https://www.youtube.com/watch?v=Q7axU-PbZuY
https://www.youtube.com/watch?v=9CC8JvIMvm4 for 21:9 version.
The game is developed by Lionbite Games, team based in Stockholm Sweden.
Rain of Reflections is an atmospheric, cyberpunk flavored role-playing game. Its turn-based strategic confrontations are uniquely centered around a morale mechanic. Every move and choice made by the player as the three different protagonists is permanent and will have consequences on the world and its characters.
Few screens from the trailer, for more pictures in full size and additional info about the game click here
Few words from the game director recently posted in the old announcement thread.
https://www.youtube.com/watch?v=9CC8JvIMvm4 for 21:9 version.
The game is developed by Lionbite Games, team based in Stockholm Sweden.
Rain of Reflections is an atmospheric, cyberpunk flavored role-playing game. Its turn-based strategic confrontations are uniquely centered around a morale mechanic. Every move and choice made by the player as the three different protagonists is permanent and will have consequences on the world and its characters.
Few screens from the trailer, for more pictures in full size and additional info about the game click here
Few words from the game director recently posted in the old announcement thread.
Hey! I'm the game director on Rain of Reflections. Jumping in to join the fun here together with my friend and colleague Kiriku
Generally I think it's hard to really know where all your creative influences and inspiration come from as it evolves over time to fit your own vision for a particular game. With that said, Deus Ex is a source of inspiration in the same manner as other stuff that has helped to shape the cyberpunk genre. Blade Runner, Matrix - even the Midgar part of Final Fantasy VII.
I'm looking forward to showing you exactly how our confrontation system works (probably with our next trailer). It's actually more similar to turn-based strategy games such as Xcom, but centered around a battle motivation / morale type mechanic instead of toughness and hit points.
The whole idea is streamlining the gameplay to focus on characters and strong, unique, memorable moments rather than grinding and filler-content. It will be a tighter, shorter experience than one would expect from a time-consuming RPG. Entirely without repetition. And in that sense, I guess it's closer to an adventure game than a classic RPG, but with character-progression under the hood.