More_Badass
Member
http://team-d13.com/monolith/
$7.99 (Steam)
Demo
https://www.youtube.com/watch?v=BJ8ocPpgBcQ
Monolith is a top down action shooter with procedurally generated elements. Explore a progression of floors as you make your way into the depths of the facility, encountering increasingly deadly enemies, fantastic weapons, upgrades, choices and revelations as you venture deeper towards a great and calamitous power.
- Smooth, gracious, fast action gameplay, tailored to feel good to play.
- 7 different types of weapons with over 40 unique modifiers and a ludicrous number of combinations.
- A number of floors with their own layouts, traps and enemies.
- Intricate and energetic chiptune soundtrack to complement the beat of the action.
Destructoid - 9/10
Monolith might sound like a million other indie games on Steam, but I just found that is a perfect goulash of cute, fun, challenging, and addictive. I've been doing run after run with no hesitation, back to back, over and over; and I'm still not tired of it. The music is great, the enemies are cute and Zelda-like as are the dungeons, and the bosses are hellish and taking them down feels oh so good.
It might not be as graphically impressive as many other recent roguelikes (although the screenshots and trailer don't do the game justice as it certainly runs at a buttery smooth framerate certainly 60fps or above), but for me, the gameplay loop makes Monolith one of the most addictive roguelikes I've played. It's well worth the $8 asking price, and if you're not sold there's a free demo.
RockPaperShotgun
Yknow how The Binding Of Isaac is a pairing of bullet-hell shmup and roguelike? This is that idea inverted roguelike proc-gen and upgrade structure hung around actual pew-pew spaceship shooting. A shmup in which navigation through a network of random rooms is a logistical puzzle, rather than a linear run through handcrafted screens. It works extremely well though lacking the clever-sick visual invention of Isaac, its got an air of gothic strangeness to its enemies and environments, and pulls off that permadeath just-one-more-try thing without feeling hollow. Im definitely keeping this one around.