Obliterator
Member
This is something we've been discussing for the last few years as we see companies like Ubisoft, Activision, EA and others drastically change the way they develop, release and monetize software. Digital River did a recent study on the industries shift towards fewer games, with a longer service model plan in place and found some very interesting results. A few quotes below.
http://www.gamesindustry.biz/articles/2017-10-10-games-as-a-service-has-tripled-the-industrys-value
Lots of interesting stuff at the article as well as the full report.
A study from monetisation service company Digital River found that games as a service has tripled the industry's value.
The report continued: "This does not just apply to free-to-play titles: In 2016, a quarter of all digital revenue from PC games with an upfront cost came from additional content."
"Consumers are less willing to pay $60 for a boxed game and instead choose titles with a steady stream of new content," the report said. "Publishers seek to meet these expectations and have adopted a 'games as a service' model, releasing fewer titles over time while keeping players engaged longer with regular updates and add-ons."
According to Digital River, this change from up-front costs to protracted spending means that revenue per user is expected to grow twice as fast than the rest of the market. This is backed up by findings that, on average, PC players in the US wait 21 days after they decide they want content before buying in the hopes they can take advantage of a sale
Digital games are on track to earn $96.5 billion this year, a 10 percent growth over last year, and are expected to reach $123.5 billion by 2020.
http://www.gamesindustry.biz/articles/2017-10-10-games-as-a-service-has-tripled-the-industrys-value
Lots of interesting stuff at the article as well as the full report.