Ever since I saw Battle Royale several years ago, it always astounded me that such a simple and straightforward conceptyet brilliantwas never really explored much in video games. Lo and behold, the first standalone game to properly focus on this simple concept with PlayerUnknown's Battlegrounds has found massive success. And now there's seemingly an undercurrent of other companies racing to do the same.
Thing is, PUBG obviously executes as it should on the mechanical aspect of "Battle Royale." But the narrative is still untapped (players creating/experiencing their own is completely different). Unique characterspotentially having a history with each otherisolated and forced to kill one another is the other half of the coin; it's a big part of the reason the "BR" movie is so enjoyable. Isn't it strange that the only thing that comes to mind is the Danganronpa series? The visual novel genreone you'd think would have lots of stories like thiscompletely lacks in "Battle Royale."
I dunno, I've always felt that "Battle Royale" within the framework of a modern Telltale game or in the vein of Until Dawn would have a lot of potential, and would have been obvious by now.
Thing is, PUBG obviously executes as it should on the mechanical aspect of "Battle Royale." But the narrative is still untapped (players creating/experiencing their own is completely different). Unique characterspotentially having a history with each otherisolated and forced to kill one another is the other half of the coin; it's a big part of the reason the "BR" movie is so enjoyable. Isn't it strange that the only thing that comes to mind is the Danganronpa series? The visual novel genreone you'd think would have lots of stories like thiscompletely lacks in "Battle Royale."
I dunno, I've always felt that "Battle Royale" within the framework of a modern Telltale game or in the vein of Until Dawn would have a lot of potential, and would have been obvious by now.