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Rain of Reflections - Story trailer for Cyberpunk noir game (PC 2018)

Budi

Member
https://www.youtube.com/watch?v=Q7axU-PbZuY
https://www.youtube.com/watch?v=9CC8JvIMvm4 for 21:9 version.

The game is developed by Lionbite Games, team based in Stockholm Sweden.

Rain of Reflections is an atmospheric, cyberpunk flavored role-playing game. Its turn-based strategic confrontations are uniquely centered around a morale mechanic. Every move and choice made by the player as the three different protagonists is permanent and will have consequences on the world and its characters.

Few screens from the trailer, for more pictures in full size and additional info about the game click here
RoR_E32017_Story_10.png

RoR_E32017_Story_24.png

RoR_E32017_Story_16.png

Few words from the game director recently posted in the old announcement thread.
Hey! I'm the game director on Rain of Reflections. Jumping in to join the fun here together with my friend and colleague Kiriku :)

Generally I think it's hard to really know where all your creative influences and inspiration come from as it evolves over time to fit your own vision for a particular game. With that said, Deus Ex is a source of inspiration in the same manner as other stuff that has helped to shape the cyberpunk genre. Blade Runner, Matrix - even the Midgar part of Final Fantasy VII.

I'm looking forward to showing you exactly how our confrontation system works (probably with our next trailer). It's actually more similar to turn-based strategy games such as Xcom, but centered around a battle motivation / morale type mechanic instead of toughness and hit points.

The whole idea is streamlining the gameplay to focus on characters and strong, unique, memorable moments rather than grinding and filler-content. It will be a tighter, shorter experience than one would expect from a time-consuming RPG. Entirely without repetition. And in that sense, I guess it's closer to an adventure game than a classic RPG, but with character-progression under the hood.
 
Interested for sure. I like the overall style from the trailer. Looking forward to see more and other platforms in the future.
 
Could be interesting, just please add an option to remove chromatic aberration. It's killing the look of your game. I don't understand why everyone is doing this now.
 

From the FAQ on the site, seems so at the moment. Lets hope the sales bloom on PC, I'm sure it will get ported then atleast =P

So you’re saying it’s PC only?
We have to start somewhere! So yes, PC (Windows), with additional platforms carefully considered for a later release.
 
Vicachu knows his stuff, this could be a really special game. Didn't know it was PC only though, that's disappointing.
 
Something with voiceacting is off to me, but still, I'm very much interested.

Well, I can say there was a lot of back and forth about which lines to use in the trailer. And some of them were kind of last minute changes, so we probably could've recorded better takes given time. The final game will be better handled on that front, for sure.
 
Fuck yes and if this is shown at E3 do i can to mark off a Square of my Bingo card? I put on there new Cyberpunk game (not made by cpr) didnt even know this was a thing, damn looks nice.

Edit: P.C only (for now) What am i talking about i don't think this will be at E3, silly man oops
 
Wow, this looks great, didn't know about this at all.

Probably because we released a really early teaser 2.5 years ago, and since then we've sneaked out a total of one screenshot on our website, and showed some gameplay at a local indie event once here in Stockholm. So we've been keeping a low profile, to put it mildly!
But I think from this point you're going to see a more steady stream of updates up until release.
 
Lionbite Team

Carl Granberg

Lead programmer. Worked not only on praised titles such as Alan Wake and Brothers: A Tale of Two Sons, but also upcoming CD Project’s triple-A games The Witcher 3 and Cyberpunk 2077.

Oh that is so cool.
 
Probably because we released a really early teaser 2.5 years ago, and since then we've sneaked out a total of one screenshot on our website, and showed some gameplay at a local indie event once here in Stockholm. So we've been keeping a low profile, to put it mildly!
But I think from this point you're going to see a more steady stream of updates up until release.


Consider it a day one purchase from myself, looks awesome
 
I like the sound of this
To make the more action-oriented confrontations a part of the narrative and not mere changes of pace, they are constructed around battle motivation – a literal "tug of war" – where we offer lots of ways to outsmart enemies without directly resorting to lethal violence.

This fits with the consequence-driven narrative, as we want the player to reflect on that taking a life – any life – is a tough choice that has consequences on the story going forward.

Between this and No Truce With The Furies, I'm liking this small trend of RPGs that are shifting away from combat for confrontations
 
Lionbite Team

Carl Granberg

Lead programmer. Worked not only on praised titles such as Alan Wake and Brothers: A Tale of Two Sons, but also upcoming CD Project's triple-A games The Witcher 3 and Cyberpunk 2077.

Oh that is so cool.

Whoa, I've missed this. I really need to start digging through everything we know so far about this game and it's developers. Just keeps impressing me again and again. So much promise in their first game.

...by the way, there's a more "cinematic" version of the trailer in the 21:9 aspect ratio here: https://www.youtube.com/watch?v=9CC8JvIMvm4

(since I'm a sucker for 21:9 screens myself :))

Thanks! Added it to the OP.

I like the sound of this


Between this and No Truce For The Furies, I'm liking this small trend of RPGs that are shifting away from combat for confrontations

For sure! It's so often especially in heavily narrative focused games that I actually feel too much killing is getting in the way of my enjoyment. Even something like Red Dead started to bore me at some point. And honestly, it can even kill my immersion. In Red Dead I was left wondering where do all these people even live. And I don't want to always feel like some kind of cold-blooded super human who mows down people left and right effortlessly and without giving a second thought to the act of taking human lives.
 
More cyberpunk is always nice and I like the way this is looking so far. Gonna try to remember this one and keep an eye out for updates as I'm highly intrigued. I'm really interested in seeing what this combat system looks like, and seeing how much character progression there is with it seeming to be described as having light RPG mechanics.
 
I like the sound of this


Between this and No Truce For The Furies, I'm liking this small trend of RPGs that are shifting away from combat for confrontations
Yes.
I appreciate people exploring alternatives to combat. Combat works for a lot of games, but you know, it's a lot of games. So the idea of interacting in other ways is inherently more intriguing to me. Also because it allows for games to be broader and/or more coherent. More about things beyond fire rate and accuracy.

Looking forward to seeing whatever they've come up with here.
I like probably all of the design ideas and guidelines they've mentioned for this game.
http://rainofreflections.com/indie-studio-lionbite-announces-rpg-rain-of-reflections/
http://rainofreflections.com/
Lionbite Games
How hard was it to resist "Lionbyte?"
 
Everything looks very cool but sadly the voice acting (at least the female voices) is really not up to AAA standards. Are they using Swedish voice actors, would explain some of it. (I'm from Sweden myself)
 
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