starting playing for a couple of hours). Next quest unlock for me is 120 apples.

To put things into perspective if you were completely F2P, to get 3500 apples would take 350 days (10 a day) assuming no apples gotten from Streetpasses.
 
Note you need to update the game to get the shop working.

US Prices are identical to EU prices but USD (though the 2000 is showing 2150 for me)

50 Gem Apples (Nintendo) - $0.69 (first time $0.49)
100 Gem Apples (Nintendo) - $1.29 (first time $0.89)
200 Gem Apples (Nintendo) - $2.39 (first time $1.69)
500 Gem Apples (Nintendo) - $5.49 (first time $3.89)
1000 Gem Apples (Nintendo) - $9.99
1500 Gem Apples (Nintendo) - $14.99
2150 Gem Apples (Nintendo) - $19.99

All Sale items = 850 Gem Apples = $6.96 + tax
+2150 Gem Apples = 3000 Gem Apples = $26.95 + tax

If my math is right this seems to be the absolute cheapest way to max out your Gem Apples, though I'm not sure if this would be any different on a Sunday.
 
Note you need to update the game to get the shop working.

US Prices are identical to EU prices but USD (though the 2000 is showing 2150 for me)

50 Gem Apples (Nintendo) - $0.69 (first time $0.49)
100 Gem Apples (Nintendo) - $1.29 (first time $0.89)
200 Gem Apples (Nintendo) - $2.39 (first time $1.69)
500 Gem Apples (Nintendo) - $5.49 (first time $3.89)
1000 Gem Apples (Nintendo) - $9.99
1500 Gem Apples (Nintendo) - $14.99
2150 Gem Apples (Nintendo) - $19.99

All Sale items = 850 Gem Apples = $6.96 + tax
+2150 Gem Apples = 3000 Gem Apples = $26.95 + tax

If my math is right this seems to be the absolute cheapest way to max out your Gem Apples, though I'm not sure if this would be any different on a Sunday.

Compare that to the price of the other Kirby minigames: 7$/€

So it seems as if they do take into account that a lot of users don't pay anything, and thus they basically tripled the price. To be fair, I played more than 100 hours of both Pokemon Picross and Pokemon Rumble World and never saw the need to pay; had there been a paywall, then I would've probably stopped playing.

In this game I'm at stage 17/40 now, and have 150 apples left. Stage prices are getting steeper, so better hold of buying items and weapons. I don't know how expensive stuff will be getting, but buying 3000 apples seems to be quite am overkill since you get enough apples simply by doing the missions.
 
I think this game ate about $4 from me. Before the servers went down on the first day, I had purchased the 500 and 200 gem apple sale prices. However, after the update and the store went back up, it only credited me with the 200 gem apple purchase. Kirby's stomach is a bit too greedy at times...
 
After about 15 hours into the game (with 10 of those being from F2P since the server was down), I'm at the point where I'm almost done with all the heroic missions. I'm just waiting on gem harvests now since there are heroic missions tied to obtaining all the gear in the game (as well as the upgraded versions of them). I'm at 245/256 heroic missions and have about 3000+ apples worth of gear I still need to obtain. I'd estimate my bought currency to be around 4350 so far (3000 + 1350 in harvests so far). So in order to 100% the game as completely F2P, it would take you around 2 years or so in harvesting every 12 hours.
 
After about 15 hours into the game (with 10 of those being from F2P since the server was down), I'm at the point where I'm almost done with all the heroic missions. I'm just waiting on gem harvests now since there are heroic missions tied to obtaining all the gear in the game (as well as the upgraded versions of them). I'm at 245/256 heroic missions and have about 3000+ apples worth of gear I still need to obtain. I'd estimate my bought currency to be around 4350 so far (3000 + 1350 in harvests so far). So in order to 100% the game as completely F2P, it would take you around 2 years or so in harvesting every 12 hours.

Oh jeez.

I'd hazard a guess that I'd be happy enough seeing all the bosses when playing completely f2p, couldn't imagine trying to complete all the items achievements.

Still waiting to see what the bonus is tomorrow. Not expecting much though.
 
Realize there's password giving you apples, currently two passwords in JP version.

Passwords are region-specific again?


After about 15 hours into the game (with 10 of those being from F2P since the server was down), I'm at the point where I'm almost done with all the heroic missions. I'm just waiting on gem harvests now since there are heroic missions tied to obtaining all the gear in the game (as well as the upgraded versions of them). I'm at 245/256 heroic missions and have about 3000+ apples worth of gear I still need to obtain. I'd estimate my bought currency to be around 4350 so far (3000 + 1350 in harvests so far). So in order to 100% the game as completely F2P, it would take you around 2 years or so in harvesting every 12 hours.

I think you get about 1000 or more apples just from playing the game.
 
I was upset this was f2p but I played for roughly 20 minutes and I'm hooked.

Would have been cool for a few extra abilities beyond the four from the original game but I'm good. They are all fun to play in their own way.

A cool idea would be taking the Triple Deluxe and Planet Robobot mini game expansions and putting them all on a retail cart. Doubt it ever happens but I'd probably buy it.

Probably going to play it this week as f2p and then maybe next Sunday throw down some purchases to just fully unlock stuff.

Also getting to use my Kirby series amiibo on this game feels great.
 
Bonus gems at the shop are as follows:
50 + 2
100 + 5
200 +10
500 + 25
1000 + 50
1500 + 75
2150 + 107

The bonus applies to one-time sale gems too and does not count toward your tree's growth.

And the tree from what I've observed so far:
Stage 1 - 0 gems bought (total) - 5 gem harvest
Stage 2 - 50 gems bought (total) - 8 gem harvest
Stage 3 - 400 gems bought (total) - 14 gem harvest
Stage 4 - 700 gems bought (total) - ???
Stage ? (Max) - 3000 gems bought (total) - 450 gem harvest (as stated above by Pangya)

The other steps between 3 and the max aren't worth calculating since if I spend any more on non-sale gems I'll just buy the 2150 for the best value. For now I'm going to see how I do with just the sale gems.

It's worth noting that when the tree grows you reset the harvest timer and can harvest immediately, so it's recommended to harvest, buy 50, harvest, buy at least 350 more, harvest, then buy the rest if you plan to.

EDIT: I decided to upgrade the Codex of Vigor. It works as follows:
Codex of Vigor I - 10 gems - 1 vigor per 5 minutes
Codex of Vigor II - 40 gems - 1 vigor per 4 minutes
Codex of Vigor III - 100 gems - 1 vigor per 3 minutes
Codex of Vigor: Ultimate - 300 gems - 1 vigor per 1 minute

I decided not to buy the Ultimate one yet but I'm assuming it's the last upgrade.

Element Codexes - permanently increase fragments from quests:

Vol I - 10 gems - fragments x 1.2
Vol II - 20 gems - fragments x 1.5
Vol III - 50 gems - fragments x 2
Ultimate - 150 gems - fragments x 3
 
This game is repetitive, but it also has a somewhat captivating grinding structure. I'm fairly surprised by how much content this game has compared to the original. When I started playing, I certainly didn't expect it to have the amount of equipment to buy and the number of quests/missions to complete that it does. I really enjoy seeing the equipment designs they came up with.


Yes, the Ultimate codexes are the last tier.
 
Element Codexes - permanently increase fragments from quests:

Vol I - 10 gems - fragments x 1.2
Vol II - 20 gems - fragments x 1.5
Vol III - 50 gems - fragments x 2
Ultimate - 150 gems - fragments x 3

These aren't really worth it, you get more than enough in-game. Unless you want to buy every single piece of gear and armor, there's little use.

What's the Apple price of level 10 gear? Want to know if it's worth buying any lower level gear, or if I better just wait for the final level.
 
After about 15 hours into the game (with 10 of those being from F2P since the server was down), I'm at the point where I'm almost done with all the heroic missions. I'm just waiting on gem harvests now since there are heroic missions tied to obtaining all the gear in the game (as well as the upgraded versions of them). I'm at 245/256 heroic missions and have about 3000+ apples worth of gear I still need to obtain. I'd estimate my bought currency to be around 4350 so far (3000 + 1350 in harvests so far). So in order to 100% the game as completely F2P, it would take you around 2 years or so in harvesting every 12 hours.

So that's 11 missions that are tied with all the upgrades. That's not bad without paying.

These aren't really worth it, you get more than enough in-game. Unless you want to buy every single piece of gear and armor, there's little use.

What's the Apple price of level 10 gear? Want to know if it's worth buying any lower level gear, or if I better just wait for the final level.

This might be worth trying. Only upgrading when it appears to be necessary. I don't know if this will make a big difference considering that there are timers to beat monsters, but it might cut some time.
 
I like how the 4 abilities do all feel useful in their own way - Hammer for pure damage, Sword has a guard that protects teammates and is faster than Hammer, Healer is self-explanatory, and Beam's time freeze ability is great.

So that's 11 missions that are tied with all the upgrades. That's not bad without paying.



This might be worth trying. Only upgrading when it appears to be necessary. I don't know if this will make a big difference considering that there are timers to beat monsters, but it might cut some time.

Yeah, I would think the timer would force you to upgrade your weapons. I've ran out of time on the ordeals and some tough bosses.
 
Yeah, I would think the timer would force you to upgrade your weapons. I've ran out of time on the ordeals and some tough bosses.

Oh ok, I have 23 stages unlocked now and am on level 26. Saving my apples for upcoming stages instead of spending on gear for now. Still on level 1 gear...
 
I haven't been as lucky. Time ran out with two quests. What's annoying is you can extend time by 30 seconds with gems. First time you pay 3 apples, second time 9 apples, I don't know how much it would cost after that.

Maybe it's because I'm new to Kirby games and not as good with certain roles...I'll try not upgrading (haven't upgraded at all) and then buy the most expensive one when I can't keep up anymore.

For the ones with amiibo, you can scan up to 5 amiibo a day. That way you get extra fragments. All amiibo work, and you get more with Kirby amiibo.
 
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