Lord Error
Insane For Sony
Ask yourself, what do you get out of games with great gameplay, but no other redeeming features? The answer I guess is "fun while you're playing them". But after the game is done, what are you left with? It almost seems like it's better motor skills, and wasted time, pretty much. This goes for most games that center around chasing high score. You can also feel re-energized and happier, which is great (and is certainly the case for me after playing Guitar Hero or Amplitude), but just that thought like "wasted" time comes up is interesting, and I remember seeing this mentioned on this forum a few days ago. Why do I *never* think this way after watching a good movie for example, but the older I get, the more I think that way for some objectively great games?
I think this may be the reason why almost all my all time favorite games center around the good story/experience, but also puzzle-based gameplay, and only then action-based gameplay. I guess with puzzles I feel like I can have my brain working in ways other than Pavlovian trained impulses, and with good story and experience I feel I'm left with something that was worth sitting down and looking at/interacting with, as it has enriched me somehow, be it artistically or in some thought provoking way.
What do you feel you get out of action based gameplay in games?
I think this may be the reason why almost all my all time favorite games center around the good story/experience, but also puzzle-based gameplay, and only then action-based gameplay. I guess with puzzles I feel like I can have my brain working in ways other than Pavlovian trained impulses, and with good story and experience I feel I'm left with something that was worth sitting down and looking at/interacting with, as it has enriched me somehow, be it artistically or in some thought provoking way.
What do you feel you get out of action based gameplay in games?