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Text Adventure Games-Happy Love Making Time

Enk

makes good threads.
You jump onto the internet and make your way into the depths of NeoGAF. There you spot a topic poorly titled “Text Adventure Games-Happy Love Making Time”. Curiously you click on it and the following page states:

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WELCOME TO THE TEXT ADVENTURE TRIBUTE TOPIC

Back in the day, we didn’t have fancy smancy polyhooligonal graphics, 9.875 DTSADD Surround Sound, and characters voiced by the great, almighty Kirk Cameron. We had to READ our games and imagine the world that they were trying to express. You young pricks think you know what a good game is, “BAAH” I say. Check out these games from our older gamer’s youths:


ADVENT / ADVENTURE
Adventure.jpg


The grandpappy of them all. Advent was created by Will Crowther back in the 70’s and was later worked on by Don Woods (which was then creatively retitled Adventure). The game took place in a Tolkien-esc fantasy setting where the player is to explore the Colossal Cave. Adventure may not have been the best of the text based adventure game (TBAG) but it lead the way to a genre I hold so dear to my black heart, the point and click adventures.

Where to play? Go here



ZORK I, II, III (and so on)
zork.jpg

zork_l.gif


Where Adventure was the grandpappy, Zork became king. This game was rememberable for its opening setting: a white house in the middle of nowhere which hides the entrance to The Great Underground Empire. With all the advances in tech now a days it’s good that one thing has greatly improved over time, the writing. Check out this comparison:

Zork:
“This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the end of the path. You hear in the distance the chirping of a songbird”.

Gears of Wars:
“Who loves ya baby” ?! – Cole Train

Where to play? Enter here



WIZARD AND THE PRINCESS/ ADVENTURE IN SERENIA
WizardandthePrincess.gif


One of the first text adventure games that I played and also the first to have color screens to go along with the writing. Was never able to finish it, that damn snake always scared me.



MICKEY’S SPACE ADVENTURE
MickeysSpaceAdventure.gif


Did I hear a big collective “WTF”? Well screw you as this was the first TBAG that I was able to finish. I’m sure there is someone else out there that has warm nostalgic feelings towards this trippy title.



TREASURE ISLAND
TreasureIsland.png


Another game I dredged up from my slacker childhood. Don’t remember much on this one, only that it was difficult and I died often. This game also contained a lengthy amount of text so those of you who like to have things spoken out for you, you might want to steer clear.



HOBBIT
hobbit.gif


I know what you all are saying “There’s not enough hobbit-humping in this thread”! Well wipe those tears away Nancy for here is a TBAG involving one of those furry footed, weed smoking hippies. Now you can pack one up with the grey wizard all you want in the best game adaptation of Tolkien’s fiction. Why’s it the best? Cause it’s just like reading the damn book.


LABYRINTH
Laby.png
labya.png


Notable for two reasons: One, it was the first LucasArts games to be based on a film. The second is that it starts off as a plain text TBA but when you enter the movie theatre it become a fully colored graphic adventure game Wizard of Oz style. And who says games weren’t art?



HITCHHIKER’S GUIDE TO THE GALAXY
Hitchhiker.gif


Here is one TBAG I never got to play around with. I know a lot of gamers who hold this one dear to their fuzzy hearts so I put it on this list to make you all feel warm inside.

Where to play? This place

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You back out of the thread, shaken from the bizarre crankiness contained within. Behind you is a mallet wielding midget riding a dolphin. “Ahoy” he shouts. There is a rope, a chair and a bottle of lubricant also in the room.

What do you do >
 
Greg said:
sex dolphin
sex chair
sex mallet
lubricate fist
sex midget


Sorry I don't know how to apply "sex XXXX" here.

The dolphin starts to look angry as the dwarf on top of him chants "16 bottles of rum,rum,rum! Time for an adventure! Yum,yum,yum"! He bangs his mallet on the head of the dolphin repeatedly. The drawer in your desk opens and Clint Howard's head pops out.
"Psssst! I've got some candy here for you" he whispers.

What do you do >
 
I accidently stumbled upon one, closed it down when it wanted shrub instead of bush/tree/green blob and played a a graphic adventure.

Sorry doods :(
 
The first commodore game I ever owned was a game similar to this called Death in the Caribbean. I never finished it until... about four days ago, actually. I probably poured 200 hours into it back in the 80s, but a walkthrough in 2007 showed me the steps I'd have never thought to take.
 
Eric_S said:
Speaking of which (text adventure games), are there any new good ones made these days?

Yes.

You probably want to start here.

The first things to download are a Z-code interpreter, Curses and Jigsaw.
 
hahah I'm making a text adventure. It was supposed to be some sort of dating sim though. Just a means for me to practice C.
 
Ah, another thread on a subject dear to my heart...

I grew up playing these games - Infocom, Sierra On-Line, Penguin... although the games the latter two aren't truly text adventures, if you're a purist. :)

If you want a website with exhaustive information on the Infocom games (including the "Invisiclues" hint books), go here: http://www.csd.uwo.ca/Infocom/

Another good website for that era of adventure games in general can be found here (although a lot of the links are dead): http://www.lysator.liu.se/adventure/authors.html


Best Infocom games:









And a great magazine ad:

 
platypotamus said:
I actually enjoyed thy dungeonman over at homestarrunner.com. A parody more than anything else, but I recally it being pretty amusing.

http://www.homestarrunner.com/dungeonman.html


Heh.

You attempt to take ye ROPE but alas it is enchanted! It glows a mustard red and smells like a public privy. The ROPE wraps round your neck and hangs you from parapets. With your last breath, you wonder what parapets are.

I think I love this game.
 
Technically, the only text-adventures in this thread are Zork and H2G2.

(Not only am I an adventure game fan, I'm also a pedantic asshole...mostly because text-adventure games forced me to type exactly what the programmers were thinking.)
 
I would like some recommendations of some recent text adventure/interactive fiction games.

Also, am I the only person to think dirty things when I see "TBAG"?
 
um, everyone knows infocom's bytecode parser was cracked in like in 1994?

you can make infocom quality games with Inform, which as of version 7 supports a natural language syntax:
"Hello World" by "I.F. Author"

The story headline is "An Interactive Example".

The Living Room is a room. "A comfortably furnished living room." The Kitchen is north of the Living Room. The Front Door is south of the Living Room. The Front Door is a closed locked door.

The insurance salesman is a man in the Living Room. The description is "An insurance salesman in a tacky polyester suit. He seems eager to speak to you." Understand "man" as the insurance salesman.

A briefcase is carried by the insurance salesman. The description is "A slightly worn, black briefcase." Understand "case" as the briefcase.

The insurance paperwork is in the briefcase. The description is "Page after page of small legalese." Understand "papers" or "documents" or "forms" as the paperwork.

Instead of listening to the insurance salesman:
say "The salesman bores you with a discussion of life insurance policies. From his briefcase he pulls some paperwork which he hands to you.";
now the player carries the insurance paperwork.

yep, that's code.
 
Does anyone here remember the name of a TBAG for the C64 where it was split up into four different games. There were no pictures but I do remember in one of them you can enter a lake in the beginning and in another you face of against a knight. I know that's a vague description but I would like to find this game again.


Also I found this while doing some research:

zork-imagination.jpg
 
You can't have a text adventure appeciation thread without:

LGOP_box_art.jpg


&

Spellcasting_101_title_screen.png


Too bad Steve Meretzky isn't still in videogames. I guess Space Bar was his last game.
 
Meretzky is still working on videogames actually.. he works on Zoo Tycoon games at Blue Fang.

Obviously not good news still since it ain't a new adventure title :(
 
That HHGTG TBAG was the bane of my existence for years. I couldn't get off Earth for so long. I finally did but by then I just wasn't as interested.

The BBC has a nice version of it playable on their site with a minor GUI added on.
 
MBison said:
Meretzky is still working on videogames actually.. he works on Zoo Tycoon games at Blue Fang.

Obviously not good news still since it ain't a new adventure title :(

That's even worse than him actually being out of the industry. You might as well tell me that Al Lowe and Roberta Williams are teaming up for Barbie Horse Adventure 2. :(
 
:O @ adventure
You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber.

A cheerful little bird is sitting here singing.

> kill bird

The little bird is now dead. Its body disappears.

oops :)
 
hey those text games are pretty cool, i gave I-0 Jailbait on the Interstate a try and its good, but i got stuck in the part where you get raped, i can`t seem to prevent that.
 
Gexecuter said:
hey those text games are pretty cool, i gave I-0 Jailbait on the Interstate a try and its good, but i got stuck in the part where you get raped, i can`t seem to prevent that.

Hint #1:
The pockets in your cut-off jeans don't hold very much.



Hint #2:
Jack likes it hot but not that hot.
 
I wouldn't mind trying out some of these games...i guess i am too young to experience them :lol

dont kill me.
 
cadre also wrote a pretty decent book called ready ok
http://adamcadre.ac/okay.html

one of my favorite last sentences in a book ever

edit: removed pic. cant find the cover elsewhere. stupid amazon doesnt have it.
oh, abe's books does
0060195584.jpg
 
Infocom games was of incredibly high standard. Standards which have only really ever been matched within the genre by Lucas Arts (in their heyday of course).
The presentation of the games with the packages, the small extras inside, the adds etc. all added up to gigantic expectations for the game, which was almost always met.
Even the hint books had high production values.

IMO some of their games was just too ridiculously hard (HHGttG), but games like Wishbringer had just the right amount of challenge to make them fun.
 
Squeak said:
Infocom games was of incredibly high standard. Standards which have only really ever been matched within the genre by Lucas Arts (in their heyday of course).
The presentation of the games with the packages, the small extras inside, the adds etc. all added up to gigantic expectations for the game, which was almost always met.
Even the hint books had high production values.

IMO some of their games was just too ridiculously hard (HHGttG), but games like Wishbringer had just the right amount of challenge, to make them a fun.

The entirety of games produced by Sierra in the 80s and early to mid 90s would like a word with you.

(Except Phantasmagoria 1 and 2, they're still sitting in the corner.)
 
Sierras games where good but they lacked that extra something that Lucas Arts and Infocom applied to their games.
It was like they thought up this awesome game and then they took a critical look at it and said "what could we do to make this extra great?".
Better is the enemy of best. (Alan Kay).
Same thing that separates Pixar movies from Dreamworks.
When I've tasted the best, I can't ever go back to second best.
 
grenadeguru said:
Hint #1:
The pockets in your cut-off jeans don't hold very much.



Hint #2:
Jack likes it hot but not that hot.

umm interesting, anyway i passed that part by
spraying him with the pepper and now i am in to a taco store or something and i am trying to hook up with the server but the she says to wait until 6, this game is awesome.
 
Squeak said:
Sierras games where good but they lacked that extra something that Lucas Arts and Infocom applied to their games.
It was like they thought up this awesome game and then they took a critical look at it and said "what could be do to make this extra great?".
Better is the enemy of best. (Alan Kay).
Same thing that separates Pixar movies from Dreamworks.
When I've tasted the best, I can't ever go back to second best.

Funny, because I have the exact opposite opinion. ZOMG WAT NOW?!!
 
xsarien said:
The entirety of games produced by Sierra in the 80s and early to mid 90s would like a word with you.

I picked up Space Quest Collection (it contains Space Quest 1-6 bundled with a copy of DosBox so you can run them on XP, and also the manuals in PDF format) last week, because the back cover looked interesting/amusing, but it seems like there's quite a few bits where it all depends on how fast you can click your mouse in a certain location after entering a room, to dodge badguys. Not exactly the kind of thing I was hoping for

xsarien said:
(Except Phantasmagoria 1 and 2, they're still sitting in the corner.)

Heh, I bought those when they came out, I still have them somewhere, on a shelf in my bedroom I think.
 
Danj said:
I picked up Space Quest Collection (it contains Space Quest 1-6 bundled with a copy of DosBox so you can run them on XP, and also the manuals in PDF format) last week, because the back cover looked interesting/amusing, but it seems like there's quite a few bits where it all depends on how fast you can click your mouse in a certain location after entering a room, to dodge badguys. Not exactly the kind of thing I was hoping for

I've played every Space Quest game end-to-end more times than I can count - except SQ6, which, sadly, didn't run too well on Pentiums and came out about a year before I upgraded - and can honestly, truthfully say that I have no idea what you're talking about.

The closest I can figure is that you're playing SQ4 where, about 10% of the time, you're dodging Sequel Police and Crazy Screaming Guy on SQ12 Xenon.



Heh, I bought those when they came out, I still have them somewhere, on a shelf in my bedroom I think.

I'm still annoyed that for all of Sierra's hyping about Phantasmagoria 1's story, it's just a carbon copy of Amityville Horror, with elements of The Shining for good measure.

The closet gag was funny, though.
 
xsarien said:
I've played every Space Quest game end-to-end more times than I can count - except SQ6, which, sadly, didn't run too well on Pentiums and came out about a year before I upgraded - and can honestly, truthfully say that I have no idea what you're talking about.

Well, it could just be that I suck at games, I guess. I missed out on these kinds of games the first time around.
 
I have the Infocom Treasures set for Amiga but I rarely played it. I entered a bit too late. Although, I did make my own text adventures in Amiga Basic. Distribution, three copies or so, to my friends :)
 
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