It's an action adventure game with RPG elements. It's always been simplified but hearts are basically how you level up
And stamina.It's an action adventure game with RPG elements. It's always been simplified but hearts are basically how you level up
It's Action Adventure with RPG elements.
You can easily argue Zelda is an RPG. It definitely has elements of an RPG:
- A lot of Dialogue and dialogue choices
- Quests
- Sidequests
- Large, explorable world
- A silent protagonist
- Optional scenarios and NPC communication
- Money and purchasable items
If the only thing that makes an RPG an RPG is stats and progression, then every AAA game is an RPG.
It's about as RPG as Horizon is an Action-Adventure.
Life Is Strange and Steinsgate are pretty cool RPGsThe way I classify RPGs is a game where telling a story is the real point of the game - it has as much storytelling as a book or a movie. Especially in this day and age where most games have classic RPG elements like shops and leveling. Breath of the Wild fails this test. I'd call BotW an Open-World Action-Adventure.
It's about as RPG as Horizon is an Action-Adventure.
So it's an RPG then? (I don't know, haven't played Zelda, but Horizon is more an Action-Adventure than RPG honestly so if you are going to say that then to me that says Zelda is an RPG).
There are more bits of course - the classic RPG elements like character advancement through XP leveling differentiates from "point and click" puzzle-based adventures or virtual novels. But without a story as the #1 importance you can't have an RPG. Zelda also fails those other tests, but the story is the most important bit in an RPG, so that's the easy test to make for Zelda.Life Is Strange and Steinsgate are pretty cool RPGs
That's what I meant since Guerilla keep calling it an Action-RPG whereas it resonates far more as an Action-Adventure.
Even Nintendo's advertising it as such on the Switch notifications.
It has always been. When you track the origins of jRPGs, you get to two series, Zelda and DQ.
When you compare both games, they have a lot in common, it's like both developers were trying to do the same thing and arrived at both solutions.
Both series have evolved looking mostly at itself, and BOTW is a game whose heritage can be tracked to the original LOZ.
The main difference in both styles of JRPG is that in DQ you gain strength while training, the more you fight, the more powerful you get, at a fundamental level. In Zelda you gain strength while exploring, and this remains true in BOTW.
The rest is just difference in UI. Zelda has always had HP (hearts), armor stats (different clothes), attack stats (different weapons), etc, just not shown in numbers, but they are there.
It has always been. When you track the origins of jRPGs, you get to two series, Zelda and DQ.
When you compare both games, they have a lot in common, it's like both developers were trying to do the same thing and arrived at both solutions.
Both series have evolved looking mostly at itself, and BOTW is a game whose heritage can be tracked to the original LOZ.
The main difference in both styles of JRPG is that in DQ you gain strength while training, the more you fight, the more powerful you get, at a fundamental level. In Zelda you gain strength while exploring, and this remains true in BOTW.
The rest is just difference in UI. Zelda has always had HP (hearts), armor stats (different clothes), attack stats (different weapons), etc, just not shown in numbers, but they are there.
I Am Error (gaming retrospective book) said:
Nintendo Fun Club Newsletter said:
Computer Gaming World said:
everything is an rpg now so sure why not
I don't understand this comment because action-adventure is an extremely broad term which Horizon would inarguably fall under.
They slapped it on the Japanese N64 cover if you look it up on one of the wikis.Even Nintendo's advertising it as such on the Switch notifications.
The original The Legend of Zelda was an RPG, borrowing conventions from other open-world RPGs and mixing in Nintendo's trademark action and charm. It's not as complex as many other RPGs, but that's because Nintendo focused more on action and made the RPG elements simpler.
If you doubt that the original Zelda was an RPG, just look at history:
Inspired by RPGs, marketed as an RPG, received as an RPG. It's definitely an RPG.
Breath of the Wild takes inspiration from that game, adding even more conventions from other open-world RPGs and mixing in even more of Nintendo's trademark action and charm. And it continues to not be as complex as other RPGs, focusing instead on action (physics) with simple RPG elements.